Time Commando - Complete Guide

Prehistory
Biffing the first two cavemen should provide a gentle warm up to your escapades 
and a handy knife can be found secreted between them in the vegetation. 
However, save your rocks for hurling at the Sabre Tooth, and once youre in hand 
to claw combat, try to crowd him, hemming him against the wall and follow this 
up with multiple hefty kicks just as hes about to strike. Youll find extra life on 
the right of his cave.
Avoid the rock fall and go mano a mano with the club wielder and his woman, 
making sure you capture the club before attempting the first Memory Upload 
Terminal (MUT). Sprint past the falling rocks, then use any spare rocks to soften 
up the ape before finishing him off with the club. Avoid the final rockfall and get 
the red cube to finish the level.
Climb the rock wall then defeat the spear man and take his weapon. Make sure 
you pick up the extra life after defeating the first ape, then judge the angle right 
and youll be able to send his bigger cousin sprawling into the chasm with one 
blow, before leaping the gap, to upload the chips.
Ice the spear man and the Sabre tooth, before defeating the rock thrower and his 
spear wielding mate, then search near the computer chips for an extra life. The 
grizzly is a tough opponent and youll need to time your attacks, darting in to 
deliver repeated spear blows before you can escape this epoch.

Roman Empire
Now its onto some Roman romps and although beating up on slave girls is hardly 
gentlemanly conduct, youll need to duff her and the old boy up, to get an extra 
life battery, the dagger and the short sword. Stave off the legionnaires, then search 
the large statue room thoroughly to get all the chips and health, before facing the 
Nubian Slave.
Once hes out of the way, jog out into the garden and your first MUT. Defeat the 
Centurion and guard, then dive through the gate to avoid some nasty spikes. Duck 
the bottles and when the Gaul appears, push him back through the double doors to 
find a secret room, a bonus life and some extra chips. Dodge the wagon wheels 
and polish the blacksmith off at your leisure, but at the approach to the gate, 
beware of the Centurion lurking next to the chips on your right.
Out into the large courtyard and use the statue to cover your back, while you 
engage the legionnaires in tortoise formation and pick up the hidden extra life. 
The officer on horseback can be dispatched with a few lusty blows, but when you 
hit the lions den, make sure you capture the concealed bonus hidden in the 
barrels. Defeat both gladiators to enter the final arena and leap like a salmon to 
outwit the bull and hear the crowds approving roar! Finally, give the bull a good 
hard cattle prod with your trident and you should be home and dry. 

Mediaeval Japan
The Buddha statue will yield a life cube, and the rock by the bridge a Katana, to 
deal with the Ninjas threat. Saunter up onto the first pagoda and dodge the 
attentions of the fan woman before finding the MUT which is hidden around the 
far side of the veranda. Search the cottage for a bonus life, then in the ultimate 
catch weight contest, wrestle the Sumo to take your next memory upgrade.
Battle through to the Karate School then search under the umbrella for a 
concealed cube before dodging the spiked logs and defeating the Samurai with 
two swords. Break into the throne room and upload the chips to buy yourself 
sufficient time, then close with the red dragon, dodging his first few fireballs. 
Concentrate your attacks on his stomach, where hes extremely vulnerable and a 
few blows later, youll be dining on dragon sushi. Next, search the Buddha to 
obtain dragon fire and turn the vase to open the way down to the Ninja Crypt. 
After youve lightly fried the succession of Ninjas, search both statues then 
scamper back up, to hurtle forward to the next zone.

