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Walkthrough for Discworld II
ACT 1: The Rite Stuff
You start off in the university. Go to the High Energy Facility.
Get the magnet, testube, and the bellows. Go to the university garden,
and use the magnet on the imp. Leave the university. Go to the small
travelling shop. Get the flamingo, incense,and the fish, and try
to get the candles. Ask the old woman about the candles. Go the
plaza. Talk to Dibbler, using the 'sarcastic' icon, and the corn
icon. Go to the shades. Take the saw and the clay pot from near
the beggars. Go into the morturary, and look at the Granny Weatherwax
(the witch) on the slab. Get the knife. Go to Mrs Cakes. Get the
scissors. Get the dummy's petticoat. Open the closet, and get the
ironing board. Use the saw on the dummy. Look at the Genie Bottle.
Talk to Mrs. Cake. Use the sarcastic icon. Use the sarcastic icon,
then the question mark icon, then the thought icon, then the smile
icon. Ask her about the genie bottle, and ectoplasm. Go to the Fools
Guild. Get the hooter. Talk to the fool, using the question mark
icon. Get the brick at the bottom left of the screen. Use it on
the fool. Go down the hole, go left to the grate. Use the bellows
on the grate. Go right, and leave the sewers. Go to the High Energy
Facility at the University. Use the brick on the accelerator. Go
back to Mrs. Cakes'. Give her the ectoplasm. Go to the beggars,
and use the imp boots on the bottle. Use the bottle on Foul Ole
Ron's smell. Go to Gimlets. Get the chili powder. Use the menu.
Talk to Gimlet, using the smile icon, then the mouseburger icon.
Go to the Trolls Head pub in the Shades. Talk to Casanunda, using
the question icon, then the ladder icon, then the witch icon. Get
the matches. Talk to the troll. Go to the docks. Use the knife
on the net. Get the hammerhead shark. Use the stuffed fish on the
bird. Get the bird. Go to the University gardens. Use the beer on
the corn. Use the drugged corn on the rooster. Use the flamingo
on the Dean, the shark on the Bursar, and the wading bird on the
Librarian. Go over to the beehives. Use the clickies booklet on
the beekeeper. Use the chili powder on the flowers. Use the petticoat
on Rincewind. Use the matches on the incense. Use the lit incense
on the bees. Use the clay pot on the beehive, and also double click
on the hive to get some wax. Go to the travelling shop, and give
the wax to the old woman. Go to the beggars, and use the rooster
on the coffee can. Go to the troll pub, and use the rooster on the
vampire. Go to the cemetary. Get the pick. Go into the crypt, use
the ladder on the coffin, climb the ladder, and get the false teeth.
Use the false teeth on the mouse. Use the test tube on the fangs.
Go to the Dining Hall. Give the mouse blood, mallets, smell, glitter,
and candles to the Arch Chancellor. End of Act I.
ACT II: Come Die With Me
Go to the fools guild. Go down the hole. Go right. Go up to the
warehouse. Use the pick on the ice. Go to the shades, and speak
to the dead collector, using the question mark icon. Go to the morturary,
and ask the mortician about getting a death certificate. Get the
mirror, use it on the bunsen burner, then put it back on the bench.
Use the slab. Use the dummy's hand on Rincewind. Use the ice on
Rincewind. Go to the dead collector, and use the certificate on
him. Go to Djelibeybi. Go to the camel park. Talk to the salesman,
using the smile, and then the camel icon. Leave, and go to the hill.
Talk to Bone Idle using the musical icon, then use the knife on
him. Go to the pyramid. Get the glue, and use the scissors on the
bandage. Use the bandage on the wooden arm. Go to the oasis, and
use the bandaged wooden arm on the rotten arm. Go to HolyWood.
Go to the costume room. Look at the horse outfit. Talk to the dwarf
about the horse outfit. Double click on the rotten arm. Give the
ring to the dwarf. Get the weight. Get the 10 off the mail box.
Use the 10 on the weight. Go to the make up room, just next to the
piano. Go to the imp trainer, get the camera. Ask him about getting
an imp. Go to XXXX land (off the map). Look at the sticks. Talk
to Point-Me-Own-Bone. Look at the baskets. Talk to Point, using
the basket icon. Go to Ankh-Morpork. Go to the University gardens.
