P A R A W O R M E R II v1.66-alpha
**********************************
-With Morbidity

The alpha says, that this is NOT the final version of v1.66...
    However, it works ultimately...

Copyright JVsoft(c) 1996-2053@. All rigths are this time reserved.

WARRANTY?
---------
PARAWORMER@ II is supplied as-is. The author disclaims all warranties,
expressed or implied, including, without limitation, the warranties of 
merchantability and of fitness for any purpose. The author assumes no 
liability for damages, direct or consequential, which may result from the 
use of  PARAWORMER@ II. 
 
All graphics and musics are made by JVsoft(c).
PARAWORMER II uses a Sound-Blaster Library v0.5 for DJGPP C/C++.
Copyright (C) 1995, Joel H. Hunter and Eric Jorgensen.

WARNING!!!
Not recommended for children under the age of three, because
excessive playing of PARAWORMER@ II may cause a braindamage and
nightmares. We're not responsible for that, or anything LIKE that.

PARAWORMER@ II is absolutely FREEWARE, so you're allowed to spread
it like the devil him/herself. Yet, you are still welcome
to send us money. ;-)
 

HARDWARE REQUIREMENTS
---------------------

This is a 32-bit protected mode program, so
it does not care if you have enough free conventional memory.

MINIMUM specification:
 - 486 DX 33Mhz (mathcoprocessor needed) 
 - 8Mb of RAM
 - MS-DOS 5.xx or higher (Also works under WIN95 and WIN 3.xx)
 - VGA monitor/card 
 - 100% Logitech(c) combatible mouse with buttons.
 - 100% Sound Blaster combatible soundcard if you like sounds and musics.
 
RECOMMENDED specification:
 - Pentium 90Mhz (or faster...) 
 - 16Mb of RAM
 - MS-DOS 5.xx or higher (Can be run also under WIN95 and WIN 3.xx)
 - VGA monitor/card
 - 100% Logitech(c) combatible mouse with buttons. (2 is enough)
 - 100% Sound Blaster combatible soundcard if you want to hear something...
 
WIN95
-----
When running under WIN95 it is recommended to boot your computer into the
MS-DOS mode.
(Because it WILL work faster under MS-DOS)
This game will work also under WIN95.

PARAWORMER@ II v1.66-alpha FEATURES: 
-----------------------
 + 1-2 human players
 + 0-7 computer players, (8 player max.)
 + 1-10 periods 
 + 5 different guns 
 + Radars!!
 + scrolling area with no walls, 640x400 of total space.
 + Beautiful vector based PlasmaQuake(tm) worms, 6 different colours.
 + Extensive network of options/gfx-options.
 + Boisterous soundworld, musics, animations and graphics 
 + New real transparency-effects!!
 + Great fun to the whole family.
 
PLAYING PARAWORMER@ II 
----------------------
Before you start the game by typing PW2_166a you must run the SETUP.EXE first.
You are asked to input some details considering your sound-system.
NOTE: The higher sound quality, the more momentum it calls for your equipment.
	  Yet, the best quality is recommended.

Save setup and type PW2_166A.

Choose OPTIONS in MENU to change game details (by mouse, right and left  
buttons).  
 
GAME: Generally, shoot everything that moves, but if it won't blow up, then
collect it. Before YOU can shoot you must collect ammunition and guns
(you always carry UZI with you).
If all of the wormballs are broken, the worm will die. Hah.
The worm who'll have the greatest score at the end, wins the match.
Scores are always shown above the worms and ammunition is shown
in the bar below. Scores and weapons will follow you to next period (if more
than one periods are selected).
You'll see the standings after every round. 

GETTING SCORE:
-Killing a normal worm: $10000
-Killing a leader worm: $20000
-Shooting a wormball: $50-150
-Collecting a gun: $3500
-Banana...Money...Apple: $1500...$2500 

RADAR: (the green transparent box)
There're a radar in this version, so you can see the whole area
all the time.
    Yellow point: You.
    Red point: A dead worm.
    White point: A worm (alive).

A TIP: The computer worms are 'not' so stoopid as you may think, so,
if there's a lot of worms in a small area, avoid going there;
you will be cutted for sure, or, almost.

Computers are able to aim and shoot, as well as collect items, get drunk and
change their weapons.
NOTE: Their LASER-handling is the best, BAZOOKA and MINIGUN -skills are
'not-so-good' (=average)...

SOME of the GFX-OPTIONS
-----------------------
Here are some explanation and hints considering GFX-OPTIONS in
the OPTIONS menu..

