ATTENTION CARD version 4/19/94
IndyCar	Racing v1.04e

Contents:
Two Player Racing
Trouble	Running	IndyCar	Racing?
Detail Levels and Computer Speed
Sound Problems
Joystick/Yoke/Wheel Calibration
Time Acceleration (NEW FEATURE)
Miscellaneous Problems


Two Player Racing
-----------------

IndyCar	Racing allows two racers to compete against one	another	via the
Two Player Race	menu.  They must be connected over a null-modem	cable
or between two modems running at 9600 baud.

Direct Connecting via null-modem cable

The two	players	should have a null-modem cable.


Connecting via modem

The two	players	should have modems capable of 9600 baud	communication.


Setup Menu

The Setup menu contains	various	communications settings:

    COM	PORT:	This is	the serial port	which the computer uses	to communicate
		with either the	modem or the other computer.  If you change
		the COM	PORT, the program will automatically select the	normal
		IRQ to be used for that	port; if you are using a special IRQ,
		specify	it after selecting the COM port.

    IRQ:	The computer uses this interrupt to communicate.  It should
		not be used by anything	other than your	modem.	If you change
		the COM	PORT, the program will automatically select the	normal
		IRQ to be used for that	port; if you are using a special IRQ,
		specify	it after selecting the COM port.

    MODEM/	This is	a toggle between the two connection methods.  Press
    DIRECT	<enter>	to change it.
    CONNECT

    INIT STRING	See below.  This is the	most difficult and important part.
		It is not required for Direct Connect.

    DIAL PREFIX	This is	the command sent to the	modem just before dialing.
		The dial prefix	is normally "atdt", but	you may	want to	have
		a commonly dialed number or calling card access	number here.
		(E.g. "atdt9,555-1212")	 A comma means to delay	for a period
		of time, usually two seconds.
		It is not required for Direct Connect.
    DIAL SUFFIX	This is	the command sent to the	modem just after dialing.
		The dial suffix	is usually "^m", which completes the dialing.
		It is not required for Direct Connect.


Initialization String
*****************************************************************************
The most common	problem	of connection via modem	in IndyCar Racing is an
incomplete initialization string.

The following features MUST be disabled	in modem connection in IndyCar Racing:
data compression, error	detection, and error correction.  You must be sure
that they are off, otherwise you will either not be able to connect or
experience erratic car movement.  Use the modem	initialization string in the
2-Player Race/Setup/Init String	menu to	disable	these features.	 You must
force the modem	to connect only	at 9600	baud (many modems would	try to
connect	at a different speed if	not otherwise specified).

We have	sample initialization strings for several modems.  We cannot provide
initialization strings for all modems, but follow these	guidelines to set up
your modem if it is not	on the list.  You must make sure that

1.  Data compression is	off
2.  Error detection is off
3.  Error correction is	off
4.  You	are connecting at 9600 baud

Consult	your modem manual to find the required modem commands.	If you cannot
find the proper	commands in the	modem documentation, please call the modem
manufacturer for assistance.
*****************************************************************************

Modem Make			    Recommended	Initialization String
----------			    ---------------------------------
Gateway	Telepath		    at&f^m~~~atn0s37=9&c1&d2&k0&q0%c0^m
Intel 144/144e			    at&f^m~~~at&c1&d2%c0-j0^m
Practical Peripherals PM14400FXMT   at&f^m~~~atn0s37=9&q6^m
SupraFAXModem			    at&f^m~~~atn0s37=9&c1&d2&k0&q0%c0^m
USRobotics Sportster		    at&f^m~~~at&c1&d2&k0&m0&n6^m
Zoom/FaxModem			    at&f^m~~~atn0s37=9&c1&d2&k0%c0^m

The tildes (~) will appear as down arrows on your screen and function as
a pause	between	commands.  The "^m" in the initialization string completes
a command to the modem,	like pressing <enter>, and must	be used	after each AT
command	string,	as above.

Modern modem features such as data compression and error correction interfere
with the communications	for the	simulation because when	communicating with
these features on, the roundtrip connection is delayed,	and poor gameplay
results.


Connection

One machine should choose 2-Player Race/Answer and the other should choose
2-Player Race/Dial.  The dialing machine will dial, then wait for two minutes
for the	answering machine to connect with it.  When the	two modems connect,
a phone	icon will appear in the	lower right corner of the screen.  If it is
blinking, the connection is not	perfect.  If it	disappears for more than five
seconds, the connection	will be	broken.	 The transmission delay	indicates the
one-way	transmission time from computer	to computer.  A	good connection	will
have a delay of	0.07 or	0.13 seconds.  The longer the delay, the worse the
gameplay will be (cars movements will be more erratic).	 The delay is caused
by the phone system or by an incomplete	(and incorrect)	initialization string.
The problem might be solved by redialing.

