This file describes how cc-scen works (sort of):

Format of the save file:
========================
short int      number of arrays     
long int       size of the file     (absolute size)

[then an entry for each array]
long int       offset in the file   (absolute offset)
long int       length of the entry  (absolute length)

[then comes the arrays themself; all entries are short ints]
[they are read in as 64x64 arrays]
[not all this information is entirely necessary for the scenario
editor itself, but is used by some of the other utilities]

The arrays are written in this order:
map
overlay
terrain
structures
units
smudge
[other utilities expect to find them in this order]


Where there are teams in the information (for structures and units),
which team owns that unit/structure can be obtained by dividing the
value stored by 256. The resulting integer gives these values:
1   GDI
2   Nod
3   Neutral
4   Special
(eg a Neutral ARCO would be stored as 0x0321).



A note about WCRATE. If these are placed on the map, they give $2000
(like normal). They don't a trigger to work.


Default values:
===============
When converted to text, the default trigger values for anything that
can have triggers is set to None.
The hit points are set to maximum (a value of 256), and for the units,
the facing variable is set to 0.



Values used in the arrays:
==========================
Overlay array
-------------
0		empty cell
1		CONC		concrete paving
2		SBAG		sandbag
3		CYCL		cyclone fence
4		BRIK		concrete wall 
5		BARB		barbed wire fence
6		WOOD		wooden fence
7		TI1			}
8		TI2			}
9		TI3			}
10	TI4			}
11	TI5			}
12	TI6			} tiberium
13	TI7			}
14	TI8			}
15	TI9			}
16	TI10		}
17	TI11		}
18	TI12		}
------------------------------------------------------
These available only by editing by hand.
------------------------------------------------------
19	V12			}
20	V13			}
21	V14			}
22	V15			} farmer's fields
23	V16			}
24	V17			}
25	V18			}
26	FPLS    ???unknown???  (concentric circles on the ground)
------------------------------------------------------
27	WCRATE  wooden crate   (gives money)
28	SCRATE  steel crate


Terrain Array
-------------
0			emtpy cell
1			T01		}
       :		}	various single trees
18		T18 	}
19		SPLIT2	blossom tree (version 1)
20		SPLIT3	blossom tree (version 2)
21		TC01 	}
       :	 	}	various clumps of trees
25		TC05	}
26		ROCK1	}
       :		}	various large rocks
32		ROCK7 }


Structures Array
----------------
0			empty cell
1			TMPL	temple of nod
2			EYE		adv. comm. centre
3			WEAP	weapons factory
4			GTWR	guard tower
5			ATWR	adv. guard tower
6			OBLI	obelisk of light
7			GUN		gun turret
8			FACT	construction site
9			PROC	refinery
10		SILO	silo
11		HPAD	helipad
12		HQ		comm. centre
13		SAM		SAM site
14		AFLD	runway
15		NUKE	power plant
16		NUK2	adv. power plant
17		HOSP	hospital
18		BIO		bio. lab
19		PYLE	barracks
20		HAND	hand of nod
21		ARCO	arcology (civilian building)
22		FIX		repair bay
----------------------------------------------------
These only available by editing by hand.
----------------------------------------------------
23		V01		}
       :		} various civilian buildings
59		V37		}
----------------------------------------------------
60		MISS	technology centre/prison


Units Array
-----------
0			none
1			VICE	viceroid
2			FTNK	flame tank
3			STNK	stealth tank
4			LTNK	light tank
5			MTNK	medium tank
6			HTNK	mammoth tank
7			MHQ		mobile HQ
8			LST		hovercraft
9			MLRS	SSM
10		ARTY	mobile artillery
11		HARV	harvester
12		MCV		MCV
13		JEEP	humm-vee
14		BGGY	buggy
15		BIKE	recon bike
16		MSAM	rocket launcher
17		APC		APC
18		BOAT	gunboat
19		TRIC	triceratops
20		TREX	tyrannosaurus rex
21		RAPT	velociraptor
22		STEG	stegasaurus

Smudge Array
------------
0     none
1     SC1   }
2     SC2   }
3     SC3   }
4     SC4   } various scorch marks
5     SC5   }
6     SC6   }
7     CR1   }
8     CR2   }
9     CR3   }
10    CR4   }various craters
11    CR5   }
12    CR6   }
---------------------------------------------------
These available only by editing by hand.
---------------------------------------------------
13    BIB1  }
14    BIB2  } don't know what they are
15    BIB3  }
---------------------------------------------------

