
Mortal Kombat III FAQ
Version 0.3
January 16, 1994

Maintained by John Coleman
coleman@hopwood.lynchburg.edu

This document is Copyrighted 1995 by John Coleman.
All information about the game (i.e. character bios, names, moves, etc.) is
Copyright 1995 Midway Games, Inc.
This document may not be sold for any profit without express written
consent of
the above.
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Contents ------------------------------------------------------------------
--------------
The Rumor Mill
Terminology
The Kombatants
Secret Kombatants
Combos
Points of Interest
Kombatant Stories
Credits and Thanks
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The Rumor Mill ------------------------------------------------------------
--------------------
This is where all current rumors will be spread, confirmed, denied, laughed
at, killed, etc.  Hopefully this will be a good way to have more people
test moves, fatalities, or whatever Boon and Tobias can come up with.
Current rumors:
- MK3 due at same time as MK - The Movie. (Jesse Yu, discussion w/ Tobias
at
WCES) Other sources have put it in April, I've heard as late as May.
{Ed. Note: Jesse Yu is a friend of MK Digest Subscriber Keith Makuck}
- There will be 16 characters.  Four will be "classic," and 12 will be
new.(EGM
#66, Jan.'95)
- Sonya, Kano, and Goro will return.  Also, Smoke and Jade will be hidden _
and_
playable. Friendships and babalities will be back as well.(Ed Boon, quoted 

on the MK WWW site)
- Shao Khan won MKII.  This allows the gang to compete on Earth again for
the
"final showdown." (Gamepro Magazine Interview)
- Jax will return as well. (Gamepro) { Ed. Note: SWEET! }
- More moves, more fatalities, more backgrounds, more rumors from last two
games, and 50% more memory will be in MK3. (Gamepro Magazine)
- The MK3 Design Team: Boon, Tobias, Tony Goskie, John Vogel, Steve Beran,
and
Dave Micich.  The last new are new to the MK design staff. (Gamepro)
Note: If you have a rumor that you would like to send in for the Digest or
FAQ,
please also leave where it came from so I can confirm it or at least show
with some certainty that it's true.  I realize that you can't always
believe everything you read in EGM(sucks) and other magazines, but for now
it's all we've got... -----------------------------------------------------
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Terminology ---------------------------------------------------------------
-----------------
First of all, it will help greatly if you can understand what I'm talking
about. Agreed?  If not, this FAQ would be worthless.
-= Motions =-
-HP - High Punch LP - Low Punch b -  Block HK - High Kick LK - Low Kick
U - Up D - Down B - Backward F - Forward
So this is what the controller should look like with the character facing
right:

U        HP     HK
O O O       O     O
\|/           b B O--O--O F       O
/|\
O O O       O     O
D        LP     LK

A few more:
X-Y - Move or press X, then move or press Y. X+Y - Move or press X and Y at
the same time. pX# - Press and hold button X for # seconds.
qXY - Quarter circle starting at direction X moving to direction Y. hXYZ -
Half circle starting at direction X, moving through direction Y, then on   
to direction Z.

-= Distances =-
-N - Right next to. qS - One-fourth of the screen away. hS - Half the
screen away. FS - On the opposite side of the screen.
Let's get to the good stuff!
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The Kombatants ------------------------------------------------------------
--------------------
This part should be obvious...the special moves, the fatalities, the
friendships, babalities...etc...
** Kano **
** Sonya **
** Jax **
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Secret Kombatants ---------------------------------------------------------
-----------------------
How to get to them and how to play them.
-= Getting to Them =-
-** Smoke **
** Jade **
-= Playing Them =-
-** Smoke **
** Jade **
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Combos --------------------------------------------------------------------
------------
Combo section.
-= General =-
--= Individual =-
-** Kano **
** Sonya **
** Jax **
** Smoke **
** Jade **
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Points of Interest --------------------------------------------------------
------------------------
This will be little (insignificant to the fighting part) things like
slipping off the spikes in the Kombat Tomb, Smoke and Jade in the Living
Forest, and "Oh Whoa!" (from The Dead Pool).  Those little touches really
set MK apart, I think.
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Kombatant Stories ---------------------------------------------------------
-----------------------
Here is where the Kombatant bios will go.  I'll include each intro, along
with each ending as soon as I get them.
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Credits and Thanks --------------------------------------------------------
------------------------
Thanks first of all to everyone who subscribed to the MK Digest in the
first place.  It was these guys who showed me that something like this is
wanted out there.  It's still not quite off the ground yet, but keep those
posts coming!
Matt Kruse (preliminary info and rumor control) Andy Eddy (for not
prosecuting me for reprinting info from his mag) Anthony Espindola (for
advertising the MK Digest on his MK WWW Pages) Ian Sawchuck (for helping
with this thing...well, he will, anyway!)
I'll add e-mail addresses when I get more time...
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Ippon! (well, until I get a MK3 quote...) ---------------------------------
-----------------------------------------------
Well, That's it for now. I would like to put in the ASCII page break codes
between each section, that way I could keep a more logical flow or order to
it. Also, you could separate each section and have a little booklet or
something for each part.  It would make taking the moves to the arcade
easier, too.  So if anyone knows how to insert ASCII page break codes,
PLEASE tell me!  Thanks.
One more thing...if some creative genius could make me a great ASCII title
for this, it would make it that much better.

To subscribe to The Mortal Kombat Digest:
Send your e-mail address (with subject heading MKD Subscription):
coleman@acavax.lynchburg.edu
Send all postings for The Mortal Kombat Digest to:
coleman@hopwood.lynchburg.edu
Finish It! (We want to see it dammit!) 