Hints:	You can	keep a commonly	dialed number in the prefix string.
	You can	race just against the other player by setting your number of
	opponents in Options/Realism/Opponents to 1.


Talk Mode

When connected to another computer, you	may attempt to talk with the other
player by pressing the T key.  You may be at the race weekend menu (which
has REPLAY/GARAGE/etc. on it), driving,	or watching the	replay.	 If the
other machine is ready to talk,	the two	players' names will appear in the
middle of the screen, with areas above and below for you to type in.  When
you are	done talking, one of you can press ESC to end talking.	If the other
player is not ready to talk, you will receive a	message	to that	effect.



2-Player Play Differences

It is important	that the CARS line in the <track>.TXT file be the same for
both the dialer	and answerer.  If you have not modified	this file, this
will not be a problem.

Not all	positions of the cars are saved	in the replay on the dialer's
machine.  Therefore, some cars will disappear when being viewed.  We
recommend just watching	your own car if	you are	the dialer.

The smoke and dirt effects on the dialer's machine are shown only for the
dialer's car.  The smoke and dirt effects on the answerer's machine are	not
shown for the dialer's car.

No RESULTS.TXT file is generated for the dialer.

The answerer's RESULTS.TXT may list Fred Jones rather than the dialer's	name.
(If you	select another track (but do not race on it) before disconnecting,
the RESULTS.TXT	file will have the correct name	for the	dialer.)

Some options are controlled by the answerer, such as track selection, weather,
yellow flags, pace lap,	and number of cars.  Some of these options are saved
on the dialer's	machine, such as the chosen track and number of	cars.

You will be unable to pause the	game while driving in 2-Player Race.  You can
ESCape out to the menu.


Troubleshooting	2-Player Racing

1.  If when you	select Dial the	computer responds with "Make sure your
    modem is on," check	to make	sure the comm port setting is the correct one
    and	that your modem	is turned on (internal modems will always be on).

2.  If when you	select Dial the	computer responds with "Unable to initialize
    modem," your initialization	string is incorrect for	your modem.  Consult
    your modem manual or modem manufacturer.  Make sure	you have "^m" at the
    end	of the command.	 See the above sample initialization strings.  Also,
    be sure to include the three tildes	("~~~")	between	commands ending	in
    "^m".

3.  If when the	modems connect,	the transmission delay is large, this probably
    means that the initialization strings on one or both of the	modems are
    incorrect.

4.  If you are still unable to connect,	a sanity check of the modem
    communications is possible using a regular communications package such as
    Telix, Procomm, or the Windows' Terminal program.  Connecting via one of
    these packages does	not guarantee that communications will work in
    IndyCar Racing, but	if you are unable to connect in	this fashion, you will
    be unable to connect in IndyCar Racing.

5.  If both of you have	a DOS communications package, it should	be possible to
    connect using that package,	then to	run IndyCar Racing and connect using
    the	Direct Connect option.	You must still disable advanced	modem features
    such as data compression and error correction, and you must	operate	at
    9600 baud.	This is	a complex procedure, and is recommended	only for
    advanced users who are having trouble connecting in	the IndyCar Racing
    program itself.


Trouble	running	IndyCar	Racing?
-------------------------------

If you see an "Insufficient memory" message when you choose a track or
select Championship Season, or the program will	not start, or if the
program	crashes	(returns to DOS), you probably have a conflict with some
memory-resident	software.  *** Please try the steps below before calling
technical support. ***

When your computer starts up, it accesses files	called CONFIG.SYS and
AUTOEXEC.BAT on	the disk it starts with	(usually your hard disk, but if	you
have a floppy disk in drive A it would start with that disk).

To avoid the conflict from the CONFIG.SYS and AUTOEXEC.BAT files on your
hard drive, you	can make a start-up disk.  When	your computer starts up,
it will	use the	AUTOEXEC.BAT file on that disk instead of your normal files,
thus bypassing the possible conflicts.


Creating A Start-Up Disk

From the C:\INDYCAR> prompt, type INSTALL <enter> and choose Make A Start Up
Diskette from the Setup	menu.  You need	a formatted, blank disk	in your	A
drive.	It must	be placed in drive A.

