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Id 26900
Tiedosto DISK2SOL.TXT
MBnet-koko 9 kt
Ladattavan tiedoston koko 9249 tavua | 9.0 kt
MBnet-pvm. 02.03.1997
Ladattavan tiedoston muokkauspvm. 26.01.1998
Osasto Apaja / Pelit / DOS-pelit / Ratkaisut
Kommentit -
Alkuperä MBCD
Tupla -
Tiedostosta otettu BLAKE3/b3sum d966945c309192eab679c06492fe5e7adf142f3fa9ac3cfbd7be2fdcd7498c97
Tiedostosta otettu sha256sum af245f6e876f8cc52e81c7e33d3523f5a5e9ff4634ea8de6e614cb5ea181e8bc
ApajaIndex ApajaIndex b3sum-haku
Discmaster Discmaster b3sum-haku
Kuvaus
Diskworld II ratkaisu.


.
Walkthrough for Discworld II

ACT 1: The Rite Stuff

You start off in the university. Go to the High Energy  Facility.
Get the magnet, testube, and the bellows. Go to  the university garden,
and use the magnet on the imp.  Leave the university. Go to the small
travelling shop.  Get the flamingo, incense,and the fish, and try
to get   the candles. Ask the old woman about the candles. Go  the
plaza. Talk to Dibbler, using the 'sarcastic' icon, and  the corn
icon. Go to the shades. Take the saw and the  clay pot from near
the beggars. Go into the  morturary,  and look at the Granny Weatherwax
(the witch) on the  slab. Get the knife. Go to Mrs Cakes. Get the
scissors.  Get the dummy's petticoat. Open the closet, and get the
ironing board. Use the saw on the dummy. Look at the  Genie Bottle.
Talk to Mrs. Cake. Use the sarcastic icon.  Use the sarcastic icon,
then the question mark icon,  then the thought icon, then the smile
icon. Ask her about  the genie bottle, and ectoplasm. Go to the Fools
Guild.  Get the hooter. Talk to the fool, using the question mark
icon. Get the brick at the bottom left of the screen. Use  it on
the fool. Go down the hole, go left to the grate. Use  the bellows
on the grate. Go right, and leave the  sewers. Go to the High Energy
Facility at the University.  Use the brick on the accelerator. Go
back to Mrs.  Cakes'. Give her the ectoplasm. Go to the beggars,
and  use the imp boots on the bottle. Use the bottle on Foul  Ole
Ron's smell. Go to Gimlets. Get the chili powder.  Use the menu.
Talk to Gimlet, using the smile icon, then  the mouseburger  icon.
Go to the Trolls Head pub in the  Shades. Talk to Casanunda, using
the question icon,  then the ladder icon, then the witch icon. Get
the  matches. Talk to the troll. Go to the docks. Use the knife 
on the net. Get the hammerhead shark. Use the stuffed  fish on the
bird. Get the bird. Go to the University  gardens. Use the beer on
the corn. Use the drugged  corn on the rooster. Use the flamingo
on the Dean, the  shark on the Bursar, and the wading bird on the
Librarian. Go over to the beehives. Use the clickies  booklet on
the beekeeper. Use the chili powder on the  flowers. Use the petticoat
on Rincewind. Use the  matches on the incense. Use the lit incense
on the  bees. Use the clay pot on the beehive, and also double  click
on the hive to get some wax. Go to the travelling  shop, and give
the wax to the old woman. Go to the  beggars, and use the rooster
on the coffee can. Go to  the troll pub, and use the rooster on the
vampire. Go to  the cemetary. Get the pick. Go into the crypt, use
the  ladder on the coffin, climb the ladder, and get the false  teeth.
Use the false teeth on the mouse. Use the test  tube on the fangs.
Go to the Dining Hall. Give the  mouse blood, mallets, smell, glitter,
and candles to the  Arch Chancellor. End of Act I.

