Zaserboard is a two to four player game with the goal of defeating all other
players by destroying their kings.  Zaserboard is played on a 13 X 13 chess
like board with each Zaserpiece having different characteristics.


Zaserboard Objective and Rules

Each player starts the game with 10 pieces.  Each Zaserpiece has its own
special abilities which are outlined below.  The object of the game is
destroy all of your evil opponents Zaserkings; therefore, eliminating them
from the game and declaring yourself ruler of Zaserland.  Zaserboard is
a turn based board game where each player has the option of moving one of
their pieces or firing a Zaserbullet at one of the opponents or even
yourself.  If you hit you hit a Zaserpiece belonging to anyone from an
eliminating position that piece will be removed from the game.  Zaserboard
will continue in this turn based manner until there is only one Zaserking
remaining. Important Note:  "The Big Z Square"  is a special square can
be used to overcome the Sponge blocking power.  If you have any of your
Zaserpieces that have the ability to fire Zaserbullets firing from
"The Big Z Square" you will fire what can only be described as Zbullet
from Hell.   The Zbullet can be used to destroy a Sponge in the blocking
position.


Zaserpiece Characteristics  

Sponge:  could be related to the pawn in chess.  The Sponges are allowed
to move one space in any direction, but do not have the ability to fire
Zaserbullets.  However, sponges are valuable tools because they have the
ability to block Zaserbullets.  Zaserbullets can be fired through the
Sponge from behind; therefore, it is only possible to destroy a Sponge from
the two side positions.

Fireman:  is the primary offensive piece in the game.  The Fireman has the
ability to move the full length of the board in any direction.  Each
player starts Zaserboard with two Firemen.  It is important to protect
these pieces since they are one of two types of Zaserpieces that can
fire Zaserbullets.

Amp:  can be used to build a strategy that will help you destroy your
opponent.  The Amp has the ability to take a single Zaserbullet and amplify
it into three Zaserbullets.  It is important to note that the Amp can only
be used as an amplifier if hit from the large opening, otherwise it will be
destroyed.  The Amp can move the full length of the board, but only in a
diagonal direction.

Reflector: is the most versatile Zaserpiece.  The Reflector can be used to
defend your empire or conquer your opponents by redirecting Zaserbullets.
Reflectors can move the full length of the board and can only be moved
horizontally and vertically.

KingZaser:  must be defended at all costs.  Once your KingZaser has been
eliminated from the game so have you.  KingZaser has the ability to move
one space in any direction and fire Zaserbullets.
Long live KingZaser!

