Jos tiedosto löytyy palvelimelta, voit linkin takaa tarkastaa, josko tiedosto on indeksoituna ApajaIndex-sivustolla. Voit esimerkiksi verrata, vastaako FILE_ID.DIZ -sisältö tällä sivulla olevaa kuvausta.

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ID Tiedosto Koko Pvm. Kommentit Alkuperä ApajaIndex? Tupla? BLAKE3/b3sum
39800 MEXX.ZIP 659,9 kt 05.04.1997 - quaddicted.com ApajaIndex - 786daa65c2d502c5ec1d1ef3f7e2f94ccb8bb505e1ee16b56ec07c657c318959

"1996" osasto Osasto
- Pelit / PC-Arkisto / Quake I/II/yms.

Kuvaus "1996" -listauksesta Kuvaus web-ajan "2005" -listauksesta
-
Quake SP Levels: The Entrance & The Sanctum by Marcus Dromowicz. MEXX1 (The Entrance) is a water-based level. Over 80% of the total area of this level is underwater. MEXX2 (The Sanctum) is dark, gloomy, and oppressive. There is lighting, but it is dim and well- placed.


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Viestin ID Pvm ja aika Nimimerkki Viesti
- - - -


Samankaltaisia tiedostonimiä:

ID Tiedosto Koko Pvm. Osasto Kommentit Tupla? Kuvaus
39800 MEXX.ZIP 659,9 kt 05.04.1997 Pelit / PC-Arkisto / Quake I/II/yms. - -
Quake SP Levels: The Entrance & The Sanctum by Marcus Dromowicz. MEXX1 (The Entrance) is a water-based level. Over 80% of the total area of this level is underwater. MEXX2 (The Sanctum) is dark, gloomy, and oppressive. There is lighting, but it is dim and well- placed.
39799 MEXX5.ZIP 579,5 kt 05.04.1997 Pelit / PC-Arkisto / Quake I/II/yms. - -
Quake SP Level: The Terror of Tzeentch by Marcus Dromowicz. This is another dimly-lit and frighteningly-atmospheric level. The entire level is difficult, but not impossible to conquer, and the combat in here is among the best. The architecture is uniformly excellent both in playability and design.
39798 MEXX4.ZIP 488,6 kt 05.04.1997 Pelit / PC-Arkisto / Quake I/II/yms. - -
"Quake SP Level: Nurgles Vault by Marcus Dromowicz. The central multi-level open stairway in the courtyard just outside the firstdoorhas some of the most furious and extended combat. Great level."
39797 MEXX3.ZIP 522,6 kt 05.04.1997 Pelit / PC-Arkisto / Quake I/II/yms. - -
"Quake SP Level: Chthons Castle by Marcus Dromowicz. More gloom in this one. This level is much more densely populated than the previous level (111 monsters on Hard)and it shows. The secrets are markedbut very subtly. Ammo is very balanced in regards to both quantity and type."
15780 FM.EXE 29763 02.09.1996 PC / Ohjelmointi / DOS-ohjelmointi, C ja C++ - -
A sample program written in Borland C which
shows the very basics of controlling the
FM synthesizer chips on Sound Blaster cards.