	        List of Spells	

(Use this txt if you don't have Excel and can't open the Spells.xls file.)

(Best viewed without Word Wrap.)				

						
Int=intelligence needed to learn and cast the spell						
Mana= mana needed to cast the spell						
Range= maximum range; if 0, then is cast on caster					
P= power of the spell (damage dealt or hit points healed)						
&= duration of the spell						
						
						
Name	        Int	Mana	Range	P	&	Effects

Heal	         10	10	0	30		Life+30

Flame	         15	5	3	11		Casts a fireball

Teleport         15	10	3			The caster selects a square to teleport to

Shield	         20	8	0	10	10	Can't be hit by attacks with power less than or equal to 10

Ring of Ice 	 20	5	3	10	10	Enemy can't move for 10 turns, works if the enemy's ma (magic armor) is less than 10; dispelled when the enemy is attacked

Black Ward	 25	9	0	12		Hurts everyone in the 8 squares around caster

Invisibility	 25	7	0		30	Makes the caster invisible, disappears when an action is made, will not work with shield spells, has a 50% chance of fizzling

Summon Skeleton	 30	8	4			Summons a skeleton

Inferno	         30	10	3	25		Casts a fire attack 

Restore	         30	20	0	70		Life+70

Life Drain	 35	13	1	20		For every point of damage done by this spell, the caster gains 1 hp

Thunder Bolt	 35	25	4	40		Casts a powerful lightning attack

Shield of Fire	 35	15	0	 8	10	Hurts the 4 squares (up, down, left, right) near the caster every turn.

Deteriorate	 40	ALL	1	100		Takes all of the caster's mana, does 100 damage to an enemy

S. Stone Knight	 40	18	4			Summons a stone knight

Earthquake	 45	20	5	25		Select a square, the earthquake does damage in the form of a cross around that square, 33%chance that the spell does damage more than once to the center square

Cure	         50	30	0	120		Life+120

Sum. Scorpion	 55	25	4			Summons a scorpion

Meteor	         60	35	9	60		Makes a meteor fall on a target

Dark Hour	 60	ALL	0	25*6		Takes all mana, this spell does 25 damage 6 times to all monsters in the 8 squares around the caster

						
Note: you will also see the intelligence requirement and mana cost of each spell in the spell book.						
						
