
                        Solitaire Suite, Version 1.14
==============================================================================

Copyright 1992-1996 By Randy Rasa
                       18215 Troost
                       Olathe, KS 66062-9208

Internet E-Mail:       rrasa@sky.net
World-Wide Web Page:   http://www.sky.net/~rrasa/sw.html
Support BBS:           FoxFire BBS: 913-722-6577


Installation Instructions
-------------------------

 Please read the contents of VENDINFO.DIZ for the following information:

 - The "READ-ME" section contains a brief introduction to Solitaire Suite.

 - The "Packing List" section shows all the files that you should have
   received as part of Solitaire Suite.  If any files are missing, contact
   the author for a complete program.

 - The "Installation" section provides complete instructions for installing
   Solitaire Suite to your hard disk.

 - The "Warranty" and "License" sections provide some boring but necessary
   legal mumbo-jumbo that you really should read.  Executive Summary:

    Solitaire Suite is shareware.  If you enjoy it, please support it
    by registering.


Hardware Requirements
---------------------

 Solitaire Suite requires:

  1. An IBM PC or compatible computer (80x86) with at least 512K of
     free conventional memory.  To see if you have enough memory,
     simply type "MEM" from the DOS command line.

  2. EGA or better graphics capability with at least 256K of video
     RAM.  This includes EGA, VGA, Super VGA (SVGA), and XGA adapters.
     Note that IBM's original VGA video card did not include enough
     memory to run at 640x350x16.

  3. A Microsoft mouse or 100% compatible pointing device.  I have
     tested this program with both Microsoft and Logitech mice, with
     excellent results.  I have received reports of other "off-brand"
     pointing devices causing problems.  If you have a mouse problem,
     try the following:

       - Make sure your mouse driver is being loaded from your
	 AUTOEXEC.BAT file when your system powers up.  This is
	 required even if you run the program under Windows (which uses
	 its own mouse driver for Windows programs).

       - Make sure you have the latest driver for your mouse.  Check
	 with the mouse manufacturer for details.  As of this writing,
	 the latest Microsoft driver is 9.01, and the latest Logitech
	 is 6.23.  Even if you have a third-party mouse, these drivers
	 will often work fine.  They can be acquired from most BBS's,
	 or from the companies themselves.


Registration
------------

 Solitaire Suite is shareware.  If you enjoy it, please support it.
 Registration is only $15 for all seven games, which gets you the
 latest registered versions on the diskette of your choice, plus
 registration codes good for all future updates of the programs included
 in this collection.

 The registration codes allow you to change a program from a shareware
 version to a registered version.  Essentially, what this buys you is
 unlimited FREE updates.  If you acquire a newer version of Solitaire
 Suite from a bulletin board (BBS) or through a shareware disk
 distributor, you can convert the shareware versions of all the games
 to registered versions for your own use.

 To register, print the registration form from the initial shareware
 screen and send it in.  To print the form, first make sure that your
 printer is on-line and ready, then simply click on the "Print
 Registration Form ..." button.

 If you prefer, the registration form can also be printed manually by
 entering the following command from the DOS prompt (with your printer
 connected and ready):

                         COPY SS_FRM.TXT PRN

 Then just fill out the form and send it, along with cash, check,
 money order, or credi card info to:

			      Randy Rasa
			     18215 Troost
			 Olathe, KS 66062-9208


Registration Benefits
---------------------

 When you register Solitaire Suite, you will receive:

   1. A diskette containing the latest version of Solitaire Suite.

   2. Registration codes that allow you to convert the shareware
      version of Solitaire Suite to a registered version.  These codes
      are good for all future updates of Solitaire Suite.

   3. The opportunity to register other programs at substantial discounts.
      You get $5 off each extra game you register.

   4. The registered version does not have the short delay and "please 
      register" message when exiting the program.

   5. And last but not least, the registered version will stop bugging
      you to register at the start of each game.  :)


Running Under Windows 3.x or Windows 95
---------------------------------------

 Solitaire Suite, while not a Microsoft Windows program, can be run
 from Windows.  The SETUP.EXE program will take care of setting up a
 Windows icon for the game.