Mediaeval Europe
Fol de roll and and a hey nonny no for tis mediaeval times and you should cut 
straight across the drawbridge and up into the guardroom, where youll discover a 
bonus stash of chips and a way to open the portcullis. The left hand side of the 
first courtyard contains extra life cubes, but beware of the closest chips and MUT 
which are protected by spear traps. Looking before you leap, is advised as always.
As you enter the cloister, check out the first alcove to receive a powerful 
crossbow and an extra life. Upload at the next MUT and make sure you pick up 
the bonus red cube and great sword located to the right of the door. Inside the 
tomb, the crossbow is the surest way to defeat the armoured knight, and after 
youve bested him, search the alcoves to reveal a secret passage. The Death 
Knight is extremely hard, so dodge rapidly and time your counters after hes just 
made his lunge. Careful scrutiny will reveal an extra life hidden away in his lair.
On the next landing, theres a hidden room to your left and upstairs in the torture 
chamber, seek and youll find some handy bonuses. The statue in the hall of the 
armoured knights has a couple of secrets, and at the end of the corridor youll find 
your next MUT. Barrels at either end of the rat room will yield extra life and a 
crossbow reload, and after youve defeated the beast in the garden, an extra life 
can be discovered amongst the bushes. Blast your way up to the battlements, but 
in the room with the enchantress and Knight, duck into the side room with the 
next MUT immediately and search the barrels to find extra health. Back in the 
hall, avoid the knight entirely and instead attack the enchantress whos controlling 
him. 
In the Wizards lab, manoeuvre so that you keep the table between yourself and 
the beast and once youve defeated it, it will metamorphose  into the wizard. 
Ignore him and search thoroughly to find the wizard fire and an extra life, before 
pushing aside the tapestry. Kill the next enchantress to gain more ammo and then 
its toe-to-toe with the wizard and his cat in a spellcasting duel. Once youve 
blown him away, search the spell book and get the life battery, before facing the 
ultimate showdown with the Demon. Try to ice him from a distance, as hes a 
nightmare in hand to hand combat. A final life battery and the end of level will be 
your reward.

The Conquistadors
Ahoy me hearties, splice the mainbrace and other colourful naval affectations, for 
tis the Spanish Main next and straight away, a life cube hidden under the ships 
wheel. Investigate the ladys cabin and clamber up the mast to find hidden chips 
and bonuses. Then a quick buckle of your swash and youll be on the gun deck 
and finding the hidden area to your right, with the hoard of goodies under the 
guns before ee knows it. Ah har! Back on deck again, and up to the bow of the 
ship and some Errol Flynn style antics to finish, as you cross swords with the 
captain himself. However, a quick shot from your pistol should weaken him 
sufficiently so that you can finish him with your blade.
Outside the Aztec temple, your pistol should prove the warriors doom, but 
explore the room with the jars to find extra blowpipe ammo. When the  bugs 
appear in the next courtyard, retreat up the stairs and pepper them with darts to 
provide your own highly enjoyable form of Rentokil. 
Enter the small courtyard to the right of the winged warriors to find bonus chips 
and life, then jog down to the main aisle and perform a couple of leaps to reach 
the first upload point. After dispatching the priest and his victim, search the left 
door for more bonuses. Dispose of the Aztec Prince and his two bodyguards, then 
ascend the throne to be catapulted heavenward. More winged warriors stand in 
your way, so after youve clipped their wings, climb to the observatory and take 
on the Aztec high chief. Finally, gaze through the telescope to be transported to 
your next destination. 

Wild West
Yeeeee har! Take out the sleeping Mexican to get a pistol, then search the near 
side of the saloon for extra ammunition to deal with the snipers on the roof . 
Inside the Saloon itself, youll find a shotgun toting bloke and an extra life and 
some chips. Once youve taken out the rest of the guys on the outside of town, 
stay close to the boardwalk and as the screen pivots, enter the corral to find the 
first secret MUT and a handy life battery.
Search the wagon wheel for more life and, at the alleyway next to the Drapers, 
pick up a Winchester and a life cube from the barrel. Provoke the bloke in the 
barn and when he tosses the dynamite, pick it up and lob it back to open the way 
forward. Deal harshly with the Indians on the trail and kill the final bandido to 
secure a big haul of dynamite.
Search the shack to your right for extra life, ammo and a red cube, then leap out 
and throw dynamite at the fortified Indians and sweep up their bonuses. Avoid the 
boulders, then blast the Indians in the canyon and hit the next mine shaft for your 
upload. Swivel to take out the Mexican and pick up his guns to indulge in a final 
gunfight at the wrecked stagecoach, before riding off into the sunset.

