
      .^. _______________________________________________________________
      | |<______________________________________________________________ ^\
  ____| |_____  ________   ______ __  ______ __.  __.____  _____ ______ | |
 /  ___ /  ___^\|  _   _^\/  ___ ^\ ^/  ___ ^\ |  | |  __^\|  _ ^\____ ^| |
|  (   |  (___) | | | | | | |   | |  | |   | | |  | | |__) | | | | ___| | |
 \  \   \   ___/| | | | | | |   | |  | |   | | |  | |    _/| | | |/ __  | |
   \  \___\  \__| | |_| | | |___| |  | |___| | |__| | |^\ \| | | | (__| | |___
     \____________/ #34. \_______/  /\______/\______,_|   \__/  \____________/^


?------------------------------------------------------------------- -- -  -
!====:] #34 [:=========================================:] 1o mar 1999 [:=======
:---------------------------------------------------------------- -- -  -

                                                                    editorial
                                                                     demonews
                                                                    party on!
        
                                                                       weekly
                                                                  interview -
                                                                       demo -
                                                                      intro -
                                                                      music -
                                                                      quote -
                                                                   question -
          
                                                             commercial break
                                                                    homepages

                                                                     articles
                                                   Spring Break '99 results -

                                                                          end

                                                                  subscribers
                                                                        188 -


?------------------------------------------------------------------- -- -  -
!====:] editorial [:===========================================================
:---------------------------------------------------------------- -- -  -

        There! enjoy dlee's new logo for demojournal!
          Next week im off to france for Arf!party so wait until monday or
        tuesday for next demojournal. Take care.
                                                                           ps


?------------------------------------------------------------------- -- -  -
!====:] demonews [:============================================================
:---------------------------------------------------------------- -- -  -

        mrz, TSC and genesis left Astroidea.


?------------------------------------------------------------------- -- -  -
!====:] party on! [:===========================================================
:---------------------------------------------------------------- -- -  -

starts !=! ends !===! location !===! name !=========! contact !================


Mar 12 - Mar 14, 1999 Sweden    The Feeling '99     http://www.thefeeling.net
Mar 20 - Mar 21, 1999 Poland    Astrosyn '99        gonzo@puma.tu.koszalin.pl
Mar 24 - Mar 28, 1999 Italy     Trip '99            www.nigma.it/trip99

Mar 31 - Apr 04, 1999 Norway    The Gathering '99
Apr 02 - Apr 05, 1999 Germany   Mekka & Symp. 2k-1  http://ms.demo.org
Apr 02 - Apr 04, 1999 America   Spring Break'99     http://skaro.scene.org/sb99
Apr 02 - Apr 04, 1999 Sweden    Birdie '99          http://www.birdie.org
Apr 03 - Apr 05, 1999 France    The Meeting 1999    http://www.fil.univ-lille1.fr/EVENEMENTS/coding/


=========! present time !======================================================


Apr 16 - Apr 18, 1999 France    Arf!Party           http://arfparty.citeweb.net

May 07 - May 09, 1999 France    Keyboard '99
May 16 - May 17, 1999 Sweden    Icing'99            http://www.icing.net
  <canceled>   , 1999 Germany   Neithernor'99       http://neithernor.demo.org
May ?? - ??? ??, 1999 Poland    Rush Hours'99       amber.bti.pl/rh99
May 29 - ??? ??, 1999 France    Servo '99           info@mars-eyes.org

Jun 04 - Jun 06, 1999 Holland   Takeover '99        http://www.takeover.nl
Jun 17 - Jun 20, 1999 Sweden    Remedy '99          http://www.remedy.nu

Jul 09 - Jul 11, 1999 Belgium   Inscene '99         www.analogica.com/inscene
Jul 09 - Jul 10, 1999 UK        Dejavu '99          http://www.dejavu.org.uk
Jul 09 - Jul 11, 1999 Swiss     Buenzli#8           http://swiss.scene.org/buenzli
Jul 19 - Jul 23, 1999 ?         Density '99         www.gathering.org/kandu/
Jul 22 - Jul 24, 1999 Spain     Euskal 7            http://www.euskalparty.org
Jul ?? - Jul ??, 1999 Denmark   Summer Encounter 99
Jul ?? - Jul ??, 1999 Hungary   Rage-Scenest '99

