FEAR v1.3 (aka Memory Eater)
Put together by: Jon (its132@aol.com)

    *To whom it may concern, please file this under quake c compilations*

  *Also, I'm looking for people to help out with making models and coding,*
                   *so if you're interested, please write*

READ THIS ENTIRE FILE BEFORE YOU START WRITING ME!

*-------*
|Updates|
*-------*
IN NO PARTICULAR AND CERTIANLY UNORGANIZED ORDER

 - Four new skins. Wow.
 - Added a crawl function that replaces the dive thing and is so fucking
   cool I almost wet myself when I was done.
 - Drop backpack function that was SUPPOSED to be in the last version. Shut
   up, no one's perfect.
 - My very first weapon creation, the anarcho punk classic...the MOLOTOV
   COCKTAIL!!
 - Added my SECOND weapon creation the hovering nail bomb.
 - Removed all of the "Nuke" weapons 'cause they were kinda lame anyway.
 - Added a remote camera that I kinda made.
 - Changed color of decoy grenade to distinguish from other grenades.
 - Grunts now have a choice of 5 random skins. Dope.
 - Fixed bug that would give you full rockets if you had none and used the
   flare or proximity mine.
 - Added the XSOLDIER patch which gives the grunts different weapons and makes
   single player or deathmatch w/ monsters MUCH more interesting.
 - Added flashlight.
 - New animations. Ogre now has to restart his chainsaw if he tries to smash
   you with it. Grunts with nailguns stop and reload in between rounds. Looks
   cool.
 - Added a crossbow.
 - Added trip wires.
 - Jetpack now randomly replaces the yellow armor at a 1:4 ratio instead of
   replacing biosuits at a 1:1.
 - New throwing axe. More realistic and does not make the game crash.
 - Added realistic "kickback" to the grenade launchers and rocket launchers.
 - Added realistic falling damage.
 - Reduced the time that the light bomb would leave you blind for.
 - Added a time bomb.
 - Added footstep sounds.
 - New laser sight that changes color when weapon is aimed at an enemy
 - Added a bow and arrow.
 - Added exploding arrows.
 - New model for the rocket launcher stolen from the stinger missile in some
   other patch. This is so fucking cool. 
 - Removed the compass because it was dumb idea in the first place.
 - Changed how much ammo some of the weapons use (see the "Features" section
   for the updates) for more fair gameplay.
 - Player now has to set their own key bindings.

*-----*
|Intro|
*-----*
Not this time.

*--------*
|Features|
*--------*
Things in FEAR v1.3 and what they do. The name of creator is listed after the
feature's name. If I created it there is nothing after it. For some of the
features I lost, forgot, or never knew the creator's name so I just wrote
something to the affect of "I didn't do it". If you did create it just e-mail
me and I'll give you credit.

* = New addition to v1.3
# = Changes made since v1.0

==>#THROWING AXE (Steve Bond wedge@nuc.net) - Well ya see, it's kinda like
    this. It's an axe, and well, you throw it...but this one works.

==> THROWING FLAMING AXE (Howard Roy howard@mortimer.com) - Well ya see, it's
    kinda like this. It's an axe, and well, you throw it, but this time it's
    on FIRE!! You only get one and you must retrieve it use it again, although
    if you don't retrieve it after ten seconds it'll come back to you. Yea, a
    smart axe, I'm supposed to believe that? It'll set whatever it hits on
    fire and then fall to the ground. If something walks over it while it is
    on the ground it'll catch on fire.

==> MORNING STAR (Mike amichael@asu.alasu.edu) - Whatta dumb name, but what
    a great weapon. Tap the fire button and it'll release a morning star at
    an opponent. Push and hold the fire button and it'll pull you to whatever
    it hooked itself onto. Great for getting to out of reach places. It's
    pretty rad when you hook it onto and opponent and pull yrself towards it
    because you can see the pain on their face as the star digs into their
    chest (hard to believe I'm a vegetarian, ain't it?).

==> SNIPER RIFLE (Stalin ???) - This weapon is great for multiple player
    deathmatch games. It uses ten nails per shot but it is definatly worth it.
    I also removed the sound from it because what good sniper uses a rifle
    without a silencer. This way you can sit up in yr sniper's perch and pick
    off enemies without giving away yr position to others by the sound of yr
    weapon.

