class mzSpriteAction : public csBase This class is used to store actions for 3D sprites
This class is used to store actions for 3D sprites. An action is a specific sequence of frames with specific delays. Actions are kept in a csObjVector object in mz3DModel class.
csVector Delays
char* Name
mzSpriteAction(csSpriteAction *iAction)
virtual ~mzSpriteAction()
void NotifyFrameDeleted(char *iFrameName)
bool operator == (const mzSpriteAction &a)
int Frames()
int& Delay(int iFrame)
char* FrameName(int iFrame)
bool SetFrameName(int iFrame, char *iName)
this page has been generated automatically by doc++
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de