Aug 06 - Aug 08, 1999 Finland   Assembly '99        http://www.assembly.org
Aug 20 - Aug 22, 1999 Hungary   AntIQ'99
Aug 20 - Aug 22, 1999 Germany   Evoke '99           http://kaoz.org/evoke/99/
Aug 21 - Aug 24, 1999 France    Slach 2             www.mygale.org/~myke666

Sep 03 - Sep 05, 1999 France    RTS Party 2000-1    http://RTS-PartY.imag.fr
Sep ?? - Sep ??, 1999 Sweden    The Demoparty '99   http://www.demoparty.com
Sep 30 - Oct 03, 1999 Norway    distance '99        http://www.neutralzone.org/distance/

Oct 01 - Oct 03, 1999 Germany   Dialogos '99        http://www.dialogos.cc

??? ?? - ??? ??, 1999 YugoslaviaScene Strike 4
??? ?? - ??? ??, 1999 France    Slach 2             www.mygale.org/~myke666

Nov ?? - Nov ??, 1999 Germany   Cologne Conf. '99   www.academicus.de/cc98

??? ?? - ??? ??, 2000 USA       Bang! 2000          www.scene.org/bang!/


?------------------------------------------------------------------- -- -  -
!====:] weekly [:==============================================================
:---------------------------------------------------------------- -- -  -

        This week! I have been mostly eating... aspirins


=====! interview !=============================================================

        Session Start: Sat Apr 10 01:31:39 1999

        *** [Picard] has joined #demojournal

        <[Picard]> hi ps

        <|ps|> who are you?

        <[Picard]> guess what. i'am picard a coder from Hungary

        <|ps|> ah, your that guy who wins size compos. how old are you?

        <[Picard]> that's right :) 22

        <|ps|> why are you in the scene?

        <[Picard]> good question.

        <|ps|> want to give it a try? money, fame, job, friends...

        <[Picard]> i was amazed by the intros & demos. specialy from the
                   code size of the view. currently design is the important
                   word

        <|ps|> i guess thats bad for you then

        <[Picard]> and with the fast computers almost all code can be done,
                   it's only a matter of coding time
                   (all code: i mean code from currently demos)

        <|ps|> so why dont you have a megademo out?

        <[Picard]> because i'am very lazy :) and i'am not good in team work

        <|ps|> whats the problem with team work? you work and the team
               watches... i do it all the time...

        <[Picard]> if you want a megademo you definitly need a good team

        <|ps|> you do not! you need to get a good music and keep asking for
               help on gfx and 3d modelling/textures

        <[Picard]> i don't have much experince in team coding. i made more
                   3d engines by myself, but didn't make any real more coder
                   demo yet

        <|ps|> cant you model and do some crappy textures like the rest?

        <[Picard]> i tried it myself, but it was too much for me, i couldn't
                   finish

        <|ps|> persistance is the key

        <[Picard]> no. i don't want a demo with crappy textures and models

        <|ps|> why not? ppl win party compos with those all the time!!

        <[Picard]> i don't care. i want to make demos that people watch at
                   home more times and enjoying it (ofcoz my job is the good
                   code, and want to impress people by the code)

        <|ps|> what if you dont get it done? wouldnt it be better to atleast
               do a crappy one?

        <[Picard]> well. i don't know. till now i failed to make a good demo,
                   so i must change something. maybe you are right, and i
                   should start with crappy ones, and make a good one latter
                   with more experince

        <|ps|> lets change subject. do you give a f#%k about the capital of
               madagascar?

        <[Picard]> sure. it's demojournal :)

        <|ps|> what about the war in kosovo?

        <[Picard]> well. Hungary joined NATO just before this war began. i
                   don't like wars

        <|ps|> why not?

        <[Picard]> they don't have much sence, except to waste big money in
                   the military industry

        <|ps|> thast the point... you send some troups, spend some cash so
               you develop your economy and get respect of the little
               countries, havent you found out that yet?

        <[Picard]> you are right

        <|ps|> ofcourse im right im always fucking right, thats my fucking
               problem i dont know when to shutup!

        <[Picard]> depressed?

        <|ps|> very! how did you guess?

        <[Picard]> question of the last week

        <|ps|> what was last weeks question? no peaking!!!

        <[Picard]> "Why does this mag suck so much?" (maybe it was an
                   earlier)

        <|ps|> no no, that was a question by carebear not mine
               he just insisted so much for me to put it on the demojournal,
               i couldnt refuse last week was about mekka vs gathering
               oh yeah, seen any stuff from those yet?