 	SHADOWS ON: all items on the playground are followed by black shadows
            OFF: all items are without shadows

 	BACKGROUND PICTURE ON: the looks of the plaground is gorgeus
                       OFF: playground is plain coloured

    BLOODSPLASHES ON: whenever a ball gets broken, a splash-animation will
    be done.
                  OFF: no blood nor intestines (not cool!)

    EXPLOSIONS ON: minigun, laser and bazooka causes an explosion when a
    bullet hits a worm.
               OFF: no explosions

    DRUNKNESS ON: if a human player gets a bottle, a plasma-effect will
    be added.
              OFF: no plasma effect, only high-speed.

    FRAMES/s: sets the updating frequency of the screen. (18-22) should be enough.
              If high, the game will be slower and more pretty.
              If low, the game will be faster but updating may be too slow...

    Set the FRAMES/s as low as possible, so that the game still runs well.
If your hardware is too slow, then first diminish the number of computers.
If the game is still too lazy, then for instance, turning SHADOWS off will
speed up the game a lot. Of course, the game without a BACKGROUND pic is
faster, but disgusting as well.

GUN DETAILS:
------------
	UZI: The one you always carry, don't loose it.
        Power: MEDIUM          
        Fire speed: FAST
    	Ammo: 20/100
        + The best gun in dogfights (it's on the short side). Always with you.
        - Not so efficient nor rapid.
    MINIGUN: Always cool...
        Power: MEDIUM       
        Fire speed: INSANE  
        Ammo: 25/100
        + Killer fast. Quite powerful.
        - A little on the long side.
    LASER: Maybe THE best gun in PARAWORLD.
        Power: HIGH      
        Fire speed: HIGH
        Ammo:20/60
        + Rapid, Powerful and very dangerous.
        - 60 bullets as the limit. 
    SHOTGUN: Funny.
        Power: ENOUGH      
        Fire speed: LOW
    	Ammo:15/60
        + Fires 5 bullets at time. Powerful and very dangerous.
        - 60 bullets as the limit. Low ammo add.
	BAZOOKA: Heavy and deadly.
        Power: MEDIUM, BUT it have an effect on all wormballs.
        Fire speed: LOW     
        Ammo:2/4
        + Causes damage to all wormballs => A killer.
        - Low ammo add, only 4 rockets.

THE STORY OF ITEMS:
-------------------
	APPLE: adds your score.
	MONEY: adds your score.
	BANANAS: adds your score and fixes your totally damaged balls.
    CLIPS: adds ammo to the gun you've on.
	BOTTLE: your visual field starts to quake, and you'll get some extra
            speed. Your score increases by five all the time, until you
            reach an other item. REMEMBER about 5 million brain cells are
            destroyed after each intoxication, BUT in the PARAWORLD that
            is different...

CONTROLS
--------
PLAYER 1 (right one, Mathias)
    Arrows; left and right turns,
    <ENTER> shoots, 
    <*>/<'> changes the weapon.  
 
PLAYER 2 (left one, Johnny) 
    <A> and <D>  turns, 
    <TAB> shoots, 
    <«>/<ơ> changes the weapon.
 
GENERAL (during a fight):
    <ESC> to next period, standings will be shown.
    <ALT-X> main menu, standings will be shown.

PRODUCTS: 
---------
Our earlier products were made under the name 'PARADOXTEAM@', but our
management desided to change the name 'PARADOXTEAM@' into
'JVsoft@', they thought it would describe
better our purposes.

Parawormer@ 1996 
 - Great worm shoot up game for one or two players
Barums@ 1997 
 - Coloris clone 
Slaughter(c) -Hypnotherapy@ 1997
 - Fabulous wormgame (nibbles with 256 colors and guns...) 
Super-Lotto@ 1997 
 - Feel the pain of loosing money (MTV3 replica) 
PARAWORMER@ II -With Morbidity@ 1998
 - Play it and you can see what's it all about 

FUTURE:
-------
PARAWORMER@ III -The Last Parawormer
	*Deathmatch
    *Walls, humps'n bumps
    *More weapons (an axe or something, maybe a nuke or a lollipop) 
    *3D animations
    *And so on...

TO CONTACT US:
--------------
You can send some feedback and questions to the addresses below:

E-mail:  
 * jvsoft2000@hotmail.com - official e-mail.
 * jussi.lind@mbnet.fi
 * wille_m@hotmail.com
 
Snail mail: 
    Ville M„kiranta				Jussi Lind
    Rinnetie 22                 Rinnetie 9
    33610 Tampere               33610 Tampere
    Finland                     Finland

Mailordering is also run from addresses above, but it costs a lot!!

Have fun, and blood!!

---------------------------The Authors 1998-----------------------------------

