Player Ready Reference Sheet


RECON	
lists sensor contacts.

THINGS  ship_id	
lists 10 objects regardless of sensor.

FROM  index#   ship_id
lists 10 objects relative to a ship.

LOG  "entry"
makes an entry (text) into the ships log.

WHO
lists terminal, number, name and security access.

REPORT SHIP
Useful current ship status report.

REPORT ENERGY
lists energy used at various speeds

DIRECT  location1 [location2]
Angle and distance from location or ship.

ZONE  location
reports the owner of a location in space.

TELL  system_id
reports on a star system.

ETA  location1  speed  location2
reports time to travel to location2.

SYSTEMS  star_name
lists up to 10 star systems.

REPORT CREW
lists status of crew.

REPORT PEOPLE
lists status of all people on board.

REPORT FUNCTIONS
lists all functions and damage status.

REPORT ENGINES
reports on engines.

REPORT TRANSPORTERS
reports on transporters.

REPORT SECURITY
reports on security.

REPORT CROSSSECTION
lists sensor echo of your craft.

REPORT CLOAKING
lists status of available cloaking devices.

FUNCTION  function_id
lists crew and damage status of a function.

READ  message#
displays a message.

GET  message#
displays a multi-line message  Message# from 0 - 199.

REPORT COMPUTER
lists the multi-line messages.

ME	 name
Defines terminal operators name (used in log and macro save/retrieve)

MACRO macro#  text
defines a macro for that terminal.

MACLIST
lists macros defined for that terminal.

MACS  number
saves defined macros under your name up to ten times.

MACR  number
retrieves any macros previously saved by you in that number slot.

PORT
lists status of all ports.

HELP  command
lists correct syntax of commands.

INTERCEPT  ship_id [speed]
gives course and speed to intercept visible ships.

VERS
lists version of game running.


HELM 

COLOR  number
0 for VGA/EGA or 1 for LCD.

COURSE  angle
sets the ships course in tenths of a degree.

SPEED  speed
sets the ships speed.

VIEW  location
sets the centre of the viewscreen.

SCALE  number
scales the viewpoint star background.

MAGNIFY  number
sets magnification of ships.

STARS  star_size
set the size of stars between 1-100.

MODE  {TACTICAL | STRATEGIC}
sets the main view screen mode.

TRACK  ship_id
sets the target ship on the console.

DAMAGE CONTROL

ASSIGN  function1 number function2
moves crew from function1 to function2.

REPORT DC
lists a useful report for damage control officers. 

BEAM WEAPONS

BLOCK   target   weapon_list
locks listed weapons to a sensor contact.

BUNLOCK   weapon_list
Unlocks listed weapons. 

BFIRE   weapon_list
fires listed weapons.

BCHARGE   weapon_list     or
CHARGE   weapon_list
charges listed weapons.

ARC   angle  weapon_list
sets the dispersion angle.

REPORT BEAM
reports on the beam weapons.

SHIPS COMPUTER
SEARCH key1 [key2] [key3]
lists all entries with keys for subsequent Get. 

FIND key1 [key2] [key3]
Find the first occurance if record with matching keys.

MISSILE WEAPONS

MLOCK  target   weapon_list
locks listed weapons to a sensor contact.

MUNLOCK  weapon_list
Unlocks listed weapons. 

MFIRE  weapon_list
fires the weapon list.

MLOAD  weapon_list
LOAD  weapon_list
loads the listed weapons.

PROXIMITY  range   weapon_list
sets proximity for the listed weapons.

REPORT MISSILE
reports on missile weapons.

RELOAD  starbase
reloads magazines from a starbase.

COMMUNICATIONS

SEND  ship_id "message "
sends message to object.
	HELLO
	QUERY
	ID	
	NEWS
	STATUS
	
ORDER  ship_id  mission_details
sends an order to a ship, mission_details:
	WAIT
	ESCORT	ship_id
	TRADE	location   location
	SHADOW	ship_id
	ATTACK	ship_id
	PATROL	location   location
	SCOUT	location   location
	GOTO		location
	FLEET		ship_id
	RETREAT	location

MODIFY  ship_id angle dist
modifies the ships position relative to its orders.

MODSPEED  ship_id speed (rotate)
modifies the ships speed and rotation relative to its orders (full/safe can also be used in the speed slot).

READ  message#
displays a message.

QUEUE
lists messages with waiting status.

DELETE  message#
removes a message.


SHIPS ENGINEER

REPAIR  ship_id   function_id
use ship in transporter range to repair function.

TRANSPORT CREW  qty_crew
	{TO | FROM}   ship_id   	function_id
TRANSPORT PASSENGERS   	qty_passengers {TO | FROM}   	ship_id   function_id
Allows transport of crew, passengers 

SECURITY

COND GREEN | YELLOW | RED|BLUE}
declares alert status

GIVE  security_id  terminal#
relocates security access to terminal,
	HELM  DC  BEAM  MISS  
	COMMS ENG  SEC  SHIELD 
	SCI  STRAT COMP
SHIELDS CONTROL

SHIELD {ALL | FRONT | BACK | 	LEFT | RIGHT}
	{UP | DOWN | charge_value}
raises, lowers and sets charge rate of shields

REPORT SHIELDS
list the current status of the shields


SCIENCE

SCAN {LIFE | FUNC | BEAM | MISS | GEN}
	ship_id1 [ ship_id2]
general scan of ship1 using own or friendly ship2.

SENSOR {ON|OFF}  sensor#
switches sensor on or off.

REPORT SENSOR
lists the status of the various sensors.

ANALYSE {LIFE | FUNC | BEAM | 
	MISS | GEN}
	ship_id1 [ ship_id2]
detailed scan of ship1 using own or friendly ship2.
STRATEGIST

DETAIL  ship_id
Lists intelligence information about the ship no matter what the distance.

TAG  ship_id
Displays id of ship on main viewer.

UNTAG  ship_id
Removes display of id on ships main viewer.

SCAN {LIFE | FUNC | BEAM | 	MISS | GEN}
	ship_id1 [ ship_id2]
general scan of ship1 using own or friendly ship2.

CLOAK {ON | OFF cloak id | ALL}
turns cloaking devices on and off.

PARAMETER TYPES
This explains the parameter types.
index#	
	position of object in a list
file_id
	code identifying a computer rec
location
	either x.y or an object id
object_id
	ship, starbase or star system id
ship_id
speed
	dist/turn (Warp 1 = Speed 10)