        <[Picard]> yes

        <|ps|> liked anything?

        <[Picard]> i liked them, but no outstanding one

        <|ps|> care to comment on any special production?

        <[Picard]> i liked wild anim legoland (and i like the babylon5 music
                   in it :) somebody wrote on csipd that it's simple to make
                   an anim like this but i don't think so

        <|ps|> oh yeah, you are very big fan of babylon5 arent you?

        <[Picard]> YES i watch too much tv :) btw i just can't wait to see
                   Matrix (the movie). did you hear about it?

        <|ps|> no i didnt, tell me about it

        <[Picard]> "i can't tell you what is the matrix you must see it your
                   self" :) http://www.whatisthematrix.com/

        <|ps|> :P i wrote an article for hugi about matrices
               i know what a matrix is! :P

        <[Picard]> why don't you make a 3d engine then?

        <|ps|> because i hate coding. i got tired of ppl telling me my
               coding is slow and that i should learn asm and that i should
               change to c and that the future is windows and all that shit

        <[Picard]> listen to your heart and code for pleasure

        <|ps|> my heart hasnt been very favorable lately and im sick of
               coding i always end up with slow oldskool rotines

        <[Picard]> it's very hard to keep pace in coding, a musician or a
                   gfx man has much easier job (i think)

        <|ps|> can you track?

        <[Picard]> nope :)

        <|ps|> why not? dont like music? what about pixel?

        <[Picard]> i like music, i'am just not a musician type guy

        [editor: the next 3 lines have been changed to protect the
                 responsible from retaliations]

        *** XXXX has joined #demojournal

        <XXXX> boooo ;))

        *** XXXX has left #demojournal 

        <[Picard]> i was good in painting in school, but i didn't tried it
                   on computers, and i stick with coding & forget the gfx
                   stuff

        <|ps|> but gfx is important on design

        <[Picard]> as i told you, i'am not good in design, and i mostly see
                   demos with a coder eye

        <|ps|> so start looking with both eyes!

        <[Picard]> every people have a different view about demoscene. i am
                   impresed mostly by technical things

        <|ps|> like what?

        <[Picard]> like fulcrum's 3d

        <|ps|> what about it?

        <[Picard]> it's technical impressed me
                   it's not so important. currently on the hungarian scene
                   mailing list there is a big thread about what is
                   important in demo for different people

        <|ps|> and what is your conclusion?

        <[Picard]> there are very different expectations. a good demo should
                   have balanced technical and design features
                   there are many people (most of them none coders) who
                   don't care about the code, and how difficult to code
                   some effect, they are interesed only in the result
                   that's not a problem, i can understand them

        <|ps|> lets talk about hungary why isnt hungary known outside
               hungary?

        <[Picard]> about hungary? i don't know.

        <|ps|> you dont know? you hungarian, you should know..

        <[Picard]> there are people tring to popularize hungary abroad

        <|ps|> and what do you think about it?

        <[Picard]> maybe we should release more produtcions on famous
                   parties

        <|ps|> humm do you have a girlfriend?

        <[Picard]> currently no :)

        <|ps|> what happened?

        <[Picard]> nothing special :) have you a gf?

        <|ps|> no i dont, never had and the future doesnt look very bright..

        <[Picard]> maybe a gf would help you out this depressed state
                   they used to make men happy (in the beginning :)

        [editor: this all seems vaguely familiar... like if i had heard it
                 before...]

        <|ps|> and then there was dogs (which i dont own any) and then
               horses (which i also dont have any) and then cats and birds
               and gameboys. my problem is that i dont have any of those
               either. i only have a damn demojournal to release every week
               here is an idea! lets finish the interview.. what are your
               favorite coders, musicians and gfxians then?

        <[Picard]> no special favorite i'am always confused about this part
                   of the chart sheets. it's very hard to select 1-2 best of

        <|ps|> so say several... it doesnt matter

        <[Picard]> coder: nix rod statix
                   gfx: ra visualize made
                   music: hunz dune muffler

        <|ps|> and what about demo and intro?

        <[Picard]> fulcrum , stash

        <|ps|> well, i think this is it, im kind of getting tired of beeing
               depressed aswell. care to leave mail of html or smtg?

        <[Picard]> you mean like: picard@telnet.hu
                   no homepage or what so ever

        [editor: that was exactly what i meant]

        <|ps|> well ok! want to ask anything to yourself?

