The User Interface
This section covers miscelaneous aspects related to Maze Editor's user interface
such as basical ideology, windows and their meaning and so on.
Interface ideology
The user-interface is almost-CUA compliant :-) First the terminology: a window
does not neccessarily have a title bar or a border, it is just a rectangle
which can be filled with anything. Any window can have "child windows" which
are "inserted" into "parent" window. Child windows cannot extend over parent's
bounds, if they do, they are clipped. There is a exception from this rule
which is used, particularily, for menus (windows that have different "parent"
and "clip parent" windows).
Here is a example how a CSWS (Crystal Space Windowing System) standard window
looks like: (sorry if this looks like a Microsoft Press bullshit :-), this is
just to avoid confusion because of different terms used in different windowing
systems).
- Windows (won't say "objects" :-) are dragged with right mouse button
As a exception, windows can be dragged with left mouse button too.
- Right mouse button click on any window pops up a context menu, if
available.
Here and further left mouse button is called shortly LMB and right mouse
button is called RMB. There is no support in MazeD for center button since
most mices today has only two buttons.
Menus and dialog items often has some underlined characters. They are called
"hot keys" and are used if you want to activate that item by keyboard. To use
keyboard you should press Alt+"character that is underlined".
For example, to activate this menu item: Quit you should press Alt+Q.
As a exception from rule, if active dialog field doesn't eat the character
(for example, a button labeled PushMe won't eat any keys except P
when it is active (AKA focused)) you can press the same letter without Alt.
Menu bars are activated either by mouse (in which case it is deactivated
as soon as you release mouse button) or by keyboard. For last one you should
press Alt+hotkey, then use arrow keys to navigate around, Enter to choose
a menu item (or to open a submenu if item has a arrow to the right of it),
left/right keys on a menu item with a submenu opens/closes the submenu(s).
Hot keys can be pressed without Alt since (see exception from hot key rule
in paragraph above) menu item does not eat any key except its own hot key.
... to be continued ... ;-)
Maze Editor Windows
Here is how Maze Editor basically looks like:
The Tool Box contains a number of buttons that switches between editing modes.
Editing mode has impact on how mouse clicks in Draft Editor and 3D View are
interpreted. For example, in "Create Vertex" mode (a red little flag in
top-left corner of toolbox) mode a LMB click will insert a vertex at given
position into current model. Clicking RMB on a toolbox button brings a
context menu where you can switch between several editing modes available
for assigning to this button. On the picture you can see how the "Create
3D preset" button is set up; if you press for example LMB on the sphere,
the picture on the top-level button will be replaced with the sphere and
you enter into the "Create sphere" mode.
A short description of each button (buttons are described in the left-to-right
and top-to-bottom direction):
- Toolbox:
- "Create Vertex". Context menu: "Delete Vertex",
"Delete Selected Vertices", "Delete Selected Polygons".
- "Create Light".
- "Create 2D Preset". Context menu: "Create Triangle", "Create Square",
"Create Hexagon", "Create N-gon".
- "Create 3D Preset". Context menu: "Create Box", "Create Prism",
"Create Pyramid", "Create Torus", "Create Sphere". Right clicking
on any button should bring the object complexity setup dialog where
you can enter the number of vertices, faces, sectors etc.
- "Create Polygon". Context menu: "Click Each Vertex", "Triangle Fan",
"Triangle Strip", "Square Strip".
- "Select". Context menu: "Select Vertices", "Deselect Vertices",
"Invert Vertices", "Select Polygons", "Deselect Polygons",
"Invert Polygons".
- "Move"
- "Scale"
- "Rotate"
- Window Manager:
- "Window Layout 1"
- "Window Layout 2"
- "Window Layout 3"
- "Window Layout 4"
When switching window layouts MazeD stores the type, parameters and
position of each window except menu bar. Then you can re-position
and change other parameters of your windows; when you will switch to
previous layout windows will be restored as they were before you
changed them.
- "Close all windows"
- "Recycle Windows". Windows are restored to their default position
and parameters.
- "Rotate Coordinate System". In this mode, after clicking with LMB
in draft editor window you can move the mouse to rotate the
coordinate system. Horizontal mouse motion rotates coordinate system
horizontally (around OZ axis) while vertical mouse motion rotates
coordinate system around OX axis. This is not a fully
6-degree-of-freedom system (although it can be easily expanded to
be so), but its enough for practical goals. The problem is that
mouse has only two motion directions :-)
- "Zoom in/out". In this mode clicking LMB inside a draft editor window
will zoom the picture in, clicking RMB will zoom it out.
- "Zoom to rectangle". In this mode you're allowed to drag (with LMB)
a rectangle around the area of model you're interested in; after
this when you release LMB the view zooms so that selected area will
occupy maximally possible area of view.
- "Pan View". Pressing LMB in a draft editor window will enter into
panning mode until you will release it. You can move the draft by
moving mouse. Scale and rotation factors are not affected.
- "Toggle axis". This button shows and allows to be changed the
visibility status of coordinate axis.
- "Toggle grid". This button shows and allows to be changed the
visibility status of coordinate grid. RMB on this button will bring
up the grid setup dialog box.
Hot keys
I'm a son of CUA :-) and as such, many keys are alike their counterparts in CUA,
whenever possible (and whenever I like it :-) However, most keys are MazeD-specific,
I've tried to bind most used functions to a key since mouse is good for
beginners, but with keyboard you can work a lot faster.
I've tried to bind most keys to function keys like HOME, END, INS, DEL and
their combinations with CTRL, ALT, SHIFT. The reason for this is that that's
what they (function keys) were made for :-)
- Shift+Q
- Quit editor. I've considered using F3 (CUA) for this but thought that
many (including me :-) will consider this weird.
- Ins
- Enter "Create Vertices" mode
- Del
- Enter "Delete Vertices" mode
- Ctrl+Ins
- Enter "Create Polygon By Clicking Each Vertex" mode
- Ctrl+Alt+Ins
- Enter "Create Triangle Fan" mode
- Ctrl+Shift+Ins
- Enter "Create Triangle Strip" mode
- Ctrl+Shift+Alt+Ins
- Enter "Create Quad Strip" mode
- Ctrl+Del
- Delete selected vertices (no confirmation!)
- Ctrl+Shift+Del (not Ctrl+Alt+Del! :-)
- Delete selected polygons
- Home
- Center all draft views to the origin of coordinates
- Ctrl+Home
- Make all draft views to maximally fit the active model
- Ctrl+1...4
- Choose window layout 1...4
- +, -, *
- Enter "Select/Deselect/Invert Vertices" mode
- Ctrl+'+', Ctrl+'-', Ctrl+'*'
- Select/Deselect/Invert all vertices of the active model
- Shift+'+', Shift+'-', Shift+'*'
- Enter "Select/Deselect/Invert Polygons" mode
- Ctrl+Shift+'+', Ctrl+Shift+'-', Ctrl+Shift+'*'
- Select/Deselect/Invert all polygons of the active model
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