class csTransformedSet Every entity that is interested in having a set of transformed camera vertices has to maintain an instance of this object
Every entity that is interested in having a set of transformed camera vertices has to maintain an instance of this object. It communicates with the transformation manager.
csTranCookie last_cookie
csVertexArray* vertex_arrays
csVertexArray* current_array
csTransformedSet()
csTransformedSet(csTransformationManager* manager)
~csTransformedSet()
void SetTransformationManager(csTransformationManager* manager)
csVertexArray* GetVertexArray()
void Update()
void CheckUpdate()
void Transform(csVector3* wor_verts, int num_vertices, const csTransform& w2c)
void Translate(csVector3* wor_verts, int num_vertices, const csVector3& trans)
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