 Under Windows 3.x, use the included SOLSUITE.PIF file if you encounter
 any problems.  In addition, adding the following two line to the [386enh]
 section of the SYSTEM.INI file may help improve performance:

   TrapTimerPorts=off
   SyncTime=on

 Under Windows 95, these should not be necessary.


Command-Line Options
--------------------

 All of the individual games share common command line options:

  /NC -- "No Cheat" option disables the F10 (abort) key.  Use this if
	 you find yourself unable to resist temptation.

  /LCD -- This option may improve the screen display on monochrome LCD
	  displays.  This option simply changes a few color combinations
	  to improve contrast on LCDs.

  filename.ext -- This option is for alternate data files (see
		  discussion below).

 In addition, SOLSUITE.EXE has the following command line options:

  /Rxxxxxx -- Converts the appropriate game from shareware to
	      registered version.  The codes may be strung together to
	      convert more than one program at a time.

  /SW -- Converts all the games back from registered to shareware
	 versions.


General Instructions
--------------------

 The following section describes features and options common to all
 the games.  Specific game-by-game instructions are explained later.

 The mouse pointer will appear as a white arrow with black edges.  In
 general, the left button is used to select the object being pointed to
 (a card or a button), while the right button is used to exit menus or
 prompts.

 If you have a three-button mouse, the middle button will blank the
 screen.  This can also be accomplished by pressing the left and right
 buttons simultaneously.

 The "Help" button brings up several pages of information about how to
 play the games, which you can view by clicking on the single- or
 double-arrow buttons to scroll the display by one line or page at a
 time.  When you are finished reading the help, click on the "OK"
 button to exit.

 The "Options" button brings up the options menu, which you can use to
 set your preferences for both generic and game-specific options.  The
 generic options are:

  Sound: Select "Off" to disable the beeps, clicks, and various other
     noises the programs make.  Select "On" to enable the sounds.

  Session Statistics: When this option is set to "On", the program
     will keep track of your statistics (games played, games won,
     change in average score) throughout the game and then display
     them when you quit.  (Note: During play, you can also display
     the session statistics by clicking on the score box.)  This
     option does not apply to Concentration.

  Background and Border Colors: Click on the up & down arrows to step
  through the available choices.

  Card Back: Click on the card back graphic to bring up a menu of
     available card backs to choose from.  This option does not apply
     to Midnight Oil.

  Clear Stats: This button will clear your statistics (i.e. games
     played and games won).  The change will be displayed immediately,
     but will only be written to disk if you click the "OK" button.
     If you click the "Cancel" button, your stats will not be cleared.

     (Note: In Concentration, the "Clear Stats" button only clears
     the stats for the current player -- all other player's stats are
     not disturbed.)

 Once you've set things to your liking, you may click on the "OK"
 button to save your preferences to disk, or on the "Cancel" button to
 exit the Options menu without changing anything.

 The "New Game" button will end the current game, update your
 statistics, and start a new game.  Note that the stats will only be
 updated if you have made moves that increased your score.  This allows
 you to evaluate the layout of the cards and, if you don't like what
 you see, to begin a new game without having it count against you.

 Use the "Quit" button to exit the program.  If you have made any moves
 that increased your score, your statistics will be updated and
 displayed briefly before returning you to DOS.  Another way to exit
 the game is to press the "Abort" key (F10).  If you press F10 (and
 select the "Exit This Program" option in the pop-up dialog box or
 press F10 again), the program will quit to DOS without saving the data
 file (and thus not giving you a low score if you have to quit the
 program in the middle of a game).  Of course you realize this is
 cheating, don't you?


SOLSUITE.EXE - The Main Menu
----------------------------

 The SOLSUITE.EXE program is a graphical front-end menu for all the
 games in this collection.  It is possible to play the games without
 the menu (by simply running each game from the command line), but the
 menu makes it a bit easier.

