Frequently asked questions
This is version 0.0.6 of The Lost Rings

Most frequent question:
 Q: Why have TLR such terrible graphics?
 A: Well I draw all graphics myself, sorry. But more important reasons are that:
    1) protected mode is quite graphics unfriendly.
    2) 320x200 mode with tiles is very fast and easy to implement.
    3) I was not able to find any Pascal protected units for higher
       resolution (including mouse and font functions)
    4) In future you'll be able to easily create new episodes with your own 
       graphic tiles.
   After I'll finish all important bits of TLR, I'll have a look on graphics I promise.

Other questions:
 Q: Where can I find what is each key function? Where can I find what some buttons mean? What's the story of this game?
 A: All of these are described in manual. Press F1 to open manual window.  

 Q: What I should do if I want to ask you something?
 A: Just write me mail. I answer all letters since I receive only few.
 E-mail address is ozicha@atlas.cz
 
 Q: What about 32bit version for Windows?
 A: Just after I'll create some stable version (1.0.0, maybe) I'll have a look at it.
    And also at free scenario editor and sounds and better graphics.

 Q: I was playing TLR and my hero became quite hungry. I saw a corpse of wolf I killed earlier but when I came nearer, the corpse disappeared. Is it a bug?
 A: All food in TLR will decay after some time. Although the item disappears from map, it is still visible for the hero who thinks it is still there. It disappears after closer look. New item on map is not drawn until seen by hero even if it is located in area already explored. 
 
 Q: Why there is still only few FAQs?
 A: Because no one is asking me. I would be very glad if anyone could spare some of his precious time and send me some questions, ideas or bug reports. Thank you.
