Playing rules
Game type
Players
Keyboard configuration
Winner
Levels
Walls
Bombs and powder
Light
Mines
Illness
Specials History
& Tech.
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Game type
It's based on the classical bomberman game,
but, with more fun things (light managment,
keep force option,
atomic bombs, illness).Players
- You can play from 2 players up to 4
players.
- No computer player.
- "pas de fromage vert !" (bruno)
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Player one |
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Player two |
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Player three |
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Player four |
At the game start, you
can only drop one classical bomb ,
with two powder level.
Keyboard
configuration
Each player must use a specific part of the
keyboard :
Action |
Player
1 |
Player
2 |
Player
3 |
Player
4 |
LEFT |
Left arrow |
S |
Pad 4 |
K |
RIGHT |
Right arrow |
F |
Pad 6 |
M |
UP |
Up arrow |
E |
Pad 8 |
O |
DOWN |
Down arrow |
D |
Pad 2 |
L |
DROP BOMB |
Right CTRL |
TAB |
Pad 0 |
U |
Levels
You will see a description of each level
before playing it :

The game is divided in WORLDS.
Each world contains 10 RINGS.
Each world is a file :
"Worlds\ab_worlds.<no>".
Each ring have it's own properties :
- time of day : you must play during night, during dawn
or during day,
- number of options,
- number of illness.
After all worlds are played, you will automatically play
again from
the start.
Round number is the total number of played rings.
You will see the player ranking, on the bottom of the
screen.
Walls
There are four types of walls (graphics used are
examples, same with others GFX) :
- This type of wall is totally undestructible (hard wall). You
cannot go thru it.
- This type of wall can be destructed with a bomb. You cannot go
thru it.
- This type of wall can be destructed with a bomb. You can go
thru it.
- These types of wall can be destructed with a bomb, but you
must try several times (one, two or three bombs,
depending of the wall state).
You cannot go thru it.
Winner
The winner is the last surviving player.
We display all player score like this :

- The 1st value is the score. You have one
point per player killed, if you win the level.
- The 2nd value is the number of win.
- The 3rd value is the default number of
bomb of your player
- The 4th value is the default number of powder of your
player
If you have a keep force option, and you are the level
winner,
we display the score like this :

You keep all bombs and powder you get from
the previous level to
play the next level (bombs numbers and powder level don't
become
the default value).
After every 5 level win, you will have one more default
bomb :

or one more default powder :

Bombs and
powder
Each time you get a , you will be able to drop one
more classical bomb
at a time (maximum simultaneaous bombs dropped in the
level for the player).
Each time you get a , you will be able to drop one atomic bomb.
Atomic bomb are limited (if you get one, the next one
dropped will be atomic).
When you are able to drop an atomic bombs, you will have
an atomic 
sign on you player.
Bombs explode in 4 directions :
- vertically (to up, to down),
- horizontally (to left, to right),
Classical bomb explode depending the user powder level.
But explosions are stopped by the first encountered wall.
Atomic bombs
explode depending the user powder level.
But explosions are not stopped by walls (only by hard
walls).
It's a very powerfull bomb : it's why the game is named ATOMIC
BOMBERS.
Explosion are
propagated from bombs to bombs (same for mines) depending
of the power of the first explosion.
To increase the power of a bomb, just get some more .
Explosions examples (one powder level, and two powder
level) :
Light
There are three light mode :
- during day : all is very clear,
- during dawn : all is dark,
- during night : all is totally dark.
If you walk on a , you will light the
level (like playing during day).
If you destroy a , you will turn off
the light (like playing during night).
Mines
Take care to not walk on mines 
You can destroy mines with bombs.
They will explode with same properies than the bomb that
made it explode.
Illness
Every time you walk on a , you get one random
illness.
If you have already one illness, you will get the new one
only if the new one is worst.
If you walk on an other player, he will get the same
illness.
Ilness duration is limited.
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Pac-man :
you can eat other players.
Screen is flashing red when someone is Pac-man.
Illness stop when you drop a bomb. |
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Immortal :
you can't die anymore.
Bombs and others things cannot kill you anymore.
Illness stop after some time. |
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Ghost :
You can walk thru every walls (nothing
can stop you, except hard wall).
Take care, you are not immortal, you can die.
When illness stop, be on a safe place (if you are
in a wall, you will die).
Illness stop after some time. |
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Slow move :
you will walk very slowly.
Illness stop after some time. |
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Fast move :
you will walk faster.
Illness stop after some time. |
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Slow bomb :
your bombs will take more time before exploding.
Illness stop after some time. |
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Fast bomb :
your bombs will take less time before exploding.
Don't waste time near your bombs.
Illness stop after some time. |
Take care, when getting some others options, you can
loose
the current one, and then perhaps die !
is for random
illness. They are specific illness :
- if you take you will become ,
- if you take you will become ,
- if you take you will become 
Specials
This appear when a player
is dead.
Just walk on it to get dead player options
and bombs.
When you take a keep force , you will
keep all bombs and powder
for the next level (only if you win the level).
When you take a megabomb , you will have an infinite
numbers
of atomic bombs with the maximum powder level.
You will be the most powerfull and dangerous player (even
for yourself).
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