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ID | Tiedosto | Koko | Pvm. | Kommentit | Alkuperä | ApajaIndex? | Tupla? | BLAKE3/b3sum |
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39800 | MEXX.ZIP | 659,9 kt | 05.04.1997 | - | quaddicted.com | ApajaIndex | - | 786daa65c2d502c5ec1d1ef3f7e2f94ccb8bb505e1ee16b56ec07c657c318959 |
"1996" osasto | Osasto |
---|---|
- | Pelit / PC-Arkisto / Quake I/II/yms. |
Kuvaus "1996" -listauksesta | Kuvaus web-ajan "2005" -listauksesta |
---|---|
- | Quake SP Levels: The Entrance & The Sanctum by Marcus Dromowicz. MEXX1 (The Entrance) is a water-based level. Over 80% of the total area of this level is underwater. MEXX2 (The Sanctum) is dark, gloomy, and oppressive. There is lighting, but it is dim and well- placed. |
Kommenttiosio. Tähän voit laittaa julkisen viestin. IP-osoite talletetaan.
Viestin ID | Pvm ja aika | Nimimerkki | Viesti |
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- | - | - | - |
Samankaltaisia tiedostonimiä:
ID | Tiedosto | Koko | Pvm. | Osasto | Kommentit | Tupla? | Kuvaus |
---|---|---|---|---|---|---|---|
39800 | MEXX.ZIP | 659,9 kt | 05.04.1997 | Pelit / PC-Arkisto / Quake I/II/yms. | - | - | Quake SP Levels: The Entrance & The Sanctum by Marcus Dromowicz. MEXX1 (The Entrance) is a water-based level. Over 80% of the total area of this level is underwater. MEXX2 (The Sanctum) is dark, gloomy, and oppressive. There is lighting, but it is dim and well- placed. |
39799 | MEXX5.ZIP | 579,5 kt | 05.04.1997 | Pelit / PC-Arkisto / Quake I/II/yms. | - | - | Quake SP Level: The Terror of Tzeentch by Marcus Dromowicz. This is another dimly-lit and frighteningly-atmospheric level. The entire level is difficult, but not impossible to conquer, and the combat in here is among the best. The architecture is uniformly excellent both in playability and design. |
39798 | MEXX4.ZIP | 488,6 kt | 05.04.1997 | Pelit / PC-Arkisto / Quake I/II/yms. | - | - | "Quake SP Level: Nurgles Vault by Marcus Dromowicz. The central multi-level open stairway in the courtyard just outside the firstdoorhas some of the most furious and extended combat. Great level." |
39797 | MEXX3.ZIP | 522,6 kt | 05.04.1997 | Pelit / PC-Arkisto / Quake I/II/yms. | - | - | "Quake SP Level: Chthons Castle by Marcus Dromowicz. More gloom in this one. This level is much more densely populated than the previous level (111 monsters on Hard)and it shows. The secrets are markedbut very subtly. Ammo is very balanced in regards to both quantity and type." |
15780 | FM.EXE | 29763 | 02.09.1996 | PC / Ohjelmointi / DOS-ohjelmointi, C ja C++ | - | - | A sample program written in Borland C which shows the very basics of controlling the FM synthesizer chips on Sound Blaster cards. |