
  ********************************************************************
  ************	    	   SHRAK 2.00		          ************
  ************					          ************
  ********    some fixes, tweaks, and even some totally new   ********
  ********    stuff added  in response to the comments and    ********
  ********    suggestions sent by our Shrak fans...           ********
  ********************************************************************

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** WORKING WITH GLQuake:					      **
**								      **
** SHRAK is now fully compatible with openGL.  To take advantage of   **
** the new features available in this update you will need to delete  **
**the ...\shrak\glquake folder and let GLQuake re-mesh all files.     **
**								      **
**You will only have to do this once.				      **
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* * * N O T I C E * * * 
(GLQuake players only):	Your current saved games are NOT compatible with 
			this patch.  After you install the patch you will 
			no longer be able to access any saved SHRAK game.

INSTALL INSTRUCTIONS:

Not too hard really, just move the contents of the zip file to your
SHRAK directory (usually c:\quake\shrak) and start the game normally.

We tried to make a tough set of instructions, but the game is tough 
enough!


note:

### version 2.00 is the second CD pressing (3-3-97)
### version 1.00 refers to the first pressing of Shrak.  IT DID NOT HAVE
  A VERSION NUMBER ON IT, so if you type 'SHRAK' on the console and nothing
  happens, you have version 1.00

New Features:
=============
-PLAYERS NOW VISIBLY INFLATE IN DEATHMATCH!

-completely overhauled teamplay, adding many new messages and 'checks' to
 makes sure you don't end up as an illegal color or team or species.  Many
 new messages and help prompts added to make it really easy to do all the
 cool modes and features (i.e. CAPTURE THE FLAG, BUGWAR, etc.)

-completely new BUGWAR multiplayer game.  See next section for more...
-when you kill strike, he always gibbs.  And his gib pieces shock you
 with little wisps of lightning.

-new UZI sound and bullet graphic to replace the spikes, also uzi now 
 shoots a straight line of bullets, not alternating rows.

-in DeathMatch, the Foe to Friend gun will appear as a utility pack instead
 of a friend to foe gun because the ftf gun is really pretty useless in
 Deathmatch.

-new sandworm sound (folder sound/sandworm added with sandlaun.wav in it)
 for launching fireballs.  Also, fireballs don't bounce anymore when they
 hit walls, they just blow up.

-improved the laser's straightness and put in a bit of AI to make it more
 fun and realistic; hits targets more often when you're close.

-cleaned up the roster to make the fact that you're playing for a 'team
 score' more obvious.

-added an 'info' console command that when entered spits out the version
 number of the progs.dat, your name, the level you're on, your team,
 BUGWAR information, etc.

-added a 'shrak' console command that when entered spits out the version
 number of the progs.dat and a help screen showing all the special SHRAK
 console commands

-added a 'roster' command that lists all the people playing, what team 
 they're on, their score, and their color.

-added a 'bugwar' command you can type at the console (instead of teamplay
 255).  After you enter it, the game will also give you a short message
 explaining that you need to restart the level or go to a different level
 to make BUGWAR go into effect.

-when you switch weapons they glow like they do for impulse 9.  Just for
show...

BUGWAR!!
========
BUGWAR lets you play deathmatch in a totally new way:  you look, sound, 
and attack like SPIDERs or a SCORPIONs.  Shrak 1.00 had a really basic
BUGWAR that (frankly) was missing a lot of what we wanted in it; 
and so now....

SPIDERS shoot rockets (ok, they've upgraded from the grenades in single
 player mode) and SCORPIONS shoot lightning (which happens to be 'smart' 
 lightning that auto-aims within a certain distance and azimuth...).  

Both AUTO-CHOMP each other, which means all you have to do is get close to 
 and face an enemy to shred him/her.  Trick is to get behind someone so 
 you're chomping them but they're not chomping you.

You can optionally use good old ordinary HUMAN SHRAK weapons using the 
 BUGGUNS console command for those of you who want to dress up like a bug
 yet act like a human. 

You can now play BUGWAR on ANY level, not just those for Capture the Flag.
 During CTF, Scorpions are always RED in color and Spiders are always BLUE.
 (SHRAK automatically makes sure you're the right color for your species)
 Otherwise you can be either a SCORPION or a SPIDER of any color 
 you want (although only the pants color shows up on the model)

When you start a CTF level (bugwar or not) you begin as an OBSERVER as
 before and can float around and watch.  But in ordinary, non-CTF levels you
 start a BUGWAR game as the species that there are the fewest of!  So, if
 there's 2 players playing scorpions and 1 playing a spider you'll enter the
 game as a spider.  You can of course then change your species to anything 
 you like...

In Bugwar your ammo starts with 6 rockets/lightning blasts.  Every 8 seconds 
 you 'recharge' for an additional ammo unit (but you don't get more than 6).
 This prevents you from just 'camping' and spewing weaponry.

Bugs can stay underwater indefinately, so air tank won't show up in Bugwar 
 games.

FIXES:
======
-NOW 100% GL-QUAKE COMPATIBLE!  fixed the .mdl filename problem that 
 caused some of the models to look zorched (particularly the weapons).

-compacted some sounds down to reduce the slow down 'chugging' experienced 
 when you first run into a monster.

-added the 'autoexec.cfg' file.  We need this to make the shrak commands
 (blue, red, spider, scorpion, etc.) work safely; if I do it in software
 as I have done in the patches to date the game eventually crashes with the
 Z_malloc... error after 10 or so deathmatch level changes. {

 Why?  Because unfortunately Quake does not bother to get rid of duplicate
 aliases; and eventually the space reserved for alias dries up and >CRASH< 
 Z_malloc error, C:\, game over. Equally unfortunate I can't (I guess I 
 should say I don't know how to) in software tell if your machine has 
 already got these aliases; hence the file.  It needs to go in the root dir 
 for Shrak, (\quake\shrak\autoexec.cfg).

 Users may append their own stuff to the end of this file, (i.e. +mlook)
 but please leave the rest intact, unless you want to memorize all those 
 darn impulse commands.

-fixed 'obituary' for the Inflator & HFB (previously, it would say you died
 from the wrong weapon in DeathMatch if your killer had switched weapons
 before you died).  Also added obituaries for bugwar: Chomping, lightning, 
 and rocket deaths.
}

-fixed a bug I found in the KILL (suicide) command

-in God mode, your guy no longer convulses when he normally would be drowning
 even though he isn't taking any damage (really an id bug...and only helps
 cheaters)

-fixed another 'id' bug with locked doors;  id included sounds for
 unlocking the door as well as the normal 'door opening' sound.  But because
 the unlocking and the opening happened at exactly the same time you never
 heard the unlocking sound.  You do now...(actually you did in Shrak 1.00
 too but I just wanted to tell you about it)

-went through some heavy duty profiling, and duty-cycled some of the
 functions that got called more often than they needed to be.  {

 For example I found out that the function to check to see if you're in the
 water/lava/slime was called each and every time instance and was using
 a significant chunk of the server's time (which granted, isn't alot of time
 in the first place).  This doesn't make much of a measurable difference on
 my 2-machine multiplayer games, BUT this will help >4 player network
 games, since the server processing burden is directly proportional to the
 # of players...
}

-fixed missing optical chip in the 'Catharsis' level; problem happened when
 playing 'easy' difficulty because of a conflict in spawnflags.

-game won't crash if you try to kill Gorok/Shrak with Rocket Launcher after
 getting the quad damage, or if you were clever enough to lob 5 exploding
 boxes at him...

-fixed Bugwar problem:  if you started as a spider, you couldn't become
 a scorpion (or vice versa).  If you tried, you just sat there stuck.