 To play a game, just point at one of the game icons and click the left
 mouse button.  The "About" and "Help" buttons work as you would
 expect.  The "Options" menu allows you to set the background and
 border colors for SOLSUITE.EXE.

 SOLSUITE.EXE is also required for printing a registration form, and
 for entering the registration code(s).


How To Play ...
---------------

 Calculation
 -----------

  Calculation uses a standard 52-card deck (no jokers).  To begin the
  game the deck is shuffled, then any ace, two, three, and four are
  pulled from the deck and form the start of four foundations.  These
  foundations are built up according to the following sequence,
  regardless of suit or color:

		      A,2,3,4,5,6,7,8,9,10,J,Q,K
		      2,4,6,8,10,Q,A,3,5,7,9,J,K
		      3,6,9,Q,2,5,8,J,A,4,7,10,K
		      4,8,Q,3,7,J,2,6,10,A,5,9,K

  Cards are turned up from the deck one at a time, and can be played
  on the foundations or on any of four wastepiles located just below
  the foundations.  The top of the wastepiles are always available
  for play to a foundation, but once a card is played to a wastepile,
  it cannot be moved again, except to a foundation.

  The game is won by building all four foundations up to king.  The
  skill involved in playing Calculation, in addition to just keeping
  track of what card goes next on each foundation, is in avoiding
  covering up a card you'll need soon with a card that cannot be used
  for some time, if at all.  Kings are especially troublesome, since
  they cannot be moved until at least one foundation has been fully
  built up.

  If the "Easy Mode" option is enabled, you can place cards onto
  the three extra card spaces that appear to the right of the four
  main piles.  Each of these extra spaces can hold only one card
  each -- they're meant to be used as a temporary holding area
  only.  Use of this option should improve your chances!

  The general strategy is to build on the wastepiles in descending
  order, but the cards are seldom so kind as to allow this to any
  great degree.

  Calculation Options:

   Assist: When this is set "On" the next card in each sequence
      will be displayed above each foundation to help you keep
      track of what comes next.

   Easy Mode: When this is set 'On' then four extra card spaces
     will be available for play (see discussion above).

  Calculation Buttons:

   Same Hand: By clicking on this button you can abandon the
      current game and redeal the same hand if you want another
      crack at it.

   Undo: This button allows you to undo (ie: take back) up to ten
      moves.  You can take back all the moves at once by clicking with
      the right mouse button.


 Concentration
 -------------

  The object of the game is to remove all the cards, two at a time,
  by pairs.  You may select any two cards.  As you do so, they will
  be turned over (face-up).  If they match (that is, if they are of
  the same rank, regardless of suit), then they will be removed,
  otherwise they will be turned back over.

  Some people select cards at random, others move sequentially from
  one card to the next in row or column fashion.  Either method will
  certainly work.

  Note that this game is the opposite of most in that a low score is
  desireable -- you want to be able to remove all cards in as few
  attempts as possible.  Though becoming proficient at this game is
  dependent to a large degree on strengthening your short-term
  memory, luck plays a role as well.  A good score requires both
  skill and luck.

  Concentration Options:

   Multi-Player Mode: Concentration has a option called "Multi-
      Player Mode", which enables up to ten people (or one person
      playing under ten names) to keep their statistics in the same
      data file.  When this mode is enabled, you will be presented
      with a menu at the beginning of each game, from which you may
      select an existing player, add a new player, or delete an old
      player from the list.  Each player's name can be up to
      fifteen character long.  In addition to keeping separate
      statistics for each player, this mode allows a different
      setup for each player as well.  This means that each player
      can have his or her own screen color, card back, and sound
      selection.  When multi-player mode is disabled, the game will
      not bring up the player list for each new game.  The
      configuration options set in this mode will serve as defaults
      for any new players which are added in multi-player mode.

   Quick Deal: When this is turned on the cards will be dealt a bit
      faster.


 Idiot's Delight
 ---------------

  Idiot's Delight uses a standard 52-card deck (no jokers), with aces
  ranked high, above kings.  The game is begun by dealing four cards
  in a row.  You may discard any card that is lower than another card
  of the same suit.  When no more cards can be removed, deal four
  more cards onto the remainder of the previous deal and remove all
  possible cards.  If a pile is completely depleted, you can move a
  card from the top of another pile into the space.