==> MAGNUM (Don't blame me)- Excessive, but if that's yr thing, whatever.
    Uses 25 shells and blows the fuck out of yr enemies.

==>*CROSSBOW (I made the code but the model was made by ?) - This thing is
    pretty cool. It's got pretty good strength. It'll kill a grunt with one
    shot. The thing I like best was how I made it so that the arrow stick in
    the walls and stay there. Uses 2 shells.

==>*BOW AND ARROW (Once again I made the code but the models were made by ?)
    See above but with better strength. It's also harder to aim and uses 4
    shells.

==>*EXPLODING ARROWS (See above) - Uses the bow and arrow but it now shoots
    gee...exploding arrows? They have a little less power than a missile but
    are cheaper and Rambo uses them so why shouldn't you. 10 shells, biatch.

==> BLAZE GUN (Jonathan Wright nelno@interpath.com) - Shoots balls of fire
    out while pushing you back. Definatly a cool effect. Hard to say how much
    each shot uses, because you never really just shoot one shot. Uses rockets
    for ammo.

==> RAPID FIREBALL LAUNCHER (Howard Roy howard@mortimer.com)- Shoots fireballs
    rapidly?? Sounds good. Uses two rockets for every shot.

==> LASER (Howard Roy howard@mortimer.com) - This weapon is dope. Shoots out
    laser beams in a speedy manner killing well, ummm, everything. Uses two
    cells.

==> RADIO TAG BOMBS (Klaus Breuer sz0759@rzmail.uni-erlangen.de) - The house
    favorite. You can use this weapon in a variety of different ways. Fire a
    bomb and it'll attach itself to whatever it is shot at. Then you have the
    choice to detonate or disarm the bomb. In a Deathmatch match game, tag
    like ten of 'em onto yr opponent and then tell him to give you his
    backpack or you'll blow him up. After he drops his pack and you pick it
    up, blow him up anyway. Oh yea, I colored the stripes on the tag bombs
    yellow so you could tell 'em apart from the grenades.

==> FLAME THROWER (Steve Bond wedge@nuc.net) - This uses rockets and will set
    yr enemies on fire. They can put themselves out by jumping in the water.
    So when they do, throw a stinger in after 'em. Ooops.

==> BLAZE THROWER (Howard Roy howard@mortimer.com)- This is the weapon for
    that pyromaniac that all of us were when we were eight. This just sets
    everything on fire. Enemies, the walls, the floor...you. Be careful, if
    you play with fire, you're gonna get burned.

==> FREEZE THROWER (Howard Roy howard@mortimer.com)- I still haven't found a
    practical use for this except for humilating yr deathmatch opponent, by
    rendering him paralyzed for 15 seconds. Hold down the fire button to
    charge it and then release to fire (or is it freeze?). The longer you
    charge the longer the paralasis (Did I spell that right? Do you care?).
    Uses rockets and the longer it's charged the more rockets it uses. Uses a
    max. of 20.

==> HOMING MISSILE (Iikka Paavolainen ipaavola@cc.hut.fi) - The original patch
    called these "genius" missiles and that's exactly what they are. The best
    homing missile patch around. It'll find something to home in on even if
    the board is all cleared. It goes crazy trying to find something to kill.
    I love it. If by some freak chance it can't find anything after twenty
    seconds it'll self destruct with no damage. Also, if it homes in on
    something and then can't destroy it because it moved behind an obstacle
    it'll send you a message saying "Missile in trouble". Not like it matters
    like you're gonna go rescue it or something. If I could marry a weapon
    this would be it. Uses 2 rockets per shot.

==> GUIDED MISSILE (Ken Alverson kena@tso.cin.ix.net) - These are fun. When
    shot it changes to the view of the actual missile and you get to fly it
    like a plane. I mean, you can use the homing missiles to get around
    corners but you can play games with this. I've sat around just shooting
    these things and seeing how far I can fly them without letting them
    explode. Uses 3 rocket but the strength is not as great.

