HoverWarz II
v. 1.02
Introduction
HoverWarz II is the follow-up of the admittedly sucky game HoverWarz. HoverWarz II, however,
is an entirely new, and much better, game. New features include:
* A completely new game engine with more realistic "physics" (it has nothing to do with physics actually).
* Split screen mode allowing for bigger levels.
* Two different weapons to choose from.
* More powerups.
* A computer player (quite stupid, but still).
* 800x600 / 1024x768 and windowed/fullscreen option.
* Fairly nice, prerendered highcolor graphics.
* Better sound effects.
* Specially written music (see below).
* Better GUI (well, erm...) and an options menu.
* A minimap.
* More stuff.
The goal of the game
The goal is simple and straightforward: blast your enemy to smithereens.
How to play the game
Player one uses the following controls:
Arrow keys - steer.
Space key - fire.
M and n keys - change weapon.
Player two uses the following controls:
W, a and d keys - steer.
Tab key - fire.
1 and 2 keys - change weapon.
The above information and some more details can be viewed by selecting "Instructions"
from the game main menu.
About the creator
All programming, game design, graphics and most sound effects by Hannes Jensen,
Vera Sergejevna Software.
ALL FEEDBACK, POSITIVE OR NEGATIVE IS GREATLY APPRECIATED!
I can be reached by e-mail, hannes@mail.az or by ICQ #64037747.
If you liked the game, please submit a user's rating on www.download.com.
More of my fantastic games can be found
here.
About the music
The music was written by "The Unserious".
It is not completely finished yet, but since I have been able to reach him for some time,
I decided to release this version anyway. A new soundtrack may appear in a later
release.
Software used during development
Source code written using Dev-C++ v. 4
Project compiled with MingW v. 2.95.3-6
Allegro 4.0.1
Graphics made with Blender, 3D Studio Max and MS Paint.