In file libs/cs2d/openglos2/libGL.h:

class glWindow

OpenGL window class This class implements everything needed to create and use a OpenGL context under OS/2

Public Methods

inline long ActiveBuff()
Return active buffer
bool Bind(HWND winHandle)
Bind OpenGL buffer to a PM window, either client or frame window
inline long BufferHeight()
Return logical buffer height
inline long BufferWidth()
Return logical buffer width
virtual MRESULT ClientMessage(ULONG Message, MPARAM MsgParm1, MPARAM MsgParm2)
Two virtual functions that performs PM message management for frame and client
inline void Command(ULONG CommandCode)
Send a message to frame window (any of cmdXXX works too)
bool DisableAccelTable()
Disable standard accelerator table for window so we can use ALT, ALT+F4 etc
void Flush(PRECTL rect)
Flush OpenGL buffer
glWindow(long Width, long Height, long ContextFlags)
Constructor: attach OpenGL context to client of given frame handle
inline bool isMinimized()
Return minimized status
inline bool isPaused()
Return if window is paused
inline void MouseCursor(ULONG ID)
Set mouse cursor shape when it is over GL window
void MouseVisible(bool State)
Set mouse cursor visibility when it is over GL window
inline void Pause(bool State)
Pause window: application should check IsPaused() itself
void Select()
Select this OpenGL context for drawing
inline void SetFocusHandler(tFocusHandler Handler, void *param)
Define window focus change handler
inline void SetKeyboardHandler(tKeyboardHandler Handler, void *param)
Define Keyboard Handler
inline void SetMouseHandler(tMouseHandler Handler, void *param)
Define mouse handler
void SetPalette(u_long *palette, int count)
Set OpenGL palette for color index modes
bool SetPos(long X, long Y)
Set OpenGL window position
inline void SetTerminateHandler(tTerminateHandler Handler, void *param)
Define Terminate Handler
inline bool SetTitle(char *Title)
Set window title: This function requires a message queue
bool Show(bool Visible)
Show the window
bool Unbind(bool Destroy)
Unbind from window; optionally destroy window
inline void WaitFlush()
Wait until flush is complete. Recommended before calling Flush()
virtual ~glWindow()
Destructor: free all OpenGL buffers and memory

Documentation

OpenGL window class This class implements everything needed to create and use a OpenGL context under OS/2. If you attach it to a frame window (by passing a handle of a frame window in constructor) it will replace system menu (or application menu if there is one) by a specialized one. If you pass a handle of a different-type window, OpenGL context will simply attach to that window (@@ NOT TESTED! but should work). Window resises, moves etc are disabled because OS/2 OpenGL does not support resizeable output as DIVE does (why???). You can set up some additional callbacks to process all input to the window such as mouse and keyboard.
glWindow(long Width, long Height, long ContextFlags)
Constructor: attach OpenGL context to client of given frame handle

virtual ~glWindow()
Destructor: free all OpenGL buffers and memory

bool Bind(HWND winHandle)
Bind OpenGL buffer to a PM window, either client or frame window

bool Unbind(bool Destroy)
Unbind from window; optionally destroy window

void Select()
Select this OpenGL context for drawing

bool Show(bool Visible)
Show the window

bool DisableAccelTable()
Disable standard accelerator table for window so we can use ALT, ALT+F4 etc

virtual MRESULT ClientMessage(ULONG Message, MPARAM MsgParm1, MPARAM MsgParm2)
Two virtual functions that performs PM message management for frame and client

void SetPalette(u_long *palette, int count)
Set OpenGL palette for color index modes

inline void Pause(bool State)
Pause window: application should check IsPaused() itself

void MouseVisible(bool State)
Set mouse cursor visibility when it is over GL window

inline void MouseCursor(ULONG ID)
Set mouse cursor shape when it is over GL window

void Flush(PRECTL rect)
Flush OpenGL buffer

inline void WaitFlush()
Wait until flush is complete. Recommended before calling Flush()

inline long ActiveBuff()
Return active buffer

inline bool SetTitle(char *Title)
Set window title: This function requires a message queue

inline void Command(ULONG CommandCode)
Send a message to frame window (any of cmdXXX works too)

bool SetPos(long X, long Y)
Set OpenGL window position

inline void SetKeyboardHandler(tKeyboardHandler Handler, void *param)
Define Keyboard Handler

inline void SetTerminateHandler(tTerminateHandler Handler, void *param)
Define Terminate Handler

inline void SetMouseHandler(tMouseHandler Handler, void *param)
Define mouse handler

inline void SetFocusHandler(tFocusHandler Handler, void *param)
Define window focus change handler

inline bool isPaused()
Return if window is paused

inline bool isMinimized()
Return minimized status

inline long BufferWidth()
Return logical buffer width

inline long BufferHeight()
Return logical buffer height


This class has no child classes.

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