Jos tiedosto löytyy palvelimelta, voit linkin takaa tarkastaa, josko tiedosto on indeksoituna ApajaIndex-sivustolla. Voit esimerkiksi verrata, vastaako FILE_ID.DIZ -sisältö tällä sivulla olevaa kuvausta.
BLAKE3/b3sum otettu palvelimella olevasta tiedostosta.
Jos tiedosto on merkattu tuplaksi, samanniminen tiedosto on ladattavissa myös jollain toisella osastolla.
Ohjelma tai sen versio ei aina vastaa kuvausta! Kommentoi jos havaitset virheitä.
| ID | Tiedosto | MBnet-koko | Ladattavan tiedoston koko | MBnet-pvm. | Ladattavan tiedoston muokkauspvm. | Kommentit | Alkuperä | ApajaIndex? | Tupla? | Ladattavan tiedoston BLAKE3/b3sum |
|---|---|---|---|---|---|---|---|---|---|---|
| 73433 | TFL.ZIP | 736780 | - | 23.05.1997 | - | - | - | - | - | - |
| Listaus | Osasto | Koko | Pvm | Kuvaus |
|---|---|---|---|---|
| Apajalista | Apaja / Pelit / DOS-pelit / Lisäkentät - Quake | 736780 | 23.05.1997 | Quake SP Level: The Forgotten Level by Anders "Backspace" Persson. This level is non-stop action from beginning to end. The good thing is all of the other aspects of level design - architecture, flow, pacing, lighting, monster and item placement, and texture selection -- have not been overlooked; this level looks as good as it plays, and it runs extremely smoothly throughout. |
| Wayback Machine -kooste "09.01.2005" | - | - | - | - |
| mbfiles.lst 07.11.1997 | PC-pelit: 45) DOS / Lisäkentät - Quake | 736780 | 23.05.97 | Quake SP Level: The Forgotten Level by Anders "Backspace" Persson. This level is non-stop action from beginning to end. The good thing is all of the other aspects of level design - architecture, flow, pacing, lighting, monster and item placement, and texture selection -- have not been overlooked; this level looks as good as it plays, and it runs extremely smoothly throughout. |
| mbfiles.lst 15.10.1997 | PC-pelit: 45) DOS / Lisäkentät - Quake | 736780 | 23.05.97 | Quake SP Level: The Forgotten Level by Anders "Backspace" Persson. This level is non-stop action from beginning to end. The good thing is all of the other aspects of level design - architecture, flow, pacing, lighting, monster and item placement, and texture selection -- have not been overlooked; this level looks as good as it plays, and it runs extremely smoothly throughout. |
| mbfiles.lst 15.01.1997 | - | - | - | - |
Kommenttiosio. Tähän voit laittaa julkisen viestin. IP-osoite talletetaan.
| Viestin ID | Pvm ja aika | Nimimerkki | Viesti |
|---|---|---|---|
| - | - | - | - |
Samankaltaisia tiedostonimiä:
| ID | Tiedosto | Koko | Pvm. | Osasto | Kommentit | Alkuperä(t) | Tupla? | Kuvaus |
|---|---|---|---|---|---|---|---|---|
| 73433 | TFL.ZIP | 736780 | 23.05.1997 | Pelit / DOS-pelit / Lisäkentät - Quake | - | - | - | Quake SP Level: The Forgotten Level by Anders "Backspace" Persson. This level is non-stop action from beginning to end. The good thing is all of the other aspects of level design - architecture, flow, pacing, lighting, monster and item placement, and texture selection -- have not been overlooked; this level looks as good as it plays, and it runs extremely smoothly throughout. |