class gePosition gePositon will store a CS usable position
gePositon will store a CS usable position. That means not just the position vector, but also a pointer to the according sector.
virtual void UnmanageObject(geObject* pObject)
virtual void PurgeObjects()
virtual void PrepareFrame(long elapsed_time, long current_time)
virtual bool Move(csVector3 Offset)
gePhysObjectPointer(gePhysicalObject* pPhysObj)
~gePhysObjectPointer()
static gePhysicalObject* GetPointer(csObject& csobj)
static void SetPointer(csObject& csobj, gePhysicalObject* pPhysObj)
virtual void OnFinishedAnimation(geSprite3D* )
virtual void Hit(int , gePhysicalObject* )
void Create(gePosition Pos)
virtual bool Move(csVector3 Offset)
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