NUCLEAR DETERRENCE v1.11

By Lee Blum
Lee@Studio-Blum.com

Proofreading
by Kevin Anderson

WEBSITE: http://www.studio-blum.com/ND/
Online news, tips, and version updates!

For questions, bug reports, advice, comments, or anything else on your mind,
contact the author at Lee@Studio-Blum.com .

INDEX
1. Registration Information
2. What's new? (Version History)
3. System requirements
4. Game Story
5. Troubleshooting
6. Installation & UnInstallation

____________________________________________________________________________
1. REGISTRATION INFORMATION

This software is a limited SHAREWARE version of Nuclear Deterrence.

Ordering the full version will grant you
- The full commercial version of the game.
- Updates for newer versions.
- E-mail news about the developer's other games.
- Technical support priority.

And all that for only 17 USD!

How do you order the full version of Nuclear Deterrence?

Payment can be made by cheque or cash sent to:

Lee Blum
P.O.Box 16338
61162, Tel-Aviv
Israel

The registration code will be sent by e-mail upon receival of order.

Credit orders and updated registration information at the website -
http://www.Studio-Blum.com/ND/Registration.html

Questions regarding registration? Contact the author at Lee@Studio-Blum.com

____________________________________________________________________________
2. WHAT'S NEW? (VERSION HISTORY)

Version 1.11 (October 1999)
- Improved AI movement of character.
- Fixed: The common 'Run Time Error 16' (In process).

Version 1.1 (September 1999)
- Fixed: Mouse disappearance after receival of messages.
- Fixed: Spelling in introduction and game texts.
- Fixed: Adjusted game speeds in relation to monitor performance.
- Added: Technical Support regarding graphic glitches.
- Added: Technical Support regarding Error 76.

Version 1.0 (August 1999)
- Over a year of hard work comes to an end when NUCLEAR DETERRENCE is
  finally released!
- Website is up at http://www.Studio-Blum.com/ND/ .

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3. SYSTEM REQUIREMENTS

REQUIRED
- Windows 95 / 98 / NT
- 486+ processor
- 8MB free disk space
- 16-bit color depth or higher

RECOMMENDED
- Sound card
- 640 X 480 resolution
- 24-bit color depth

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4. GAME STORY

'With pestilence and with blood will I enter into judgment with
him; and I will rain on him, and on his hordes, and on the many peoples 
who are with him, an overflowing shower, and great hailstones, fire,
and sulfur.' [Ezekiel 38:22]

Ali Hassan is the General Manager of the Ministry of Finance in the
fictional Islamic country of Islami Arabia.

He is also an Israeli spy, working for the 'Mossad', the Israeli
Intelligence Service. His real name is Dr. Uri Yaniv.

Inactive for many years, he slowly made his way to the top ranks of Islami
Arabia politics, but now he is needed.

Islami Arabia is in final stages of developing a nuclear warhead for
ballistic missiles that can reach beyond Israel.
When the Pentagon failed to sabotage the missile construction, Ali was
called to duty.

He starts off in the secret communications room in his house.
Using his Morse communication kit, he will be contacted by his commander,
codenamed 'Fox', at the Mossad Headquarters in Israel.


...And so the adventure begins!

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5. TROUBLESHOOTING

These are some of the technical questions that may arise when trying to run
Nuclear Deterrence. In general, it is preferred to run ND when the memory is
free after restarting the computer.

---
Q: I have various graphic problems when I run the game.

A: If the whole game screen gets messed up when Ali walks, the cause is just
   a memory shortage. Restart your computer and run the game again. If this 
   isn't the problem, the issue is more complicated:
   The optimal performance of Nuclear Deterrence is under 640X480
   resolution, and most importantly a 24-bit color depth (set it using the
   Display Control Panel under the 'Settings' tab). If you don't have a
   24-bit color depth, there might be a problem. When I programmed ND,
   I did all my best to avoid the use of DirectX libraries, to make the
   game size as small it could be. However, some new Windows platforms seem
   to mishandle some of the graphic routines I used. Microsoft was of no
   help regarding this issue, since they only recommended me the use of the
   DirectX libraries. The best solution is to report me of the errors and I
   promise to do my best in order to find a solution. Please be patient.
---
Q: When I run ND I get the message "Run time error 76 : Path not found".

A: Create the path 'c:\Windows\Temp\' and run the game again.
---
Q: When I run Nuclear Deterrence I get the message "File-Access error 76".

A: Delete the temporary directory 'c:\Windows\Temp\TempC' and run the game
   again.
---
Q: I finished ND but there is no ending sequence!

A: Due to memory problems, this may happen. Restart the computer and reload
   the game.
---
Q: When I run Nuclear Deterrence I get 
   "Run-Time Error '5': invalid procedure call".

A: Click the "Advanced..." button in the Settings tab of the Display
   control panel and change the font size to "Small Fonts".
---
Q: During installation I am asked to "Abort, Retry or Ignore" when one
   of the files is copied.

A: Press "Ignore". This message just means that you already have the file
   in question.
---
Q: I don't have the file msvcirt.dll .

A: E-mail me at Lee@Studio-Blum.com and I'll send the file to you directly.
---
If your question was not answered in this section, go to the online
techincal support at http://www.Studio-Blum.com/ND/TechnicalSupport.html

____________________________________________________________________________
6. INSTALLATION & UNINSTALLATION

INSTALLATION
-> Unzip ND.zip into a temporary folder
-> Run Setup.exe
-> Select a directory and click on the computer picture to install
-> Open the Windows Start Menu and select the "Nuclear Deterrence"
   icon from the "Nuclear Deterrence" folder in the Programs menu to
   run the game.

UNINSTALLATION
-> Double-click on "My Computer"
-> Double-click on "Control Panel"
-> Double-click on "Add/Remove Programs"
-> Select "Nuclear Deterrence"
-> Click the "Add/Remove" button.

____________________________________________________________________________
1999 (C) All Rights Reserved to Lee Blum

The plot, characters, names, and pictures mentioned and used in this game
are totally fictional and have no relation to real stories, places, or
people, dead or alive.

SHAREWARE VERSION
The SHAREWARE version can be copied freely while unmodified. The author must
be noted of mass distribution of the game by CD-ROMs, diskettes, or any
other distribution medium other than the Internet.

REGISTERED VERSION
The REGISTERED version must not be copied or duplicated.

This software is copyrighted.
The game files must not be changed, hacked, or decompiled in any manner.
Graphics, music, plot, and any other part of the game must not be copied
or duplicated by any method. This software is provided "as is" and the 
author will not be held responsible in any way for any damage that it may
cause. Not following these rules is a clear violation of the law.