  If the "easy mode" is enabled, you can also discard a card if it
  is lower than the card it is stacked on (and if the cards are of
  the same suit).  For example, if a pile contained 6,9,K, and
  Q, the Q could be discarded because it is lower in value and of
  the same suit as the K which it partially covers.  This option
  really increases the strategy required, and gives you a much
  better chance to win ... try it!

  The game continues in this way, dealing four cards at a time, then
  removing all possible cards.  The game is won if only the four aces
  are left at the end of the game.

  Be very careful of which card you move into spaces.  The natural
  inclination is to move aces into spaces as soon as possible, but
  often it is advisable to consider other possibilities, depending on
  what cards can be freed up with each move.

  If the "Assist" option is enabled, a box will appear above the
  cards saying "More Moves Possible" is there is at least one more
  move available.  It might be a good idea to enable this feature if
  you find yourself missing obvious moves once in a while.

  Note: The four cards are dealt from the deck by clicking on the
  card back (there is no "Deal" button).  You can also right-click
  in an empty area of the screen to deal.

  Idiot's Delight Options:

   Assist Option: When this option is turned "On", you will be
      alerted when more moves are possible.

   Easy Mode: Allows you to remove 'stacked' cards (see discussion
     of this option above).

  Idiot's Delight Buttons:

   Same Hand: By clicking on this button you can abandon the
      current game and redeal the same hand if you want another
      crack at it.

   Undo: This button allows you to undo (ie: take back) up to ten
      moves.  You can take back all the moves at once by clicking with
      the right mouse button.


 Monte Carlo
 -----------

  Monte Carlo uses a standard 52-card deck (no jokers).  To begin the
  game the deck is shuffled, then dealt face-up, one card at a time,
  into five rows of five cards each (the tableau), with the remainder
  of the deck held in reserve for later play.

  The object of the game is to remove pairs of cards from the
  tableau.  These cards can be any combination of colors, but must be
  of the same rank (eg: a 3 of hearts and a 3 of spades), and must be
  located adjacent to each other in a row, column or diagonal.  Note
  that the removal of a card does not make the two cards beside it
  "adjacent".

  After removing all possible pairs, the tableau must be
  consolidated, which means that the remaining cards in the tableau
  must be "backed up" (moved to the left, then up, keeping the
  original order) to fill in the blank spaces created by the removed
  pairs.  Cards from the reserve are then dealt into the newly-
  created spaces and the process of removing pairs begins again.  The
  tableau can be consolidated and re-dealt as many times as
  necessary.

  The game is won when the entire deck has been removed, or lost when
  no more moves can be made.

  The Undo feature can be used to "un-remove" cards (that is, to
  return them to the screen sfter they've been removed).  The program
  keeps an undo buffer that contains all the cards that have been
  removed since the last deal.  You can pull these cards back into
  play by pressing the right mouse button or clicking on the "Undo"
  button.  The buffer is "last-in-first-out" -- the last cards you've
  removed from the screen will be the first cards returned.  The only
  limitation to the undo feature is that it cannot go back further
  than the last deal.  So once you remove some cards and press
  "Deal", they're gone for good.

  Monte Carlo Buttons:

   Deal: This button will initiate a re-deal, in which the cards
      remaining in the tableau are consolidated, and new cards are
      dealt from the reserve.

   Hint: Selecting this button will cause the program to step
      through all the possible pairs in the tableau.  After each
      pair is displayed, you will be asked to continue (press the
      left mouse button), or exit (right mouse button).  If no
      pairs can be made, a "No more pairs" message will be
      displayed.

   Same Hand: By clicking on this button you can abandon the
      current game and redeal the same hand if you want another
      crack at it.

   Undo: This button allows you to undo (ie: take back) up to ten
      moves.  You can take back all the moves at once by clicking with
      the right mouse button.


