class csVector3 A 3D vector
A 3D vector
float y
float z
csVector3()
csVector3(float m)
csVector3(float x, float y, float z = 0)
inline friend csVector3 operator+ (const csVector3& v1, const csVector3& v2)
inline friend csVector3 operator- (const csVector3& v1, const csVector3& v2)
inline friend float operator* (const csVector3& v1, const csVector3& v2)
inline friend csVector3 operator% (const csVector3& v1, const csVector3& v2)
inline friend csVector3 operator* (const csVector3& v, float f)
inline friend csVector3 operator* (float f, const csVector3& v)
inline friend csVector3 operator/ (const csVector3& v, float f)
inline friend bool operator== (const csVector3& v1, const csVector3& v2)
inline friend bool operator!= (const csVector3& v1, const csVector3& v2)
inline friend csVector3 operator>> (const csVector3& v1, const csVector3& v2)
inline friend csVector3 operator<< (const csVector3& v1, const csVector3& v2)
inline friend bool operator< (const csVector3& v, float f)
inline friend bool operator> (float f, const csVector3& v)
inline float operator[](int n)
inline csVector3& operator+= (const csVector3& v)
inline csVector3& operator-= (const csVector3& v)
inline csVector3& operator*= (float f)
inline csVector3& operator/= (float f)
inline csVector3 operator+ ()
inline csVector3 operator- ()
inline void Set(float sx, float sy, float sz)
float Norm()
csVector3 Unit()
inline static float Norm(const csVector3& v)
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