==> LIGHTNING BALL GUN (Jonathan Wright nelno@interpath.com) - This was
    originally called a BFG 9000 (of Doom fame) but I felt that this was
    inappropriate because the REAL BFG 9000 looked like a toaster oven and
    turned the entire screen green when shot at close range. This looks like
    the lightning gun and shoots a blue ball, certainly not a B(ig)F(uckin')
    G(un). Anyway, when you hit players with this they look like a big giant
    put his hands around them and squeezed until they popped. Uses 40 cells.
    Fucks a whole lotta shit up.

==> TRACTOR BEAM (Jonathan Avraham procedure@hotmail.com) - Say you're on a
    ledge overlooking a sea of lava staring face to face with an opponent. Hit
    and hold fire to get him in the tractor beam, lift him into the air, drag
    him over the ledge, make him cry for his life...and then drop him.
    It gussles ammo though. Once you hit the fire button the counter on the
    number of cells goes down faster than the number of Grateful Dead fans.
    Doh.

==> STINGER (Pangloss weblok@mmv.se) - Did any of you see the episode of Mr.
    Belvedere, when George dropped the radio into the bathtub and almost died?
    Well, that's what this weapon reminds me of, except there's no fat, yet
    arogant housemaid and whoever's in the water is guaranteed to fry. Whether
    the person in it has 2% or 666% health, if they are in that water, they're
    gonna die. Each stinger uses 25 cells and send electic currents throughout
    the liquid. On this one I colored the stripes blue so they can be
    distinguished from the grenades or tag bombs.

==> TRACER (Jonathan Avraham procedure@hotmail.com) - Shoots out a spiked ball
    that sticks to your opponent and lets you know when he/she is coming. The
    beeps get louder as it gets closer, but the problem is that it has a
    problem recognizing different levels. You could be in the same place as
    the tracer but three levels up or two levels down and you'll think it's
    right next to you. Still cool, though. Uses 1 rocket and 1 cell.

==> MOTION DETECTOR (Ktgow ktgow@cory.eecs.berkeley.edu) - I love this thing.
    Ok, place one of these on the ground, then run because within 10 seconds
    this thing is gonna be armed. Once it's armed it will shoot nails at
    anything that moves, including it's owner. It'll follow your motion and
    just keep pumping nails into you. Once out of ammo it can be reloaded,
    but it usually gets the job done the first time. You need 96% health,
    50 nails, and 1 rocket to use it though.
    
==>#DECOYS (Sam Shockey shockesj@concentric.net) - Great for deathmatch.
    This is the most advanced decoy patch that is out there. First fire the
    decoy, it looks like a grenade. Then hit the decoy activator to well,
    activate the decoy. It creates a clone of the player that runs in place
    and when sights an enemy pretends to shoot at it, doing no damage.
    If the enemy does enough damage to or touches the decoy it detonates
    this time doing damage. The decoys can also be remotly detonated by the
    owner, who can also turn them off if close enough. Makes opponents feel
    real stupid when they are shooting at a fake. As long as you have 1 rocket
    and 1 cell you can make as many decoys as you want. Yea.
    P.S. The decoy grenades now have a GREEN stripe so you know what grenade
    is what. You're welcome.

==> PORTABLE TELEPORTER (W. Harris willh@demonic.demon.co.uk) - I like to use
    this to check up on decoys or traps placed. Once you tell it to memorize
    a location you can teleport back to it at any moment. Memorizing a
    location is free but teleporting there will cost you ten cells.

==> FLARES (Steve Bond wedge@nuc.net) - For those afraid of the dark or for
    those who are pissed off by the dark like yours truly. Once shot, it
    sticks in the wall and lights up the immediate area. It only does 1%
    damage to enemies so it's not worth using as a weapon. Doesn't use any
    ammo, because rockets are a little more powerful than a flare, and that
    just wouldn't be realistic (but then again, is a "scrag" or a "shambler"
    that realistic either?).

==> BACKPACK BOMB (???) - Ok, you know before, when I said that you should put
    alot of tag bombs on yr opponent and then demand their pack in exchange
    for disarming the bombs and then you blow 'em up anyway? Great, well, yr
    opponent read that also, so be prepared. Remember, he's gonna blow you up
    anyway, so blow him up too. Throw a backpack bomb and you both die but
    so what, it's a game, play again. Uses 10 rockets.