If you are using DOS 6 (which you can determine	by typing "ver"	from a DOS
prompt), you should add	a CONFIG.SYS file to the Start-Up disk:
1.  Insert your	previously created start-up disk in drive A:
2.  At the DOS prompt, type EDIT A:\CONFIG.SYS <enter>
3.  Type DEVICE=C:\DOS\HIMEM.SYS <enter>
4.  Type DOS=HIGH <enter>
5.  Press the <ALT> key, then the <F> key, then	the <X>	key, then
    the	<Y> key	to save	and exit.


Freeing	more memory

If you are still getting "Insufficient memory" messages	on some	tracks,
you may	lower the number of opponents in the Options/Realism/Opponents menu.

Advanced users:	 The program uses conventional and extended (XMS) memory,
not expanded (EMS) memory.  If you are using a memory manager, you may wish
to configure it	so it uses no EMS.  We recommend against memory	managers,
as they	can cause conflicts and	slow down the program.


Detail Levels and Computer Speed
--------------------------------

IndyCar	Racing's texture-mapped	3D graphics will run best on the fastest PCs.
By default, the	simulation's "Automatic	Detail"	feature	will display as	much
detail as possible while maintaining an	adequate frame rate for	smooth
graphics.  By selecting	Options/Graphics from the main menu, you can change
the minimum frame rate in order	to customize this trade-off between fast
smooth graphics	and fully-detailed 3D objects.	You can	also switch to
"Manual	Detail"	using that menu	or the F10 key.	 See the Quick Reference
Card for other manual detail hot keys, or use the Options/Graphics menu	for
more selections.  You can also improve performance by reducing the number
of opponents using the Options/Realism/Opponents menu.

If the graphics	rate seems very	choppy,	a few things could be wrong.
Make sure you're using a start-up disk (see above).  Also, it may be that
you have more than one joystick	port activated but a device attached to	only
one of them.  Check your turbo button to make sure you are running at full
speed.

Papyrus	recommends local bus video or PCI video	for speed.  The	minimum
hardware requirements for IndyCar Racing are a 25Mhz DX	386.

During the pace	lap, the graphics may be more choppy or	lose detail due	to
the increased amount of	computation required in	drawing	so many	cars.  You
could switch to	AUTOMATIC DETAIL.


Sound Problems
--------------

Q:  No sound or	incorrect sound	when using the start up	diskette to run
    IndyCar Racing.
A:  You	need to	copy the sound card driver commands to the start up disk.
    The	commands should	be located in either the AUTOEXEC.BAT or CONFIG.SYS
    files on your hard drive.  You can use the EDIT program to examine the
    files (type	EDIT C:\AUTOEXEC.BAT from a DOS	prompt).

    For	Sound Blaster cards, look for two lines	beginning with SET SOUND=
    and	SET BLASTER= in	the AUTOEXEC.BAT file.

    For	ProAudio cards,	look for a line	containing MVSOUND.SYS in the
    CONFIG.SYS file.

    Note the exact syntax of the commands, then	use the	EDIT program to
    add	those commands to the CONFIG.SYS file on the start-up disk (type
    EDIT A:\CONFIG.SYS or EDIT A:\AUTOEXEC.BAT from a DOS prompt).

Q:  No sound or	incorrect sound	when not using the start up disk.
A:  Make sure that you have a sound card.  After starting your computer	up
    as you would to run	IndyCar	Racing,	run your sound card test program to
    verify that	the sound card is working and to obtain	the settings (I/O
    port, IRQ, and DMA,	if applicable) needed to use it	properly.
    Then run the Sound Card Configuration in the Setup menu of the IndyCar
    Racing INSTALL program.  (See Configuring Sound for	IndyCar	Racing below.)

Q:  No sound or	incorrect sound	using Gravis UltraSound	card.
A:  The	Gravis UltraSound card is not directly supported.  You may
    obtain some	incorrect music	and engine sounds using	the Gravis card
    with IndyCar Racing	if you add -o3 to the end of the driver	line
    containing SBOS (or	by typing SBOS -o3 at the DOS prompt).	This should
    be found in	either the AUTOEXEC.BAT	or CONFIG.SYS files.
    We do have a utility available on the Papyrus BBS called GRAVIS.ZIP.
    You	will not have any engine noises	with this utility, only	crash noises
    and	music.