 Midnight Oil
 ------------

  Midnight Oil uses a standard 52-card deck (no jokers).  To begin
  the game the deck is shuffled, then dealt face-up, one card at a
  time, into seventeen piles of three cards each.  The last card is
  placed by itself as an eighteenth pile.  These piles are also known
  as "fans".

  The object of the game is to move all of the cards from the
  eighteen fans into four new piles, arranged by suit, in order from
  Ace (low) to King (high).  These four destination piles are known
  as the "foundations".  Only the top card of each fan is available
  for play.

  In addition to moving cards from fans to foundations, cards can
  also be moved from one fan to another, building down in suit.  In
  this way submerged cards can be freed up for play to the
  foundations or to other fans.  Once a fan becomes empty (which will
  be represented my a dashed line where the fan was), no moves can be
  made to that fan.

  When you have made all the moves you can, from the fans to the
  foundations and from fan to fan, the remaining cards in all the
  fans may be reshuffled and re-dealt in the same manner as at the
  beginning of the game (three cards to a fan).  In all, the deck may
  be shuffled three times (once to begin the game, and twice more
  during the game).

  At some point during the game, you may draw one submerged card from
  a fan and play it on any valid foundation or fan.  It is generally
  better to save this draw for as long as possible.

  You can point to one of the foundations and click the mouse button
  to initiate "manual-auto" mode.  This function is, as the name
  inplies, a cross between manual mode and automatic mode.  When you
  click on a foundation, the fans are scanned for possible moves, and
  any valid moves to that foundation will be made automatically.

  Midnight Oil Options:

   Auto Mode: When this is set to "On", the program will attempt to
      move cards from the fans to the foundations automatically.
      This will relieve you from having to worry about missing
      obvious moves, so that you can concentrate on strategy.  When
      this is set to "Off", the game is essentially in manual mode,
      and you will need to make all moves to the foundations by
      yourself.  This option is provided for those traditional-
      minded souls who might consider auto mode to be cheating.

   Auto Speed: This allows you to adjust how fast the cards are
      played in auto mode.  Click on the left and right arrows to
      move the pointer along the scale from "Slower" to "Faster".
      At the fastest setting, cards are moved as fast as possible
      (a blur of action).  The slowest setting is "single-step"
      mode, in which you will be prompted before each automatic
      move.  You will need to experiment to find an acceptable
      setting for your computer.

   Trefoil Option: 'Trefoil' is the name of a variation of Midnight
      Oil in which all the aces are placed on the appropriate
      foundations at the start of the game.  This is supposed to
      make the game a little easier to win, since there are four
      fewer cards to move to foundations.  If you change the
      Trefoil option while a game is already in progress, you'll
      have to finish the current game before the change takes
      effect.

   Replay Option: When this option is turned "On", you will have
      the choice of whether or not you want to replay a game that
      you have lost.

   Easy Mode: When this option is set "On", then a special
      algorithm will be used when shuffling the deck.  Essentially,
      it will prevent lower cards of a particular suit from being
      buried by higher cards of the same suit.  This will have the
      effect of removing most of the potential blocks in the game.
      in this mode you will still not win every game, but it's the
      closest thing I've seen to a sure thing.  This mode is set as
      the default the first time the program is run.

   Challenge Scoring: When this option is turned "Off", the program
      will use the standard scoring method, where each card is
      worth one point.  When set "On", an alternate scoring method
      is used, where you get five points for each card played to a
      foundation, plus an additional five points for each card in a
      "run" of more than one card.  Bonus points are also awarded
      for winning the game without using all the shuffles and
      draws:

	     Shuffles Left   Draws Left      Bonus
	     -------------   ----------      -----
		   0              1           250
		   1              0           500
		   1              1           750
		   2              0          1000
		   2              1          2000

      As you can see, this significantly changes the strategy of
      the game from simply removing as many cards as you can, to
      lining up runs whenever possible.  If you enable challenge
      scoring, you may want to disable auto mode so you'll have a
      better chance of creating runs.

