class mz3DPolygon : public csObject This class represents a polygon of the 3D model
This class represents a polygon of the 3D model.It contains a list of indexes into parent model object's Vertex array; that is, mz3DPolygon's Vertex array contains just the indices of corresponding mz3DVector objects in parent model's Vertex array.
bool selected
mz3DModel* parent
int Color
char* Name
bool mirror
float alpha
csSector* sector
csTextureHandle* Texture
char* portal
csReversibleTransform* SpaceWarp
csPolygon3D* csp
mz3DPolygon(mz3DModel *iParent)
mz3DPolygon(mz3DPolygon &iCopy)
virtual ~mz3DPolygon()
inline int& operator [] (int iVertex)
mz3DVertex& Vertex(int iVertex)
inline int Vertices()
bool NotifyVertexDeleted(int iVertex)
bool operator == (const mz3DPolygon &p)
csPolyError Check()
char* ErrorText(csPolyError iCode)
void SetName(const char *iName)
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