ACT II: Come Die With Me
  
Go to the fools guild. Go down the hole. Go right. Go up  to the
warehouse. Use the pick on the ice. Go to the  shades, and speak
to the dead collector, using the  question mark icon. Go to the morturary,
and ask the  mortician about getting a death certificate. Get the
mirror, use it on the bunsen burner, then put it back on  the bench.
Use the slab. Use the dummy's hand on  Rincewind. Use the ice on
Rincewind. Go to the dead  collector, and use the certificate on
him. Go to  Djelibeybi. Go to the camel park. Talk to the salesman,
using the smile, and then the camel icon. Leave, and go  to the hill.
Talk to Bone Idle using the musical icon, then  use the knife on
him. Go to the pyramid. Get the glue,  and use the scissors on the
bandage. Use the bandage  on the wooden arm. Go to the oasis, and
use the  bandaged wooden arm on the rotten arm. Go to  HolyWood.
Go to the costume room. Look at the horse  outfit. Talk to the dwarf
about the horse outfit. Double  click on the rotten arm. Give the
ring to the dwarf. Get  the weight. Get the 10 off the mail box.
Use the 10 on  the weight. Go to the make up room, just next to the
piano. Go to the imp trainer, get the camera. Ask him  about getting
an imp. Go to XXXX land (off the map).  Look at the sticks. Talk
to Point-Me-Own-Bone. Look at  the baskets. Talk to Point, using
the basket icon. Go to  Ankh-Morpork. Go to the University gardens.
Get the  hoops. Go to the dining room. Talk to the Librarian,  using
the horse icon. Use the picnic basket on the food.  Go to Djelibeybi,
and enter the shop. Take the poster.  Go to Uri Djeller. Talk to
him and use the music icon.  Give him the hoops. Look at the Candy
Rock. Talk to  the rock seller. Go up the street, to the stoning
area.  Take the stake. Go to the cartwheel in the desert. Ask  him
about the music. Go to the Unseen University  Garden, in Ankh-Morpork.
Use the stake on the compost  heap. Go to the Shades, and enter the
mortuary. Talk to  Casanunda. Talk to Granny Weatherwax. Ask her
about  elves. Leave, and go to the docks. Use the weight on  the
hook. Get the snow storm novelty. Go to Djelibeybi,  and use the
Suffrajester on the hole in the stoning area.  Get the rope. Go to
HolyWood. Go to the imp area, use  the boomerang on the paint, then
use the boomerang on  the imp in the set. Go right, to where the
troll is. Give  him the candy rock. Try to open the trailer door.
Speak  to the troll, and ask him for the key. Open the trailer  door.
Use the rope on the troll. Enter the trailer. Talk to  the girl.
Give her the troll's tooth. Go to XXXX land. Go  to the right, and
use the picnic basket on the anthill. Go  back to the beach. Use
the saw on the ironing board.  Use the ironing board on the surf.
Use the camera on  the cave paintings. Go to the elven circle. Put
the  camera in your inventory, not the Luggage's. Use the  glue on
the hooter. Use the hooter on the horse  costume. Use the Librarian
on the costume. Put the  costume in Rincewind's inventory. Enter
the circle. Use  the costume on Rincewind. Use the camera on the
Elven Queen. Go to Unseen University, and enter the  High Energy
Facility. Use the ant filled basket on Hex.  Use the wire bits on
the pyramid plan. Use the honey on  Hex. Use the Pyramid on Hex.
Talk to Skagg, and pick  the universe icon. Go to the hermit, and
give him the  answer. Go to Dibbler, at Holywood, and give him the
band, jingle, novelty, and babe. Go the make up room,  and give the
elven queen pictures to the make up girl.  Talk to Dibbler again.
Go to the shades, and use the  dead certificate on the door at the
far left of the shades,  up the steps. Talk to the sheep, using the
stunt icon.  Give the sheep the cave painting photos. Get the reel,
use it on the device. Use the elven queen film on the  device.  
ACT III: The Grim Rincewind
Go to the house, and get the key from under the mat.  Enter the house.
Go upstairs, into the hourglass room.  Get the ink, and ring the
bell. Go downstairs, and go left  into the kitchen. Get the sugar
cubes, the oily rag, and  then open the stove door. Go back into
the hall, and get  the curtains. Get the scythe from the umbrella
stand. Go  upstairs, and into Susan's room. Get the rabbit from the
bed. Double click on it, to get the pyjamas. Get the  string. Go
downstairs, and go right into the book room.  Get Rincewind's book;
there are three being written.  Rincewind's is the middle one. Go
to the kitchen, and  talk to Albert. Go to the stables. Get the rope.
Give the  sugar cubes to Binky. Use the glue on the saddle. Use 
the saddle. Use Binky. Go to the back garden. Use the  matches on
the oily rag. Stand near the hives, and use  the pyjamas on Rincewind.
Use the oily rag on the hive.  Get the wax from the hive. Use the
pot to get some  honey from the hive. Use the string on the wax.
Go right  to pond. Get the fishing rod from the gnome. Use the  rod
on the honey. Use the rod + honey on the dots in the  soul pool.
Look at the cart. Talk to the little girl and ask  her about the
cart. Give her your book. Use the ink on  the pond. Use the curtains
on the pond. Go to the book  room. Use the matches on the candle.
Put the candle in  Rincewind's inventory. Use the key on the alcove.
Enter  the alcove. Use the candle on Rincewind. Get the tablet. 
Go to the garden and give the tablet to Susan. Use the  boomerang
on the rope. Go to the front of the house,  and use the boomerang/rope
on the chimney. Use the  chimney. Go inside, and show the robe and
scythe to  Albert. Use the cart on the scythe. Use the scythe/cart
contraption on the corn. Go and see Albert. Give him  the ant souls.

ACT IV: Till Death Us Do Part

Go to Bonestock. Get the cork. Go to Djelibeybe. Wait  till the prospector
arrives. Get the canteen from his  saddle bag. Use the arm on his
saddle bag. Go to the  fountain of youth. Use the cork on the fountain.
Use  Death's hourglass on the sand.

EPILOGUE: Queen Kong

Look at the raven. Ask Granny Weatherwax about the  raven. Get her
broomstick. Talk to Dibbler, using the  smile icon. Ask him about
bladders. Use the canteen on  the bladders. Put the bladders in Rincewind's
pocket.  Use the broomstick on the tower. Fini!   


Tiedosto esiintyy seuraavilla listauksilla

Listaus Osasto Koko Pvm Kuvaus
Wayback Machine -kooste "2026" Apaja / Pelit / DOS-pelit / Ratkaisut 9 kt 2.3.1997
Diskworld II ratkaisu.
Wayback Machine -kooste "09.01.2005" Apaja / Pelit / DOS-pelit / Ratkaisut 9 kt 2.3.1997
Diskworld II ratkaisu.
Wayback Machine -kooste "Uudet" ----
mbfiles.lst 07.11.1997 PC-pelit: 28) DOS / Ratkaisut 9249 02.03.97
Diskworld II ratkaisu.
mbfiles.lst 15.10.1997 PC-pelit: 28) DOS / Ratkaisut 9249 02.03.97
Diskworld II ratkaisu.
mbfiles.lst 15.01.1997 ----

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