   Move Alert: When this is "On" a little box will be displayed
     below the "Quit" button.  It will say "Moves!" in bright red
     if a fan-to-foundation move is possible, dark red if a fan-
     to-fan move is possible, or "No Moves" in dark gray if no
     more moves are possible.

  Midnight Oil Buttons:

   Shuffle: This button will initiate a shuffling of the deck, in
      which all of the cards in the fans are picked up, shuffled,
      and then re-dealt.  If no shuffles are left, the program will
      display the message "No shuffles left".

   Draw: When you select this button, you will be asked to select a
      pile (fan) to draw from.  When you select a fan, it will be
      displayed in the lower right corner of the screen, and you
      will be allowed to select one card from that fan to draw.  If
      you change your mind and decide that you don't want to draw a
      card after all, press the right button to exit draw mode.  If
      you select a card, it will be removed from the fan and
      displayed in the lower right corner of the screen, and you
      will be prompted to select a destination.  Point to the
      desired fan or foundation and press the left mouse button to
      move the drawn card to the selected fan or foundation.

   Peek: This is similar to a draw, in that an entire fan will be
      displayed in the lower left corner of the screen, but you are
      only allowed to look, not touch.  To exit peek mode press the
      right mouse button twice.  You can also peek at a pile by
      clicking the right mouse button while pointing at the desired
      pile.

   Undo: This button allows you to undo (ie: take back) any number
      of moves from one fan to another, from a fan to a foundation,
      or a draw.  You cannot undo a shuffle.  You can take back all
      the moves at once by clicking with the right mouse button.


 Osmosis
 -------

  Osmosis uses a standard 52-card deck (no jokers).  To begin the
  game the deck is shuffled, then four piles of four cards each are
  dealt at the left.  The piles form the reserve, and the top card of
  each is available for play.

  One card is dealt to the right of the first reserve, forming the

  first foundation.  As the other cards of the same rank become
  available, they may be played in a column below the first
  foundation, forming the other three foundations.

  Cards are dealt from the deck three at a time, with only the top
  card available for play to the foundations.

  Foundations are built in suit, regardless of order.  On the first
  foundation, any card of the same suit may built as soon as it
  becomes available.  On each lower foundation, a card may be built
  only if a card of the same rank has been built on the foundation
  above it.

  For example, if the first foundation card is a three of hearts,
  then any heart can be played on the first foundation as soon as it
  becomes available, say, for illustration, the seven and nine.  Now
  suppose the second foundation is  the three of clubs.  If the seven
  or nine of clubs become available, they can be played on the second
  foundation, but no other club can be played until the corresponding
  heart has been built.

  When all cards have been dealt from the deck, you may redeal as
  often as you like, until either the game is won (by moving all
  cards to the foundations) or lost (no more moves can be made.

  When the "peek" option is enabled, the reserves will be spread out
  so that all of their cards can be seen.  This allows you to spot
  any potential blocks before beginning the game.  The situation to
  look out for is two cards of the same rank in the same reserve
  pile, especially is the lower card is of the first foundation suit.
  If this is the case then the game is hopeless, at least as far as
  winning, though you can still play it and perhaps even reach a
  respectable score.

  Note: to deal cards from the deck, simply click on the card back.
  When the deck is exhausted, click it again to gather the cards back
  up in preparation for a redeal.

  Osmosis Options:

   Peek: When this is set "On" the reserve piles will be spread out
      so that all cards can be seen, thus helping you spot and
      perhaps avoid blocks.

   Darken Filled Foundations: When this option is set to "On", a
      filled foundation will be "darkened", otherwise, if it is set
      "Off", the foundation will be overwritten by the word
      "COMPLETE".  Either way, the purpose is to show that all
      necessary cards have been moved to that foundation.  Which
      method you want to use is up to you.

   Move Alert: When this option is turned on, the program will
      alert you to any available moves by displaying a message
      above the deck saying "Move Possible".  Note that this is

      only an information message -- you are not required to make a
      move when one is available.  The lay of the cards in the
      reserve piles may make some available moves ill-advised; use
      your own judgement.