        <[Picard]> nope

        <|ps|> well then its over! thx for your time!

        <[Picard]> thanks see ya

        Session Close: Sat Apr 10 03:10:45 1999


=====! demo !==================================================================

        Yume 2000 (Future World Mix) by INF (party-version)
        Found at www.scene.org
        1st place at the Gathering'99

        System requirements:
        Pentium, but PII recommended (MMX optimized).
        32MB ram, 5.5 MB HD, Vesa2 320*240*32/24/...
        SB16/GUS or compatible.

        DOS-version: crashes at the end when the music ends.
        Win-version: "Unable to init Direct Draw"-> might be a problem with
                     my drivers.

        [editor: my DOS version crashes after 10 seconds (maybe because of
                 music and the windows version is shown on 1/4 screen]

        The Demo:
          When I first saw the results of the Gathering'99, I was a bit
        surprised: Yume 2000 by INF? Did they just re-release Yume 2, a bit
        changed? Luckily, this isn't the case. It's rather a sequel then a
        remix. There are some parts that have the same "topic", but they
        didn't cut&paste any code, music or graphics. Regarding the code,
        they certainly improved a lot. Remember the mpeg of the dancing girl
        in the background? Now they made a 3D-model of her, claiming to have
        the first "true" virtual idol in a demo. Well, lets face it: it will
        take much more than today's CPU's to make something that looks like
        a real human. Especially the fact they used only one texture for the
        face makes it much less real. When I see someone dancing & singing
        in front of a microphone, I would like to see at least the mouth
        moving. But the whole scene has shadows from multiple colored
        lightsources, which isn't easy to code! The girl even cast shadows
        on herself, unlike the dancing robot/alien in Event Horizon/Smash
        Design (1st at MS'99). Some other things that re-appear: metaballs
        with morphing textures [editor: one more ball added and its faster
        now!], a deformed Escher-knot, a city-part [editor: with a very slow
        3d engine], and a chain of lightsources with fast-changing, beautiful
        backgrounds. TMK made even more good-looking-Asian-girl-pictures,
        with a soft blurred look. 3D-addict made some raytraced piccies, and
        I think it's a pity they aren't shown in hi-res. 320*240 just isn't
        enough to see the details...

        The Music:
          ... is an MP3, just as in Yume2. However, the .nfo says they have
        permission to use it (Future world, from Elt/Avex Trax). I think
        it's a good thing to mention this, because merely giving the credits
        does not mean you have the right to use it (Yes, informatics in
        Belgium includes a course intellectual property :)), so people might
        think you ripped it. Anyway, it's a kind of Japanese pop-song, with
        vocals of course. I like it, but I noticed the big difference between
        tracked music <-> MP3: MP3 is refrain-strophe-refrain-strophe-...,
        while tracked music has more freedom, movements, themes,
        transitions... I hope the usage of MP3's doesn't kill this
        variation. There is almost no synchronization (the vocals start
        before the singer reaches the microphone), but the speed is right OK
        for the demo.

        Worth the download?
          As I said before, it's more a sequel then a remix, and they
        improved a lot. My favorite part is the light-chain with lots of
        different backgrounds, really nice... There are almost no bugs/ugly
        parts/... except the crashing at the end, but we all know the
        stability of party-releases :). If you didn't like Yume 2, you
        better leave this alone, all others should give it a try.
                                                                        Seven

        Psychic Symphony writes:
          I must say i still enjoy more yume2 than 2000, it has more feeling
        to it. This one although the first 3 minutes are awesome, it's
        quite clear INF runs out of ideas and simply repeats the 3d girl and
        prolongs some effects without any design unlike in the beggining of
        the demo where all the effects are suiting the music and arent boring
        at all. They are even quite damn awesome! The only other thing i want
        to mention is, besides the bugs which should be fixed on the final,
        the ed-engine is still slow, the town scene which is an awesome idea
        coming from the skyscrapers with only windows to the ground full of
        publicity and media is totally ignored and you only notice how low
        the fps is at the time. Some optimization please!!! Either way, TMK
        pics tule. Krav's coding rule. Orome's 3d rules and 3daddict's
        raytraces kick rear-end! Hope to see more from INF in the near
        future.
                                                                           ps


=====! intro !=================================================================

        [editor: this is a demo although its not very big so i put it on the
                 intro corner..]

        name     : not foolish 2
        by       : green grapes
        released : Spring Break'99 demo compo 3rd place
        get it   : ftp.scene.org/pub/parties/1999/springbreak99/demo/nf2.zip

          yo, bam at da keyz. i just downloaded this little (yes) demo
        because it showed up as the highest placed dos demo at SB99. This
        might not be a top-quality 3d demo like we are all used to these
        days. But if you are missing the funkiness of the old days of da
        scene you might consider this demo worth leeching. so warm up your
        ftp client, sit back and read this review...

