Future vs. Fantasy Quake Documentation  v 2.1  
Quake Conversion 
Future vs. Fantasy is copyrighted by Freeform Interactive.

Freeform Interactive
http://www.planetquake.com/freeform

[5/22/97]


Freeform Interactive
--------------------
Creator/Programmer:  Richard Cheung   (Hap)      hap@planetquake.com
Graphic Designer:    Kenneth Hwang    (kenn)     kenn@autobahn.org
Skins Designer:      Ecker Joerg      (Fritz)    fritz@activeminds.de
Model Designer:      Maurizio Majelli (MJM)      majelli@inopera.it
Web Designer:        Mike Asfour      (Jacko)    to_jacko@hotmail.com
User Relations:      Raymond Cheung   (Raison)   raison@planetquake.com
Propaganda:          Michael Wagner   (Darwin)   msw@ix.netcom.com
Docs Editor:         Phillip Pittz    (OSM1)     osm1@marinet.or.jp
Sub Editor:          Jarret Johnston  (DrJ)      jjohnston@no1.com.au
Level Design:        Phil Daniels     (Maverick) phildaniels@albatross.co.uk
Clans:               Adam Fournier    (Dredfull) dredfull@deathsdoor.com
      

Docs Written by:
          666.Sun! (sun@imaginet.fr), kenn, Raison, Hap, DrJ, & OSM1

Future vs. Fantasy is copyrighted by Freeform Interactive.


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[Readme Text]
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	Future vs. Fantasy Quake (hereby referred to as "FvF" or "the
        software") is provided AS IS.  Neither FreeForm Interactive (FI),
        Hap (hap@ucsd.edu), kenn (kenn@autobahn.org), Raison
        (raison@concentric.net), nor any individuals either associated or not
        associated with FI, including, but not limited to any individual
        mentioned by the above or this documentation file, is responsible for
        any damage, or financial, physical, emotional, spiritual, economic,
        temporal, or spatial loss that may result from running or even simply
        possessing the software. FreeForm Interactive also claims the right
        to modify this document without prior notification, but will most
        likely refrain from including clauses that bequeath unto FI any
        property or family members of individuals using the software and
        thus abiding by this disclaimer/ad hoc license agreement.


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[Major Features]

         80 Different Weapons
         74 Original Models
         15 Custom Skins with Head Gibs
         13 Class-Specific Power-ups
         13 New Sounds
         12 Unique Character Classes
         No Impulses to Bind
         No Aliases to Learn
         Direct Support for Single-player Mode
         Remote Adminstation (100% Flexible) 
         Customizable Toggle without QuakeC Programming 
         Quest Mode: Cooperative/RPG Internet Game
         Purge Mode: Goal-Oriented, 2 Team Deathmatch



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[Quick Start]

1. Download FvF into a temporary directory.

2. Decompress FvF into a SUBDIRECTORY under QUAKE.
		
	For example:
	If your Quake stored in C:\QUAKE, then decompress FvF into
        C:\QUAKE\FVF.

	If Quake is in C:\GAMES\QUAKE, then decompress into
        C:\GAMES\QUAKE\FVF.

3. Run Quake with the command QUAKE.EXE -GAME FVF.

4. Run Quake as you normally would.  To change character classes,
   push 9 or 0.  If this does not works use: IMPULSE 30 and IMPULSE 31 to
   change classes.