  Osmosis Buttons:

   Same Hand: By clicking on this button you can abandon the
      current game and redeal the same hand if you want another
      crack at it.

   Undo: This button allows you to undo (ie: take back) up to ten
      moves.  You can take back all the moves at once by clicking with
      the right mouse button.


 Royal Cotillion
 ---------------

  Royal Cotillion uses two standard 52-card decks (no jokers) dealt
  together.  The game is begun by dealing twelve cards in three rows
  of four cards each, forming the left tableau.  The right wing of
  the tableau is formed by dealing four rows of four cards each.  The
  foundations are formed in two columns between the left and right
  tableau.

  Foundations are formed in the following sequences for each suit:

		      A,3,5,7,9,J,K,2,4,6,8,10,Q
		      2,4,6,8,10,Q,A,3,5,7,9,J,K

  In the left wing of the tableau, only the bottom card of each
  column is available for play, and spaces are never filled.  In the
  right wing, all cards are available, and spaces are filled
  immediately from the wastepile, or, if there is none, from the
  deck.

  Cards are turned up from the deck one at a time, and may be played
  either to the foundations or the wastepile.  The top card of the
  wastepile is always available for play.

  The game is one if all eight foundations are completed, or lost if
  a block is reached.

  It is advisable, if you have a choice, to play from the left wing
  first, thus freeing up additional cards.  In the right wing, you
  should not make a move merely because you can.  It is better to
  wait to make a space until a desirable card to save turns up.

  Royal Cotillion has a "semi-automatic" mode that you can invoke by
  clicking on one of the foundations when no card is selected.  The
  program will then look through the left and right wings of the
  tableau, plus the wastepile and top card of the deck, and make any
  moves it can to the foundation you select.  Take care when using
  this feature, though -- the program may not always make the optimal
  choice.

  Royal Cotillion also has a "peek" feature, which can be used to
  view the contents of the deck or wastepile.  Simply position the
  mouse pointer over the deck or wastepile and click the right mouse
  button.

  Royal Cotillion Options:

   Automatic Dealing: If this is set "On", then cards will be
      turned from the deck automatically.  Otherwise, if this
      option is "Off", you must click on the deck to turn up new
      cards.

   Move Alert: When this option is turned on, the program will
      alert you to any available moves by displaying a message next
      to the deck saying "Move".  Note that this is only an
      information message -- you are not required to make a move
      when one is available.

  Royal Cotillion Buttons:

   Undo: This button simply "takes back" one move (deck-to-
      wastepile, tableau-to-foundation, etc.).  The number of times
      that this can be done defaults to ten.  A command-line option
      can be used to set the number of undo levels to any number up
      to 200, though you may run out of memory at higher values.
      Use the command-line option "/Uxxx", where "xxx" is a number
      from 1 to 200.  For example, to set Royal Cotillion to use a
      100-level undo, use "/U100" on the command line.  You can take
      back all the moves at once by clicking with the right mouse
      button.

   Same Hand: By clicking on this button you can abandon the
      current game and redeal the same hand if you want another
      crack at it.


Statistics
----------

 Each of the games keeps track of the score (the number of cards you've
 moved to foundations) and the number of shuffles and draws you have
 left during the course of the game.  Also displayed are the total
 number of games you've played, the number of games you've won
 (expressed as both a number and a percentage, and your average score.
 At the end of each game, the statistics are written to disk, either in
 the default filename.DAT (where "filename" is CALC, CONCEN, ID, etc.)
 or in the data file specified on the command line.  The data file also
 contains the preferences you set in the options menu.

 To specify a data file on the command line, start up a game with the
 following syntax (for example, using Calculation):

			   CALC filename.ext

 This allows several different people to use the same copy of the game
 on the same machine, yet keep separate statistics for each person.
 For example, suppose three people (Tom, Dick, and Harry) played the
 game at various times on the same machine.  They could each easily
 keep personalized data files, containing their scores and preferences.
 Tom would use his data file by typing:

			      CALC TOM.DAT

 Likewise, Dick and Harry could have data files called DICK.DAT and
 HARRY.DAT.  Note that the "DAT" extension could be "SCR" or "HGH", or
 whatever, as long as it is three letters or less.

