
MicroProse NFL Coaches Club Football                   README.TXT
v1.3 10/18/94              Copyright 1994 MicroProse Software, INC.


		   SUPERBOWL EXPANSION DISK
		   ========================

	This expansion disk adds the winners of all 27 previous
	superbowls to your TEAMS directory and updates the 
	program to the latest version(1.3).

	The teams included and their file names are:

	
	SB I       Green Bay Packers 1966       - Packer66.TMN
	SB II      Green Bay Packers 1967       - Packer67.TMN
	SB III     New York Jets 1968           - Jets68.TMN
	SB IV      Kansas City Chiefs 1969      - Chiefs69.TMN
	SB V       Baltimore Colts 1970         - Colts70.TMN
	SB VI      Dallas Cowboys 1971          - Cowboy71.TMN
	SB VII     Miami Dolphins 1972          - Dolphi72.TMN
	SB VIII    Miami Dolphins 1973          - Dolphi73.TMN
	SB IX      Pittsburgh Steelers 1974     - Steele74.TMN
	SB X       Pittsburgh Steelers 1975     - Steele75.TMN
	SB XI      Oakland Raiders 1976         - Raider76.TMN
	SB XII     Dallas Cowboys 1977          - Cowboy77.TMN
	SB XIII    Pittsburgh Steelers 1978     - Steele78.TMN
	SB XIV     Pittsburgh Steelers 1979     - Steele79.TMN
	SB XV      Oakland Raiders 1980         - Raider80.TMN
	SB XVI     San Francisco 49ers 1981     - 49ers81.TMN
	SB XVII    Washington Redskins 1982     - Redski82.TMN
	SB XVIII   Los Angeles Raiders 1983     - Raider83.TMN
	SB XIX     San Francisco 49ers 1984     - 49ers84.TMN
	SB XX      Chicago Bears 1985           - Bears85.TMN
	SB XXI     New York Giants 1986         - Giants86.TMN
	SB XXII    Washington Redskins 1987     - Redski87.TMN
	SB XXIII   San Francisco 49ers 1988     - 49ers88.TMN
	SB XXIV    San Francisco 49ers 1989     - 49ers89.TMN
	SB XXV     New York Giants 1990         - Giants90.TMN
	SB XXVI    Washington Redskins 1991     - Redski91.TMN
	SB XXVII   Dallas Cowboys 1992          - Cowboy92.TMN



		     CHANGES IN VERSION 1.2
		   ==========================

	Version two is mostly a fine tuning of the games AI and
	simulation code. A couple of minor bugs were fixed. The
	auto-substitution feature now has a message showing when
	it is turned on and off.

	******** WARNING WARNING WARNING WARNING WARNING *******

	The simulation of defensive pass coverage has been changed
	and improved. The level of coverage(tight, medium, loose)
	now makes a major difference in how defensive backs cover.
	In tight coverage the back will get up on the receiver as
	soon as possible after the snap. In medium coverage the
	back will close with the receiver, but will attempt to 
	stay deeper until the pass route is identified. Loose 
	coverage means to try to stay deep and give up the 
	underneath coverage.  This only applies until the play 
	type or pass route is identified. Once the back thinks he 
	knows what is happening(rightly or wrongly) he will go
	into normal coverage.

	Some things to look out for are defensive backs well of
	the line of scrimmage in tight coverage. The back will 
	race to the los to get tight on his man. The receiver
	could blow by him in this case and be wide open deep. 
	Generally, are defender in tight coverage should have
	deep help or be a very fast defender. A defender isolated
	will mostly want to be in loose coverage. Medium coverage
	should be the standard(as opposed to tight as in the 
	first versions).



		   BUGS FIXED IN VERSION 1.1
		   =========================

Version 1.1 fixes all known bugs. The major bugs fixed were:
	- men running backwards.
	- safeties being scored when ball kicked out of endzone.
	- kickoff men catching the ball and then standing around
	- fieldgoals going through the uprights and being no good.
	- selecting some lineplays and coverages in editor.
	- joystick not working after playing any league game.
	- right mouse button clicks in league that trashed stats.
	- You can now edit defensive plays for the visiting team.
	- Quiting after saving a game in league will not lose save.

	The computer sometimes did a poor job of substituting for
	tired players. This has been improved.


			NEW FEATURES IN 1.1
			===================

	AUTO-SUBSTITUTION
	-----------------
	you can now have the computer substitute for tired players.
	The default is off.

	Alt-A - Toggles the Home team autosub on/off
	Alt-B - Toggles the Visitors autosub on/off

	The computer player does his own substitution so these
	hotkeys will not affect the computer player


	NEW ACTION MODES
	----------------
	You can now play offense only, defense only, or Both(the 
	default) in action mode. The modes are identical to action
	mode in version1 except you only play on the side of the 
	ball you choose.

	On the Setup Screen the action button now defaults to
	ACTION BOTH.  This is identical to the way version 1.0 
	worked. Clicking a second and third time on the action 
	button will switch it to ACTION OFF and then ACTION DEF. 
	

	SQUIB KICK ADDED
	----------------
	Now the kickoff menu has 3 buttons instead of 2.  The SQUIB 
	KICK button has been added.  The squib kick will kick the
	ball about 40 yards downfield trying to get a strange 
	bounce out of the ball.


	DOWN BALL COMMAND ADDED
	-----------------------
	The play editor now has a DOWN BALL command. The player
	given this command will immediately throw the ball into
	the ground in front of himself. This will end the play and 
	stop the clock.