          The coolest thing of this demo is the music, minimalistic,
        oldskool, relaxed, reminds me of the musicdisk "Nothing on" by
        Rennaisance... obviously those N.A. people got the right taste of
        good music.

          The demo starts with a green grape jumping over a white screen
        followed by a simply textmode intro (run the demo from plain dos or
        you might experience some not-so-good effects that might spoil the
        whole atmosphere of the demo!!;). then some blur zoomers with
        particles are coming up. the code is really nothing special. if a
        rotozoomer with three transparent layers can impress you then you
        are not from this planet. the end of the demo features a nice
        surprise that I won't reveal here... (...hint: if you have ever
        played "The Castles of Dr.Creep" on C64, nethack might be nothing
        for you...;)

          If you like music, if you hate 3d worlds and if you have 558kb to
        spare on your hd, get this demo now. you may find this demo way too
        big if you really give a fuck about the size...

          you can mail me if you have something really unimportant to say:
        my mail is believe@gmx.net. it's safe against mailbombs so don't
        bother...
                                                                          bam

        [editor: he is lying.. i mailbomb him all the time! try it!]


=====! music !=================================================================

        "TDRmix" by TowerX/Astral
        tdr.scene.org (release #96)

        This song is mighty big on size and surprisingly not on time.. It's
        basically a mix of 9 songs previously released on TokyoDawn Records:
        "Dusk City" by paniq, "The lost shadow" by mentz, "connection busy"
        by mefis, "Green photekkecamera(rmx)" by crab, "Unleash" by Assign,
        "peachy" by Assign&Netpoet, "Into the unknown" by keith303,
        "Twisted" by Assign&Kom'ah and "Cones&Towers(rmx)" by Zake. It winds
        up on 6 minutes of breakbeats with several breakdowns with the most
        catchy parts of each tune. Unlike with some mixes this one doesnt
        suffer from the original-was-better syndrome. The only part that is
        not so good is the "twisted" song fitin, the vocals sound too much
        out of order unlike on the original. All the other songs fit
        together perfectly creating a whole new mood. Great effort from
        towerx, we wait for tdrmix2. Maybe on release #100? :)
                                                                           ps


=====! quote !=================================================================

        <XXXX> boooo ;))        

        [editor: if anyone can guess who the trouble-maker is he/she wins
                 the right to see his/her name on next demojournal.]

=====! question !==============================================================

>ms or tg? why?

I was very curious to see the MS releases because many contacts of mine
told me they would compete there. Some 4k intros are really awesome, and
I also like the 32k game compo, a speciality of the Mekka parties.
However, I cannot state whether TG or MS has brought the more stunning
releases now as I haven't checked out them all yet.
(Adok/Hugi)

melwyn replies:
tg. we had so much fun.

you forgot springbreak'99 and trip99.
springbreak was held at the same weekend as tg99+ms99.
distance

I live for lettuce and other green stuff.
Los/Recreation [editor: ok, i got the picture! no more carrots on your soup]

"fICKEN!!! wer zur tg fhrt hat angst vor steelers dicken eiern!"
[English: "ms!!! people going to tg have no balls!"]
bam

Last year Mekka releases were better i think (Fulcrum, Boutique, Licht) now
only G-Cube was dope i think. Gather's history is much better; - 92
Wayfarer/Spaceballs - 93 Desert Dreams/Kefrens - 94 nothing_funny_2_remember
- 95 Dope/Complex - 96 Inside/Cncd vs. Ninja2/Melon - 97 Sex/Cncd|Orange vs.
Robotnik/Rage vs. Astral Blur/TBL - 98 was_not_the_best - and now again some
interresting stuffz: Yume2ooo/Inf (remix, but a good one),
III-Live Tomorrow/TLS (i like spirals!) Okiedokie/Soopa Doopa (hmmm...
Fake-Fudge? Or Purple? :}) Inthemix/Replay (Nice as always.)
And this year TG Organizers gave the prise money for the winners. =)
Lee Dooper . Exceed . Haujobb


?------------------------------------------------------------------- -- -  -
!====:] commercial break! [:===================================================
:---------------------------------------------------------------- -- -  -

        Get HUGI #14 at: http://home.pages.de/~hugidownload/
        The world's most popular active diskmag. Freeware.