==>#LIGHT BOMB (Pangloss weblook@mmv.se) - Most players don't like it when
    they can't see, but do you really care about their needs? Drop this and
    in 5 seconds it explodes leaving everything in its radius, rendered blind.
    Now only lasts for 5 seconds because for fairness. Make sure you run
    after you throw it 'cause it'll blind you too.

==>*DROP BACKPACK (I don't know) - In this section, in the last version, I
    was rambling on and on about how you could use the tag bombs to make a
    player drop his backpack. Then after I released it I realized that I
    forgot to add the drop backpack function. Oh well, you got the damn thing
    for free so why are you complaining? Anyway, this drops your pack with
    all of yr ammo, read the description of the radio tag bombs to find out
    why this useful, I hate typing.

==> PROXIMITY MINES (Ntropy ntropy@voicenet.com) - Attach these to anything...
    floors, walls, ceilings, exploding boxes...anything. After a few seconds
    the mine is armed and when anything comes in the...what?...do you know?..
    yes, that's right, the 'proximity' of the mine, Boom! You can also disarm
    them incase you put 'em on the bathroom door and decided that now you
    really have to go. Uses 4 rockets.

==>*TRIP WIRES (W. Harris willh@demonic.demon.co.uk) - Attach one to a wall
    and in two seconds it is activated sending a beam across to the parallel
    wall. If anyone crosses the beam the originating end blows up with the
    impact of a few rockets. Uses 5 rockets and 5 cells and finally makes
    Quake better then Duke Nukem. Make sure you're pressed right up against a
    wall when you place a trip wire or it won't work. 

==>*HOVERING NAILBOMB - Shoots out a VERY slow moving spiked ball that HOVERS
    over the ground for about three seconds and then it explodes, shooting
    nails in every direction. It pays to use the dive function after releasing
    one of these so ya don't get a nail in yr eye. Uses 20 nails, biaatch.

==>*MOLOTOV COCKTAIL - Hehehehe. KABOOM!! "Help I'm burning, HELP!!". Best 10
    rockets you ever spent.

==>*REMOTE CAMERA - Ohhhhh, this was such a rip off. I just took the guided
    missile patch and changed insignificant things to come up with this.
    Anyway, this fires a small remote controled camera. You control it just
    like you would a guided missile but it is much easier to fly because it
    moves alot slower. Use this to spy on your opponent, it's very small so
    he probably won't notice it, but be warned that this thing is a piece of
    shit and will fall apart if it touches a player or wall. 

==> FEIGN DEATH (Issaac Lauer gwydion@psu.edu) - Fake death, fake death,
    fake death, ok? I like this for a number of reasons. The first is the
    shock opponents get when they think yr dead and then you stand up and
    set them on fire. Second, because if you have no weapons except for the
    axe, and yr opponent is coming and you really don't feel like dying you
    can feign and pray for the best. It also throws a fake backpack to make
    it look more realistic.

==>*CRAWL (This is all original code but I ripped the idea off from Michael
    Gummelt's ducking feature) - Ok, everyone's gotta do me a favor when they
    get this. Turn on the chase cam, run towards a pool of water, jump in the
    air and then hit the crawl button. Now, tell me that is not the fucking
    coolest motherfucking thing you have ever motherfucking saw. Anyway, hit
    the crawl button and you're view is placed to the ground and your
    animations look as if you're crawling. You'll be much harder to hit
    (grunts and enforcers can't even hit you) but you move noticably slower.
    I made it so you can't do anything except fire the weapon you selected
    while standing (and moving around of course). If I hadn't done this, there
    would be no reason for you to stand and everone would crawl around the
    entire game, so thank me. You won't be able to fit into small places
    because of the binding box (if I set it so you could fit, you would be
    technically non-existant and no one could kill you). You can crawl under
    a trip wire though. Also, you can't use any of the axe weapons (except the
    morning star [which makes you stand up upon use]) or the bow and arrow
    because it looked really weird to see someone planted face down on the
    ground shooting a bow or heaving a axe. I don't know. I don't care.

==>#JETPACK (Harlequin dtebben@alumni.caltech.edu) - Adds variety. Jetpacks
    now replace the yellow armor at a 1:4 ratio instead of the biosuits at a
    ratio of 1:1, because, umm, you NEED the biosuits. After getting a
    jetpack, double jump and hold it to release the throttle then use the
    lookup/lookdown/left/right keys to fly. It's rad in deathmatch when you
    and yr opponent both have jetpacks and you take the battle to the skies.
    Homing missiles ruin the fun but, you still got a frag, he he. The jetpack
    uses it's own fuel, when you get one it has enough fuel for approx. 15
    seconds of constant burn (You'll get a message when fuel is low). If you
    kill someone who had a jetpack pick up their pack and you get their fuel.

