In file apps/mazed/me_3d.h:

class mz3DWindow : public csWindow


Inheritance:


Public Methods

mz3DWindow(csComponent *iParent, char *iTitle)
Create the Draft Editor window (frame etc)
virtual bool SetRect(int xmin, int ymin, int xmax, int ymax)
Position our additional window controls when window changes

Inherited from csWindow:

Public Methods

void ClientToWindow(int &ClientW, int &ClientH)
virtual void Draw()
virtual void FixSize(int &newW, int &newH)
void GetBorderSize(int &bw, int &bh)
int GetMenuHeight()
virtual void GetText(char *oText, int iTextSize)
virtual char* GetText()
int GetTitlebarHeight()
virtual bool HandleEvent(csEvent &Event)
virtual bool Maximize()
virtual bool Restore()
void SetBorderSize(int w, int h)
void SetMenuBarHeight(int iHeight)
virtual void SetText(char *iText)
void SetTitleHeight(int iHeight)

Protected Fields

int BorderWidth
csWindowFrameStyle FrameStyle
int MenuHeight
int TitlebarHeight
int WindowStyle

Protected Methods

void SetButtBitmap(csButton *button, char *id_n, char *id_p)
virtual void SetState(int mask, bool enable)

Inherited from csComponent:

Public Fields

csApp* app
csRect bound
csVector clipchildren
csComponent* focused
unsigned int id
csComponent* next
csComponent* parent
csComponent* top

Public Methods

void Box(int xmin, int ymin, int xmax, int ymax, int colindx)
void Center(bool iHoriz = true, bool iVert = true)
virtual void Close()
virtual void Delete(csComponent *comp)
void DeleteAll()
void DeleteClipChild(csComponent *clipchild)
void Drag(int x, int y, int DragMode)
void FindMaxFreeRect(csRect &area)
virtual void FixPosition(int &newX, int &newY)
csComponent* ForEach(bool (*func) (csComponent *child, void *param), void *param = NULL, bool Zorder = false)
csComponent* GetChild(int find_id)
csComponent* GetClipParent()
int GetColor(int Index)
csComponent* GetDefault()
int GetDragStyle()
csComponent* GetFocused()
int GetFont()
int GetState(int mask)
csComponent* GetTop()
void GlobalToLocal(int &x, int &y)
bool HandleDragEvent(csEvent &Event, int BorderW, int BorderH)
virtual void Hide()
virtual void Insert(csComponent *comp)
void InsertClipChild(csComponent *clipchild)
void Invalidate(bool IncludeChildren = false)
void Invalidate(csRect &area, bool IncludeChildren = false)
void Invalidate(int xmin, int ymin, int xmax, int ymax, bool IncludeChildren = false)
void Line(float x1, float y1, float x2, float y2, int colindx)
void LocalToGlobal(int &x, int &y)
virtual csComponent* NextChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* NextControl(csComponent *start = NULL)
virtual csComponent* NextGroup(csComponent *start = NULL)
void ObliqueRect3D(int xmin, int ymin, int xmax, int ymax, int cornersize, int darkindx, int lightindx)
void Pixel(int x, int y, int colindx)
virtual bool PostHandleEvent(csEvent &Event)
virtual bool PreHandleEvent(csEvent &Event)
virtual csComponent* PrevChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* PrevControl(csComponent *start = NULL)
virtual csComponent* PrevGroup(csComponent *start = NULL)
void Rect3D(int xmin, int ymin, int xmax, int ymax, int darkindx, int lightindx)
void Redraw()
bool Select()
void* SendCommand(int CommandCode, void *Info = NULL)
void SetApp(csApp *newapp)
void SetClipRect()
void SetClipRect(int xmin, int ymin, int xmax, int ymax)
void SetColor(int Index, int Color)
bool SetDragRect(int xmin, int ymin, int xmax, int ymax)
void SetDragStyle(int iDragStyle)
bool SetFocused(csComponent *comp)
void SetFont(int iFont, bool IncludeChildren = false)
void SetMouse(csMouseCursorID Cursor)
void SetPalette(int *iPalette, int iPaletteSize)
void SetPalette(int iPaletteID)
void SetPos(int x, int y)
void SetSize(int w, int h)
void SetSizingCursor(int dragtype)
virtual void SetSuggestedSize(int dw, int dh)
bool SetZorder(csComponent *comp, csComponent *below)
virtual void Show(bool focused = false)
void Sprite2D(csSprite2D *s2d, int x, int y)
void Sprite2D(csSprite2D *s2d, int x, int y, int w, int h)
virtual void SuggestSize(int &w, int &h)
void Text(int x, int y, int fgindx, int bgindx, char *s)
int TextHeight()
int TextWidth(char *text)

Public

Protected Fields

csRect clip
csComponent* clipparent
csRect dirty
static csRect dragBound
int DragStyle
static int dragX
int Font
bool Maximized
csRect OrgBound
bool originalpalette
int* palette
int state
char* text

Protected Methods

void Clip(csObjVector &rect, csComponent *last)
void ClipAlienChildren(csObjVector &rect, csComponent *child)
void DrawUnderline(int iX, int iY, char *iText, int iUnderlinePos, int iColor)
static void PrepareLabel(char *iLabel, char * &oLabel, int &oUnderlinePos)
static int WordLeft(char *iText, int StartPos)
static int WordRight(char *iText, int StartPos)

Inherited from csBase:


Documentation

mz3DWindow(csComponent *iParent, char *iTitle)
Create the Draft Editor window (frame etc)

virtual bool SetRect(int xmin, int ymin, int xmax, int ymax)
Position our additional window controls when window changes


This class has no child classes.

alphabetic index hierarchy of classes


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