 Note: Use of this capability pretty much precludes using the
  SOLSUITE.EXE menu program.  If you're really intent on keeping
  separate scores for two or more players, you might be better off
  simply running the game from separate directories on your hard disk.


A Note To Registered Users
--------------------------

 Effective with the version 1.07 release, the registration procedure
 has changed from a command-line to a menu-driven method of entering
 the codes.  I'm aware that this may cause a bit of confusion among
 long-time users, but it allows me to provide a little easier and
 friendlier way of entering the codes for inexperienced users, plus it
 reduces the program sizes a bit as well.

 Effective with version 1.09 of SolSuite, I've simplified the
 registration procedure a bit more.  For backward compatibility, each
 program has it's own registration code, but to convert all the games
 to registered versions, you only need to enter ONE code (any of the
 seven codes will do).  Just click on the "Register ..." button in the
 SOLSUITE.EXE "about" box and enter a code by clicking the spin buttons
 above and below each digit.

 [Many thanks to Ralph Van Norman for inspiring this change ...]

 You can still enter the registration codes via the command line, but
 now only SOLSUITE.EXE will accept the registration codes.  The syntax
 is the same (/Rxxxxxx), and you can use any of the codes you wish.  If
 you find the command line more convenient than the menu-driven method,
 use it.

 The registration procedure has the following limitations:

  1. The name of the EXE files must be correct.

  2. You cannot perform the registration procedure on a compressed
     version (i.e. an EXE file processed with PKLite, Diet, or
     LZEXE).  The EXE file may be compressed after the registration
     procedure, but not before.

  3. Please do not distribute registered versions of the programs.

 Note: You can also change the programs back to shareware versions by
       clicking on the "Un-Register" button in SOLSUITE.EXE's "about"
       box, or by running SOLSUITE.EXE with the "/SW" command line
       argument (this converts all programs at once).  Please use this
       option to "un-register" the programs if you wish to pass them
       along to anyone.  Also, please include all of the files listed
       in VENDINFO.DIZ.  Thanks.


Other Solitaire Card Games By Randy Rasa
----------------------------------------

 Simple Pleasures

   A collection of eight traditional and original solitaire card games
   for DOS, featuring the same great graphics as Solitaire Suite, plus
   hint mode and multi-player mode.  Requires EGA and a mouse.

 Pyramid Deluxe

   A SuperVGA version of the well-loved solitaire card game known as 
   "Pyramid", this game is easy to learn, but difficult to win, and 
   offers plenty of room for skillful play.  It features 640x480x256
   graphics, hint mode, undo, demo mode, and full scoring statistics 
   for up to ten players. Requires 386, SuperVGA and mouse.

 Four Seasons

   This game is also known as "Corner Card", "Four Corners", and
   "Vanishing Cross", and is an addictive solitaire game for Windows.
   It is a full-featured solitaire, with auto move, undo, high score
   lists, multimedia sound, and challenge scoring.  The registered
   version includes a bonus pack of extra sound effects.  Requires
   Windows 3.x or later, and VBRUN200.DLL.  A sound card is optional.


 The following two games were written in conjunction with another
 author, and may be purchased by sending $10 for each game to:

    Todd Svec
    5040 Dearborn
    Mission, KS 66202-1752

 FoxFire 13 For DOS

   This is an original solitaire game, similar in some ways to "Idiot's
   Delight", but easier to win.  Features full statistics, undo,
   digital sound, and lots of options.  The registered version includes
   a bonus pack of extra sound effects.  Requires EGA and a mouse.  A
   sound card is optional.

 FoxFire 13 For Windows

   This is a Windows version of the popular DOS game of the same name.
   It also is extremely full-featured, with statistics, undo,
   multimedia sound, and many options.  The registered version includes 
   a bonus pack of extra sound effects.  Requires Windows 3.x or later,
   and VBRUN200.DLL.  A sound card is optional.