    ---------------------------------------------------------------------

 Sylvia Krasnieski was born in San Francisco, California, as the daughter of
 a Polish father and a half-French, half-Italian mother. Right now she is 24
 years old and one of the world's top models. "Actually I wanted to study
 art", she says. "But when I won the Supermodel contest some years ago, I
 decided I had no other choice than to start a professional model career. Now
 I am mainly a model but use as much of my spare time as possible to study."
 We asked her where she got the energy to be a model and study at the same
 time. In a mysterious voice, she answered: "I got it from my leisure
 activities when I was still at highschool. This gave me the happiness and
 motivation I need for my career." Being asked for details, Sylvia says: "I
 spent as much time as possible going out with my friends. And whenever I was
 alone, I used to read my Hugi."

    ---------------------------------------------------------------------

 Peter Rosenthal was born in New York City as the son of a Jewish father and
 a half-German, half-British mother. Right now he is 21 years old and already
 the director of the one of the world's leading software companies. "Our
 success comes from an innovative software engineering tool called NeuroCode,
 whose development I have already started when I was at highschool. It makes
 programming much easier because of its artificial intelligence. You just
 have to implement the basic concepts, and then the program will do
 everything for you based on your dialogue with it. In other words, you talk
 to the intelligent program. And it anticipates your wishes." We asked him
 where he got the inspiration for this innovation. He said, "I used to
 discuss all kinds of problems with my friends. In this way I got a lot of
 ideas. And whenever I was alone, I used to read my Hugi."


=====! homepages !=============================================================

        Amber diskmag.......................http://amber.bti.pl/di_mag
        Arf!Studios..........................http://ArfStudios.cjb.net
        Astral..............................http://astral.scene-hu.com
        Astroidea........................http://astroidea.scene-hu.com
        AtomiK..............................http://www.extra.hu/atomik
        Bomb...................................http://bomb.citeweb.net
        BlaBla...............................http://blabla.citeweb.net
        Blacktron Music Production...........http://www.d-zign.com/bmp
        Blasphemy..............................http://www.blasphemy.dk
        Byterapers.....................http://www.byterapers.scene.org        
        Carlos..............................http://www.nexus.hu/carlos
        Chrome..............................http://chrome.scene-hu.com
        #coders..................................http://coderz.cjb.net
        Comic Pirates.........................http://scene-central.com
        Dave.............................http://www.come.to/davecorner
        DaVinci.................................http://davinci.ice.org
        Dawn3.....................................http://dawn3.cjb.net
        Demo fanclub...........http://www.radix.net/~brett/jer/fanclub
        Demojournal....................http://demojournal.planet-d.net
        Dreams2 CD.........................http://nl.scene.org/dreams2
        Echo................................http://www.kki.net.pl/echo
        Exceed...........................http://www.inf.bme.hu/~exceed
        Flan...................http://www.error-404.com/modsfiles/flan
        Fleur diskmag........................http://fleur.scene-hu.com
        Freax...................http://freax.scene-hu.com/mainmenu.htm
        Gardner................................http://www.gardner.z.pl
        GFX Zone...............http://inf.ml.org/scenegfx/gfxzone.html
        Grabule........................http://members.xoom.com/grabule
        Grif........................http://arrabonet.gyor.hu/~rattgrif
        Haujobb..........................http://www.plinge.com/sixpack
        Hellcore............................http://www.hellcore.art.pl
        Heroin...................................http://www.heroin.net
        HP..................................http://www.klte.hu/~hamzap
        Hugi diskmag................http://home.pages.de/~hugidownload
        Hugi size-compo...............http://home.pages.de/~hugi-compo
        Immortals..............................http://imrt.home.ml.org
        Infuse...................................http://www.infuse.org
        Jupiter....................http://members.xoom.com/JupiterCode
        Koma...............................http://www.hut.fi/~vrantane
        Label zero.........................http://labelzero.pganet.com
        Leviathan....................http://www.ews.uiuc.edu/~ajcarlso
        Los........................http://www.angelfire.com/in/miku305
        Milk.......................................http://milk.sgic.fi
        MAZ's Sound homepage.............http://www.th-zwickau.de/~maz
        Mandula.........................http://www.inf.bme.hu/~mandula
        Melcom.....................http://www.center-nebula.com/melcom
        Melcom (mirror)......................http://www.melcom.cjb.net
        Mephisto.............................http://www.chez.com/shiva
        Mono211.................................http://www.mono211.com
        Nico....................................http://geecs.org/~nico
        Noise................................http://www.noisemusic.org
        Nogsf..............................http://www.saers.com/~nogsf
        Oranje Juice.........................http://ojuice.citeweb.net
        Pain............................http://www.space.ch/scene/pain
        PC-demos explained.....http://www.oldskool.org/demos/explained
        Pixel...................................http://pixel.scene.org
        Pixel (mirror)..........................http://fsk.home.ml.org
        Pow.................................http://home.sol.no/~tskara
        Quad.....................................http://www.quad98.net
        Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr
        Rage........................................http://www.rage.nu
        Replay.......................http://www.shine.scene.org/replay
        Rhyme................................http://rhyme.scene-hu.com
        Rod.................................http://www.inf.bme.hu/~rod
        Ruff Engine................http://members.xoom.com/ruff_engine
        Skytech team............................http://Skytech.cjb.net
        Suspend......................http://www.optimus.wroc.pl/rappid
        Tesko..........................http://www.scentral.demon.co.uk
        The Black Lotus.............................http://www.tbl.org        
        Theralite..............................http://theralite.ml.org
        TheREW..............................http://home.wxs.nl/~therew
        The Lost Souls...............................http://www.tls.no
        Tokyo Dawn Records........................http://tdr.scene.org
        Total Disaster...................http://www.totaldisaster.w.pl
        TPOLM...............................http://www.tpolm.scene.org              
        Trajic (Hungarian scene)...............http://www.scene-hu.com
        Trauma.................................http://sauna.net/trauma
        Trebel...................................http://www.trebel.org
        TS................................http://www2.hawaii.edu/~myee
        TUHB.......................................http://www.tuhb.org
        UltraBeat.........................http://www.innerverse.com/ub
        Vivid.........................http://www.klangstabil.com/vivid
        Wain.............http://zevs.ifi.ntnu.no/~frankwer/gfx/gfx.htm
        Willbe................................http://altern.org/willbe
        Zen of Tracking.........................http://surf.to/the-imm