Q:  Game crashes when you hit a	wall or	when Paul Page begins speaking.
A:  There is a problem occurring with the digital sound	from your sound
    card and IndyCar Racing.  The sound	card needs to be set up	correctly.
    Run	the test program that came with	your sound card	to determine the
    I/O	port address, IRQ, and DMA settings.  Make sure	the lines in your
    AUTOEXEC.BAT and CONFIG.SYS	files relating to your sound card correspond.
    Then, configure the	sound card setup in IndyCar Racing by doing the
    steps below.  If the problem persists, you can choose NONE for digital
    sound in the Sound Card Configuration menu.	 This will disable the
    digital sound and should avoid the program crash.

Configuring Sound Card for IndyCar Racing

1.  From the C:\INDYCAR> prompt, type INSTALL <enter>
2.  Choose S for Setup and <enter>
3.  Choose Sound Card Configuration <enter>
4.  The	first option is	for digital sound.  Choose your	sound card from	the
    list. <enter>
5.  If	you select Sound Blaster, enter	the I/O	port address, IRQ,
    and	DMA.  Most sound card selections do not	offer these options.
6.  The	second option is for music.  Choose your sound card from the list.
    <enter>
7.  Exit the INSTALL program.
8.  Type INDYCAR <enter> to execute the	program.


NOTE:	IndyCar	Racing cannot use an IRQ above 7.
NOTE:	You must have a	sound card in order to have sound in
	IndyCar	Racing.	 The program does not support the PC speaker.


Joystick/Yoke/Wheel Calibration
-------------------------------

Q:  Menu highlight is scrolling	through	the options.
A:  If the Y-axis of your joystick/wheel/yoke has not been calibrated, it
    cannot control the menus and causes	the scrolling.	The program uses the
    device 1 Y-axis to control the menus; if one is not	present, the keyboard
    must be used to navigate the menus.

    Press <CTRL><j> on your keyboard when on the main menu (or at the single
    race menu, the championship	season race menu, or the 2-player race menu)
    to bring up	the calibration	screen(s).  Move the joystick around in	a
    circle to move it to all extents, and let it come to rest in the middle.
    Align the triangles	using the trim dials (if provided) on the joystick.
    Move the joystick around in	a circle again,	let it come to rest, and
    press <enter>.

    If you have	a steering wheel or yoke with a	locked steering	column (such
    as the Suncom G-Force), unlock it before calibrating.  Move	the steering
    column in and out (or backwards and	forwards) during calibration.  This
    is the Y-axis which	controls the menu options.

    If you are still unable to calibrate your device 1 Y-axis, you can press
    the	J key when on the main menu to disable the program's use of that axis
    during the menus.  It will not affect driving.

    If the problem persists, delete the	file CALIB.VAL from your INDYCAR
    directory (type DEL	CALIB.VAL from the C:\INDYCAR prompt) and re-run the
    program.

Q:  Joystick not working when driving.
A:  If the joystick works in the menus,	but does not control the car
    while driving, you need to tell the	program	to use your joystick to
    control your driving.  (This may happen if you run the program when	the
    joystick is	not plugged in.)  From the main	menu, select Options/
    Controls/Set Controls.  Highlight each option and press <enter>.
    Choose your	steering control for each option, following the	directions
    on the screen.

Q:  Car	goes left when you steer right.
A:  The	steering control has been set backwards	under Set Controls.  Go	
    to the Set Controls	menu (found under the Options/Controls menu)
    and	set the	steering again.	 Highlight Steering and	press <enter>.
    Be sure to steer to	the left first and then	to the right.



Time Acceleration
-----------------

If you are in a	single player or championship season race, the computer
can continue the race in an accelerated	time mode.  If you wish	to accelerate
time, press the	A key while in the standings menu (e.g.	"Laguna	after 6
laps").	 Your car will finish the race at that point.  It will be removed
from the track and you will receive a DNF (Did Not Finish).  The remaining
cars will race around the track	at six times the normal	speed (so a three hour
race would take	thirty minutes to run).	 "Accelerated Time" will blink on the
standings menu.	 You will not be able go race, but you will be able to press
the ESC	key and	then go	to see a replay	of the action that has transpired.
A RESULTS.TXT file will	be generated as	normal,	and the	race will count	in a
championship season.



Miscellaneous Problems
----------------------

Q:  Cannot get the Pit menu to appear.
A:  Brake while	you are	in the pit to bring up the pit menu.  If you
    do no know which key or control is your brake, you can find	it
    under the Options/Controls/Set Controls menu.

Q:  Cannot save	game.
A:  There is no	option to save the race.  You must complete the	race,
    pause it (press the	P key),	or escape to the menu and resume racing
    when you are ready.	 If you	wish to	have the computer complete the race
    without you	driving	it, you	can use	the time acceleration feature
    (see above).

