XCOM 2 Multi Editor v0.21 by Khor Chin Heong (khor@kch.pl.my)

Installation: Copy this editor into your XCOM 2 directory and run it.

*** NOTE: FOR CD VERSION OF XCOM 2 ***
The editor needs to modify some files that are on the CD. You need to do
a full install. On the CD, there is a \HARDDISK directory. Switch to that
directory and type "INSTALL". Follow the prompts for installation. The full
installation requires about 14 megs of hard-drive space.



This is a suite of the following editors:

XCOM 2 Weapon Editor, Ammo Editor
  Edits weapons and ammo in XCOM 2.
  (Damage,magazine capacity,time units,accuracy,etc.)
  This editor modifies geodata\obdata.dat. Set the 'Ammo 1,2,3' all
  to 'None' and 'Damage' and 'Damage Type' to something, for a weapon
  that doesn't need any ammo. 

XCOM 2 Armor Editor
  Edits soldier armor in XCOM 2.
  Note: The changes will only take effect when you start a new
  combat and not during.
  This editor modifies ufoexe\geoscape.exe.

XCOM 2 Alien Containment Editor
  Edits, adds or deletes aliens in containment in XCOM 2.
  This editor modifies game_x\astore.dat.

XCOM 2 Base Facility Editor
  Edits base facilities (construction cost/time,defense) in XCOM 2.
  This editor modifies game_x\facil.dat. Set construction time to 0
  for in-game base layout editing.

XCOM 2 Sub Editor
  Edit XCOM and alien submersibles in XCOM 2.
  (speed,hull strength,cargo capacity,etc) 
  Note: Barracudas and Mantas can't be used for ground combat as
  their graphic is not defined.
  This editor modifies ufoexe\geoscape.exe.

XCOM 2 Sub Weapon Editor
  Edit XCOM sub weapons (damage,range,accuracy,etc) in XCOM 2.
  This editor modifies ufoexe\geoscape.exe.

XCOM 2 Alien Editor
  Edit alien stats (tus,energy,strength,accuracy,etc) in XCOM 2.
  Note: Actual values may vary depending on your difficulty level.
  The changes will only take effect when you start a new combat and
  not during.
  This editor modifies ufoexe\geoscape.exe.