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

        Amber.......................................ftp://amber.bti.pl
        Cyberbox.....................................ftp://cyberbox.de
        DC-1.........................................ftp://demo.cat.hu
        Pigforce.................................ftp://pigforce.ml.org
        Scene.org..................................ftp://ftp.scene.org        
        SDC...................................ftp://sdc.wtm.tudelft.nl
        Skynet.stack.nl..........................ftp://skynet.stack.nl


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Spring Break 1999 Official Competition Results

// demo
1.  114 Loop by CSR [linux]
2.   60 Entropy Increasing by kRat [macintosh]
3.   24 Not Foolish 2 by Green Grapes [dos]
4.   12 Transitions by Fusion Industries (w/ realtime sound by dc5) [dos]
5.    4 Bestdemo by AdamMil (w/ realtime sound by dc5) [dos]
(hint: don't code dos :P)

// intro
1.  123 GUNremix by dc5 [dos]
2.   18 Cyboman4 by tpolm (but it had a k00k00 clock) [dos]

// music
1.  57 Note Cuts and Fish Guts by beek / Process5 / Green Grapes
2.  47 Nova Soli by Psibelius
3.  43 kr4d 31337 d3m0 mUz4k by Rimbo / Cataclysm
4.  33 Flowers 4U by MOCHUNK
5.  19 Meat by xlydr / illusive
6.   6 Infared by Firestar
7.   1 Torak by Decker

// fast music
1.  96 My People Call It Corn by beek / Process5 / Green Grapes
2.  49 i hate tracking by phoenix / dc5
3.  24 1498 by rayen / illusive
4.  10 east bay funk by gd / dc5
5.   2 Hylafax by Firestar

// open music
1.  57 Tuesday by Rimbo / Cataclysm
2.  51 Project7 by rayen & xlydr / illusive
    51 No Strings Attached by rayen / illusive

// animation
1.  132 Depressed by Wes / Cataclysm
2.   15 Ani by Dominus / Fusion Industries

// graphics
1.      Our Futuretex by JJJ, Jason, & Radman / ACiD


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