Modern Wars
Race along the trench and dive into the next dug-out to find the first MUT of the 
level. Sprint forward and evade the Red Baron, then, once you reach the barbed 
wire, search to the very far left to find the box of grenades with which to wreck 
the machine gun nest. Go through the wire and once youve gunned down the 
platoon, duck into the back of the machine gun post to perform the next memory 
upload.
Storm the barn and bayonet the grenadier upstairs to find an extra life battery and 
a box of grenades, then once youve moved into the ruined village, search to find 
an extra life, some bonus chips and health cubes. Batter your way into the bar and 
search for extra chips behind the counter, then head for the cellar, where a well 
deserved glass of vino, signals the end of this world wars endeavours. 
In the urban section, make sure you take out the VC woman first and pick up the 
splendid AK47 assault rifle. The pooch will act as your guide, and take you into 
the gatepost where you should hit the red button to open the barrier. Sprint across 
the bridge taking out the bazooka men, then scarper down into the subway and 
find the MUT located to the right of the stairs, turning quickly to spray the 
approaching grenadiers. Back on the streets, you should resort to sustained 
bazooka fire to take out any troublesome snipers, then dart into the derelict 
building to pick up some bonus chips. When you hit the main square, deal with 
the posse of men and dogs with extreme prejudice and shoulder your bazooka to 
take on the tank. Finally, simply answer the phone to escape from this era.

Future War
Theres a veritable saucerful of secrets in the first room, with two ray guns and 
extra life on offer, but then you should lay down suppressing fire in the corridor 
and sneak around the far end to get a bonus life battery and chips. Ice the two 
robots in the next room and upload at the MUT, then use the captured multi-laser 
to deal with the aerial threat. 
An extra multi-laser can be found to the right of the elevator and as you descend, 
blow away the acrobat to gain a combat yo-yo,  which is a much more useful 
weapon than it sounds. When you reach rock bottom, deploy the multi-laser to 
punch your way through the first robots and mines, then launch a close assault on 
the scorpion and dog droids with the yo-yo, for maximum carnage. Terminate the 
robots guarding the shuttle, then climb aboard for the long ride down.
Bug hunt the first aliens, then hit the control room in the landing bay and search 
for extra chips, life and a handy box of grenades. More aliens and a Scorpion 
droid await in the next airlock, and, once youve fought your way through, open 
the blast doors to find both an MUT and a space suit. Beware of the zombies 
playing dead in the next corridor and search the barrels to find more grenades 
which you should employ on the next blast door. Seek out the hidden control 
room for an extra life, then sprint up the corridor to your next MUT. Once youve 
made it to the walkway, step into the elevator for a hidden extra life battery then 
hit the button to bring up the platform. Pepper the ultra alien with grenades and 
sweep up the remaining bonuses but be sure to don your space suit before hitting 
the final button.

Beyond Time
Into the strange, psychedelic world of the mainframe and you should run and 
jump quickly down the left hand side to escape the collapsing bridge then make a 
dive into the heart of the CPU. Increased agility will help you defeat the 
cybernetic bear, but pick up the stars to defeat the flying beast and youll obtain 
bonus stars and an extra battery. Defeat the cybernetic alien to rescue your gal, 
then take a dip in the shark pool and collect energy stars to destroy the virus once 
and for all and finally restore the balance of time. Phew.


Top tips for the discerning Time Cop
1. The scenes in Time Commando can change very quickly, so beware of  running 
past chips, crystals and weapons and extra ammunition. Once the scenes moved 
on, theyre lost forever, so try to collect any bonuses as soon as you see them.

2. On the harder difficulty levels, the backward dodge and side step are essential 
manoeuvres to master. Practice them early on, when things are easier, and learn to 
avoid your opponents blows. 

3. You can sometimes defeat harder enemies by a single blow, by jumping around 
to line them up next to a chasm or height. One shot or blow might be enough to 
knock them completely over the edge, saving you a considerable amount of 
trouble.

4. As you come into more modern eras, its good practice to make sure you reload 
every weapon once youve won some breathing space. That way you can 
immediately switch to a secondary weapon when your primary ones exhausted, 
saving you reload time in the heat of battle. 

5. With hand to hand weapons, try not to lunge forward all the time. The 
defensive parry is a useful move and allows you to first block your opponents 
blows, then launch a devastating series of counter attacks while theyre off 
balance.