	PRINTING OF LEAGUE STATS
	------------------------
	To print standings and all team stats be on the STANDINGS 
	screen and type Alt-L.  This will print the standings for
	both conferences and the team stats in all categories.

	To print the league leaders go to the LEAGUE LEADERS screen
	and type Alt-L. This will print all categories of leaders.


	HOTKEYS FOR PLAY SELECTION
	--------------------------        

	The number keys will now select the tens digit of the 
	current play. If play 17 is visible in the play selection
	window and the 6 key is pressed then the play selection 
	will display play number 67.

	In a two player game the number keys will change the home 
	team and the Alt-# keys will change the visitors. In single
	player mode either way will change the play.



		     ATTENTION TANDY OWNERS
		     ======================

Due to a keyboard incompatibility, some Tandy machines may lock
up if you use Alt-Q to end the game from the field.  To avoid
this problem, wait for the current play to end, go into the
timeout menu (Alt-T), then use the Alt-Q key.  We have not yet
identified the problem, but hope to fix it in a future version.


	       NOTE TO PRO AUDIO SPECTRUM OWNERS
	       =================================

If you have a joystick port on your PAS card and do not load
mvsound.sys in your config.sys file, the joystick port will not be
initialized and NFLCC Football will not work correctly.  Our boot-
disk generation program attempts to find and load your mvsound.sys
file automatically, but may not succeed in unusual system configur-
ations.  If this should happen then you will have to add the 
mvsound.sys device line to your config.sys youself.  Consult your
PAS manual on how to do this.


			  MEMORY NOTES
			  ============

As more EMS memory is made available, graphic and sound features
are added to the game.  The following is an approximate breakdown
of EMS memory sizes and what features are present (memory values 
may vary from system to system):

 Sprite  Running   Kicking    Other   Playbooks  Digital  Mim EMS
 Level   Sprites   Sprites   Sprites  read from  Sounds   Memory
------------------------------------------------------------------
   1    16 Angles 16 Angles 16 Angles   EMS       Yes     1504k
   1    16 Angles 16 Angles 16 Angles   EMS        No     1376k
   2    16 Angles  8 Angles 16 Angles   EMS       Yes     1312k
   2    16 Angles  8 Angles 16 Angles   Disk       No     1188k
   3    16 Angles  8 Angles  8 Angles   Disk      Yes     1024k
   3    16 Angles  8 Angles  8 Angles   Disk       No      896k
   4    16 Angles    None    8 Angles   Disk      Yes      768k
   4    16 Angles    None    8 Angles   Disk       No      654k
   5     8 Angles    None    8 Angles   Disk      Yes      736k


		     NOTES ON INSTANT REPLAY
		     =======================

When viewing a instant replay with highlights on if you should
click on the PREV button to view a previous play you will loose
the current instant replay stored in memory.  This can be averted
by clicking on the SAVE button then viewing previously saved
instant replays.


NOTES ON MIXING ROLAND SOUND THROUGH SOUND BLASTER OR PAS BOARDS
================================================================

In Sound Blaster Pro and PAS sound cards, mixing levels for
external sound sources (such as a Roland card) are usually set
via a command in the autoexec.bat file.  If you are using a boot-
disk to run football, this command will not be present, so you 
may not be able to hear the Roland sound even though you have 
Roland music selected.


			 FILE LOCATIONS
			 ==============

Team files can be found in the the FOOTBALL\TEAMS subdirectory
Playbook files can be found in the FOOTBALL\PBKS subdirectory
Game film files can be found in the FOOTBALL\FILMS subdirectory
Savegame files can be found in the FOOTBALL\SAVEGAME subdirectory
League files can be found in the FOOTBALL\LEAGUE subdirectory

All league teams, game films, and save game files are kept in 
the LEAGUE subdirectory and will be deleted when a new league
is created.


			 PRINTER NOTES
			 =============

If your system has a printer connected to the COM port and you have
rerouted it though the MODE command then you must print to a file
and then use the dos copy command to direct the output to the
printer (ie copy stats.txt prn:). Refer to your DOS manual for
more information.


			PRINTING TEAMS
			==============

To print a team you must press ALT-L when on the main team editor menu.


			PLAYER FATIGUE
			==============

When on the timeout screen viewing player fatigue the CTRL-F key 
will sort players by fatigue level rather than roster position. 
CTRL-N will sort by name. CTRL-P will sort by position.


			TEAM EDITOR
			===========

When editing a player ALT-U will raise each attribute by 1.  ALT-D
will decrease each attribute by 1.  ALT-# (# meaning any number) 
will set all attributes to # value.

	
			PLAYER NAME NOTES
			=================

The Coaches Club, NFL, and NFLPA licenses give us the rights to use
most coach and player names.  There are a couple of names that we
could not get permission to use.  We had to scramble those few 
names. You are encouraged to edit the teams so all players have 
correct names.


			TEAM COLORS
			===========
For those interested we have included a utility called ADDCOLOR.  
This is a seperate file and is used outside the game.  Addcolor 
will take an LBM type paint file and extract the colors from it, 
placing them into a team file. This will change the team colors 
used during the game.  A sample LBM is also included (Redskin 
colors) to show you how the palette must be ordered. 

The palettes are not simple so it will take considerable work to 
get them looking good.  But, if you really want your favorite 
non-NFL team to play then you can give it a try.

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	     Brought to you by MicroProse On-Line Services!

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