Get the hoops. Go to the dining room. Talk to the Librarian, using
the horse icon. Use the picnic basket on the food. Go to Djelibeybi,
and enter the shop. Take the poster. Go to Uri Djeller. Talk to
him and use the music icon. Give him the hoops. Look at the Candy
Rock. Talk to the rock seller. Go up the street, to the stoning
area. Take the stake. Go to the cartwheel in the desert. Ask him
about the music. Go to the Unseen University Garden, in Ankh-Morpork.
Use the stake on the compost heap. Go to the Shades, and enter the
mortuary. Talk to Casanunda. Talk to Granny Weatherwax. Ask her
about elves. Leave, and go to the docks. Use the weight on the
hook. Get the snow storm novelty. Go to Djelibeybi, and use the
Suffrajester on the hole in the stoning area. Get the rope. Go to
HolyWood. Go to the imp area, use the boomerang on the paint, then
use the boomerang on the imp in the set. Go right, to where the
troll is. Give him the candy rock. Try to open the trailer door.
Speak to the troll, and ask him for the key. Open the trailer door.
Use the rope on the troll. Enter the trailer. Talk to the girl.
Give her the troll's tooth. Go to XXXX land. Go to the right, and
use the picnic basket on the anthill. Go back to the beach. Use
the saw on the ironing board. Use the ironing board on the surf.
Use the camera on the cave paintings. Go to the elven circle. Put
the camera in your inventory, not the Luggage's. Use the glue on
the hooter. Use the hooter on the horse costume. Use the Librarian
on the costume. Put the costume in Rincewind's inventory. Enter
the circle. Use the costume on Rincewind. Use the camera on the
Elven Queen. Go to Unseen University, and enter the High Energy
Facility. Use the ant filled basket on Hex. Use the wire bits on
the pyramid plan. Use the honey on Hex. Use the Pyramid on Hex.
Talk to Skagg, and pick the universe icon. Go to the hermit, and
give him the answer. Go to Dibbler, at Holywood, and give him the
band, jingle, novelty, and babe. Go the make up room, and give the
elven queen pictures to the make up girl. Talk to Dibbler again.
Go to the shades, and use the dead certificate on the door at the
far left of the shades, up the steps. Talk to the sheep, using the
stunt icon. Give the sheep the cave painting photos. Get the reel,
use it on the device. Use the elven queen film on the device.
ACT III: The Grim Rincewind
Go to the house, and get the key from under the mat. Enter the house.
Go upstairs, into the hourglass room. Get the ink, and ring the
bell. Go downstairs, and go left into the kitchen. Get the sugar
cubes, the oily rag, and then open the stove door. Go back into
the hall, and get the curtains. Get the scythe from the umbrella
stand. Go upstairs, and into Susan's room. Get the rabbit from the
bed. Double click on it, to get the pyjamas. Get the string. Go
downstairs, and go right into the book room. Get Rincewind's book;
there are three being written. Rincewind's is the middle one. Go
to the kitchen, and talk to Albert. Go to the stables. Get the rope.
Give the sugar cubes to Binky. Use the glue on the saddle. Use
the saddle. Use Binky. Go to the back garden. Use the matches on
the oily rag. Stand near the hives, and use the pyjamas on Rincewind.
Use the oily rag on the hive. Get the wax from the hive. Use the
pot to get some honey from the hive. Use the string on the wax.
Go right to pond. Get the fishing rod from the gnome. Use the rod
on the honey. Use the rod + honey on the dots in the soul pool.
Look at the cart. Talk to the little girl and ask her about the
cart. Give her your book. Use the ink on the pond. Use the curtains
on the pond. Go to the book room. Use the matches on the candle.
Put the candle in Rincewind's inventory. Use the key on the alcove.
Enter the alcove. Use the candle on Rincewind. Get the tablet.
Go to the garden and give the tablet to Susan. Use the boomerang
on the rope. Go to the front of the house, and use the boomerang/rope
on the chimney. Use the chimney. Go inside, and show the robe and
scythe to Albert. Use the cart on the scythe. Use the scythe/cart
contraption on the corn. Go and see Albert. Give him the ant souls.
ACT IV: Till Death Us Do Part
Go to Bonestock. Get the cork. Go to Djelibeybe. Wait till the prospector
arrives. Get the canteen from his saddle bag. Use the arm on his
saddle bag. Go to the fountain of youth. Use the cork on the fountain.
Use Death's hourglass on the sand.
EPILOGUE: Queen Kong
Look at the raven. Ask Granny Weatherwax about the raven. Get her
broomstick. Talk to Dibbler, using the smile icon. Ask him about
bladders. Use the canteen on the bladders. Put the bladders in Rincewind's
pocket. Use the broomstick on the tower. Fini!