==>#CUJO (Jonathan Wright nelno@interpath.com) - Your very own personal attack
    dog. Command Cujo to stay, follow, attack, or heal. The embarrasing thing
    is that he can kill grunts faster than you can. Let him roam and you'll
    probably find a trail of dead bodies in front of you. You can also switch
    to his point of view or teleport him to your location. I updated it so
    you have to give up 90 health and 20 rockets to use Cujo because he was
    too common otherwise.

==>*FLASHLIGHT (??? Not me though)- I'm not typing an explanation.

==>#LASER SIGHT (Scott Ramsey sramsay@smart.net) - For the sniper in you.
    Places a red dot wherever your weapon is aimed. But, now if your weapon is
    aimed at an enemy, secret door, or trigger the dot turns blue. Also, you
    don't get the spotlight with this laser sight. Use the new flashlight
    function for that. Fun, fun, fun.

==> CHASE CAM (Rob Albin albinatr@apci.net) - I don't know what the author
    created this for, I mean I just use it to check out my skins during single
    player games. I'm not saying it's not cool though. It's kinda fun to try
    to play the game outside of the first person perspective, it's kinda like
    a twisted Super Mario Bros. You can select the distance the camera is
    behind you, also.

==> SELF DESTRUCT (I didn't do it)- Once someone makes a rock star skin this
    function will be perfect (huh?). When you don't feel like living anymore
    and want to take everyone with you (and yr health is under 20) hit this
    and everyone in the room dies. Gives you a -5 frag though.

==>*FALLING DAMAGE (I'll tell you later) - It was kinda ridiculous how
    originally you could be three floors up and jump off and lose only a
    point or two of health. Now it calculates the height you jumped from and
    realistically determines how much health you should loose from a drop like
    that. For those of you who don't like this idea, try this, DON'T JUMP. If
    you have no choice, use the morning star and grapple down. This feature
    makes the tractor beam alot of fun.

==>*KICKBACK - Nothing much, just adds realistic "kickback" to the grenade and
    rocket launchers. Oh, boy!

==> EJECTING SHELLS (Steve Bond wedge@nuc.net) - Cool patch that fixes the
    first thing I noticed when I played Quake, that the shotgun didn't expell
    shells like in Doom. This patch added excellent sounds and graphics to
    give you the warm sensation of seeing the yellow and orange cyclinder
    shoot out of the stock of the gun. An update from the KQP gives you
    casings from the nailguns too. You go.

==>*XSOLDIER (Bill Turner shyft@fwb,gulf.net) - Gives grunts random weapons.
    Some grunts now shoot super shotguns. Grunts using the regular shotgun
    have a single grenade. Some grunts use a nailgun. Some grunts use the
    flamethrower and grunt backpacks now give more realistic ammo. This patch
    makes single player or DM with monsters MUCH harder, but I updated your
    weapons why shouldn't I update theirs. It's all about equality. Also,
    whoever decided to call them "grunts" is a sad fucker indeed.

==>*NEW ANIMATIONS - Well, they're not exactly new. Ya see, iD had a few
    animations that they created but never implemented into the game, so I
    did. Now ogres restart their chainsaws after they smash you with it and
    grunts with nailguns stop and reload their guns in between rounds. Aside
    from the asthetic value, this has another purpose. The nailguns were just
    too unfair. If you didn't shoot them before they saw you, you were as good
    as dead. Now they have to stop and reload. La, la, la.

==> GIBBABLE CORPSES (?) - Now you can fuck people up after they're already
    dead. Tag bombs on the corpse or wack 'em with the axe and just watch the 
    meat go flying. I also fixed it so in deathmatch if you're killed and
    then gibbed and your opponent then picks up yr head, it's like he's
    carrying it around and you can still see. Nothing productive, just
    amusing. Respawn to get yr head back.

==>*FOOTSTEP SOUNDS (Brett Wagner ??)- Yup, they're footsteps alright.

