class geCollider : public csCollider geCollider takes care of game specfic collision detection
geCollider takes care of game specfic collision detection. It will only handle a single Frame of a Sprite. If you need multiple Frames, you will need multiple Instances of geCollider
virtual void Explode()
geCollider(geWorld* pWorld, csPolygonSet *p)
virtual int FindFirstCollision(csVector3 MoveVector, float MaxMoveDistance, csVector3& Moved, gePhysicalObject*& pOther)
virtual int CollisionDetect(gePhysicalObject*& pOther)
virtual int CollisionDetect(csTransform* pTransform, csSector* pSector, gePhysicalObject*& pOther)
int FindSectors( csVector3 v, csVector3 d, csSector *s, csSector **sa )
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