class csTextureManager : public ITextureManager General version of the texture manager
General version of the texture manager
csPixelFormat pfmt
int red_color
ISystem* m_piSystem
IGraphics2D* m_piG2D
bool verbose
csTextureFactory* factory_3d
csTextureFactory* factory_2d
float Gamma
int mipmap_nice
bool do_blend_mipmap0
bool do_lightmapgrid
bool do_lightmaponly
static Filter3x3 mipmap_filter_1
static Filter5x5 mipmap_filter_2
static Filter3x3 blend_filter
int mixing
int force_mix
bool use_rgb
csTextureManager(ISystem* piSystem, IGraphics2D* piG2D)
virtual ~csTextureManager()
virtual void InitSystem()
virtual int find_color(int r, int g, int b)
virtual void clear()
STDMETHODIMP FindRGB(int r, int g, int b, int& color)
STDMETHODIMP GetVeryNice(bool& result)
STDMETHODIMP SetVerbose(bool vb)
int get_display_depth()
const csPixelFormat& pixel_format()
int red()
int blue()
int yellow()
int green()
int white()
int black()
int get_almost_black()
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