==> LIVING WALL ZOMBIES (I don't know) - Zombies that once were just flopping
    around on the wall can now jump off the wall and can be gibbed. I hate
    that noise when they rip off their skin and throw it at you...Ewww....

==> GIBBABLE BACKPACKS (I don't care) - Backpacks explode when shot at. If
    there were grenades in the backpack...Boom!

==> RICOCHET NAILS (Do you care?) - Nails randomly ricochet off walls. Wow.

==> MULTIPLAYER VARIATIONS (Walter Lord lord@brodart.com) - Teamplay -1 is a
    game of tag and Deathmatch 3 is a game of deathmatch with monsters. Key
    binded to makes it easy to run this patch on a server with up to four
    teams of four. Then again, since I don't have a network I don't even know
    if this works. Could be fucked for all I know, but I don't think so
    'cause the other non-multiplay functions work.

==>*GRUNT MULTISKINS (Bill Turner http://www.fwb.gulf.net/~shyft/) - I was
    really getting sick of play testing this fucking mod over and over and
    over and seeing those same grunts over and over and over again. So now
    they have different skins. Five in all. All just as ugly as the original.

==> MULTISKINS (I didn't make any of 'em)- Choose from these fine selections...

         -->PLAYERS
            Female player - When I first saw the name for this I thought it
                           was cool that someone made a female skin. Then I
                           saw it and it was this half naked amazon woman.
                           Fuck that. I came here to play a game not to jerk
                           off. I guess that's what happens when middle aged
                           men whose wives don't want to fuck 'em anymore,
                           play video games. I took her head and put it on
                           the regular quake guy's body. If you made this
                           skin, fuck you. And if your pissed that I changed
                           it, fuck you.

         -->OTHER
            Camoflauged player - Good for those spirited deathmatch games
                                  when you're trying to hide from your
                                  opponent.
            Insane player - The Quake guy with blood all over him. Gee.
            Red Devil - I don't know if this is supposed to be anyone in
                        particular but it's dope anyway. Like the Quake guy,
                        but with a black and red color scheme and a skull and
                        cross bones on his chest. I like it!
            Toad - Some weird character, whose skin has the texture of a frog
                   or something like that.
            Skeleton - Guess.
            ??? - Don't know the name, but it's cool just the same.
            Cowboy - Not one of those hat wearing, line dancing, white trash,
                     new wave cowboys, but the real deal from the old west.
                     Like from a Clint Eastwood movie. Really well drawn. 
            Ninja - Most ninjas fight with marshal arts...This one fights with
                    a grenade launcher. Why?

         -->MOVIES
            Terminator - Umm...the Terminator.
            Judge Dread - Umm...Judge Dread.                     
            The Punisher - Great fun and all but that big skull on yr shirt
                           makes for a great target. 
            Predator - Ooooo...scary. Jesse "The Body" Ventura would've been
                       scarier.
            Jason - Well, it looks like him, especially when he's running with
                    the axe.
            The Crow - I fucking hated this movie...But the skin looks cool.

         -->BATMAN THE ANIMATED SERIES
           *Batman - It's 1996, if you don't know who Batman is...
           *Robin - It's 1996, if you don't know...
           *Joker - The joke's old already. Doh.

         -->STAR WARS
            Han Solo - You know, that guy from Star Wars.
            C3PO - You know, that droid from Star Wars.
            Boba Fett - Your mother's favorite bounty hunter.
           *4 LOM - Yay! ANOTHER GODDAM STAR WARS SKIN!!
            Storm Trooper - You know, those guys from Star Wars.
            Teamplay Stormtrooper - Stormtrooper but with a sholder patch that
                                    matches yr team's color, and he's even
                                    wearing a backpack.
       
