| 43501 |
QCCEI.ZIP |
27139 |
02.09.1996 |
Pelit / Windows 95/98/NT/2000 -pelit / Editorit/apuohjelmat - Räiskintä |
- |
Arsenal_Files_8_Arsenal_Computer_1996.iso |
- |
Quake: Qccei.zip (26K) Windows 95 application
that helps compile Quake C-Code |
| 67570 |
QCC.ZIP |
223099 |
05.08.1996 |
Pelit / DOS-pelit / Editorit/apuohjelmat - Räiskintä |
- |
23657/PCGAMER37.bin |
- |
QUAKE: "QUAKE C Compiler (QCC) with Sources"
(IBM) This is the last major component of
the QUAKE utilities to be released. To be
honest, I have been a little reticent to
release this because most of the actual QCC
code is basically rather embarrassing crap.
The time never became available to even give
it a good top to bottom going over. I never
spent any quality engineering time on my
parts, American wrote a lot of QCC code, and
even Romero has a bit of work in there. The |
| 29333 |
QCC15.ZIP |
64671 |
01.09.1996 |
Pelit / DOS-pelit / Editorit/apuohjelmat - Räiskintä |
- |
The Arsenal Files Collection #7 (Arsenal Computer)(1996).ISO |
- |
Quake Control Center v1.5 (Quake Front End)
╔════════════════════════════════════════╗
║The Quake Control Center is a FANTASTIC ║
║ warp-based front end for the 3D action ║
║ game Quake from id Software. It allows ║
║ you to select many, many options not ║
║ directly supported by Quake, and it ║
║does so using an intuitive, mouse-driven║
║ interface. For instance, you can warp ║
║ to any level in the game with any ║
║ weapon(s) and ammunition you want, and ║ |
| 16514 |
CCUBE.ZIP |
6607 |
07.06.1996 |
PC / Ohjelmointi / Windows-ohjelmointi, Pascal |
- |
23441/Chip-Shareware-Win95.bin |
- |
Delphi component: Spinning Cube |
| 30998 |
CC_EQ.ZIP |
376013 |
30.11.1995 |
Pelit / DOS-pelit / Editorit/apuohjelmat - Strategia |
- |
- |
- |
Command & Conquer Edittor, Features of this
DEFinition include: -Editing power usage of
buildings -Editing power output of buildings
-Changing what weapons are used by each
Troop, building, or vehicle. (Imagine a
minigunner firing a 227mm rocket). -Raise or
lower purchase costs for everything.
-Changing hit points for everything. |
| 62552 |
CYCLE.ZIP |
43173 |
18.12.1995 |
Pelit / DOS-pelit / Tasohyppely + Arcade |
- |
10592/Power DOS - July 1996.iso |
tupla |
Cycle, tron-like game for 6! players on 1
keyboard. |
| 30415 |
CYCLE.ZIP |
42,2 kt |
30.06.1997 |
Pelit / PC-Arkisto / DOS-pelit |
- |
10592/Power DOS - July 1996.iso |
tupla |
Cycle, tron-like game for 6! players on 1 keyboard. |
| 19794 |
CCODES.ZIP |
19,9 kt |
29.01.1999 |
PC / Windows 95/98/NT/2000 / Apuohjelmat |
- |
MBCD |
- |
Country Code Lister Vaatii VBRUN400.DLL:n. |
| 102030 |
ACCESS.ZIP |
350,7 kt |
16.8.1999 |
Mikroilu / Tietokonemusiikki / MOD:t yms. tiedostot |
modit/modit.zip |
archive.org |
- |
Access Denied Kaba of Loop 1999 |
| 28897 |
C&C-E3.ZIP |
2780 |
29.06.1996 |
Pelit / Konsolipelit |
- |
- |
- |
Command & Conquer E3 press release: C&C
AVAILABLE FOR NEXT-GENERATION FORMATS Sega
Saturn, Windows '95 and Macintosh CD-ROM by
September 1996 and the Sony PlayStation in
1997. Virgin. |
| 25036 |
CC4VEH.ZIP |
1,6 Mt |
25.02.2000 |
Pelit / DOS-pelit / Faqit, muut tekstit |
- |
- |
- |
Close Combat IV: Battle of the Bulge VEHICLE REFERENCE SECTION Windows 98 & Windows 95 Extract the zip file to the directory of your choosing, all of the subdirectories are handled for you. For best viewing open the vehmain page and follow the links to each vehicle. |