*-----------------------------------------*
|Weapon keys, impulses, and other commands|
*-----------------------------------------*
Ok, here's the deal, I RAN OUT OF FUCKING KEYS. I added so many functions to
Fear that I don't have anymore keys to bind them to. I do have a solution to
this but I wanted to get this out ASAP and still haven't fully finished this
solution. Until then, you gotta choose what you think is most important and
bind them to whatever keys you want. You do this by entering the console and
typing: Bind x "Impulse X" where x is the key you want to use and X is the
impulse number of the feature you want to bind to that key, for example: If
you wanted to use to Z button to fire the Stinger you would type at the
console, Bind Z "Impulse 72". Got it? I don't care. Also, those that aren't
binded to a key can still be used by typing: Impulse X at the console where X
is the number of the impulse you want to activate. Anyway, here's a list of
the weapons and the impulse numbers:

WEAPON 1 - Axe/Throwing Axe/Throwing Flaming Axe/Morning Star
WEAPON 2 - Shotgun/Sniper Rifle/Magnum
WEAPON 3 - Super Shotgun/Crossbow/Bow and Arrow/Exploding Arrows
WEAPON 4 - Nailgun/Blaze Gun
WEAPON 5 - Super Nailgun/Rapid Fireball Launcher/Laser
WEAPON 6 - Grenade Launcher/Radio Tag Bombs/Flamethrower/Blaze Thrower/Freeze
           Thrower
WEAPON 7 - Missile/Homing Missile/Guided Missile
WEAPON 8 - Lightning Gun (Tractor Beam)/Lightning Ball Gun

IMPULSES:

13 - Drop Backpack Bomb
15 - Drop Motion Detector
16 - Reload Motion Detector
20 - Turn On/Off Chasecam
22 - Turn On/Off Laser Sight
23 - Increase Chasecam distance
24 - Decrease Chasecam distance
27 - Crawl
33 - Throw Nailbomb
40 - Throw Molotov Cocktail
41 - Fire Remote Camera
45 - Toggle between Lightning and Tractor Beam mode
63 - Fire Flare
71 - Fire Tracer
72 - Launch Stinger
77 - Place Trip Wire
78 - Turn On/Off Flashlight
81 - Fire Decoy Activator
82 - Activate Decoy
83 - Detonte Decoy
84 - Turn Off Decoy
95 - Drop Time Bomb
100 - Turn On/Off Cujo
102 - Toggle Cujo between Stay/Follow modes
103 - Change to Cujo's view
104 - Teleport Cujo to your location
105 - Turn on Cujo's Collar Lamp
106 - Give report on Cujo's status
107 - Toggle Cujo between Attack/Non Attack modes
110 - Throw Light Bomb
120 - Detonate Radio Tag Bomb
121 - Disarm Radio Tag Bomb
123 - Disarm Proximity Mine
131 - Fire Proximity Mine
133 - Throw Backpack
140 - Memorize Location
141 - Teleport to Memorized Location
150 - Feign Death
200 - Scroll to next skin
201 - Scroll to previous skin
202 - Add to a team
230 - Self Destruct

MULTIPLAY COMMANDS (type these at the console):
Teamplay -1
Deathmatch 3

*------------*
|Installation|
*------------*
 First make a directory off of yr QUAKE directory called FEAR. Then take the
FEAR13.ZIP file or whatever file name you have (once this is released the
file name is out of my hands and some greasy shareware dealer at some
computer geek convention may decide that DILDO.ZIP is a much better name)
and copy it into the new FEAR directory. Unzip it using the -d command.

 i.e.
     PKUNZIP FEAR11.ZIP -d

Then return to the QUAKE directory and type:

     QUAKE -GAME FEAR

*----------*
|Known Bugs|
*----------*
-Crabs, lice, scabies and "PACKET OVERLOADS" are frequent in Fear. This is
 no big deal and you should pretty much just ignore it. 
-Sometimes the light bomb leaves the screen white if you quit or respawn while
 you're still blinded. If this happens go to the last line in the CONFIG.CFG
 file and change the gamma to "1".
-When using the crossbow or the bow and arrow, the ammo count in the lower
 right corner of the screen does not update. The ammo count in the shells
 box does though, so go by that until I fix this.
-Once in awhile a grunt's corpse won't be gibbale. This happened after I added
 the XSOLDIER patch, but I'm stumped on why because 99 times out of a 100 the
 corpse will be gibbable but there's that one time that it won't, oh fuck it.

*-----------*
|Legal stuff|
*-----------*
"its132@aol.com", "Known Bugs", "Installation" and "*" are all property of
Major League Baseball and authorized duplication is looked down on with shame
and pity.

Oh yea, one more thing. This is being release as freeware so............
If you paid for this yr a sucker. If you charged money for this yr a dick.


