class csTextureMM csTextureMM represents a texture and all its mipmapped variants
csTextureMM represents a texture and all its mipmapped variants
ImageColorInfo* usage
RGBPixel transp_color
bool istransp
csColor mean_color
int mean_idx
bool for3d
bool for2d
csTexture* t1
csTexture* t2
csTexture* t3
csTexture* t4
csTexture* t2d
int rs24
void create_mipmap_bitmap(csTextureManager* tex, int steps, unsigned char* bm)
void create_blended_mipmap(csTextureManager* tex, unsigned char* bm)
virtual void convert_to_internal(csTextureManager* tex, IImageFile* imfile, unsigned char* bm)
static bool fIgnoreLoadingErrors
csTextureMM(IImageFile* image)
virtual ~csTextureMM()
void set_3d2d(bool f3d, bool f2d)
bool for_3d()
bool for_2d()
void alloc_mipmaps(csTextureManager* tex)
void alloc_2dtexture(csTextureManager* tex)
void blend_mipmap0(csTextureManager* tex)
void create_mipmaps(csTextureManager* tex)
void free_usage_table()
void free_image()
bool loaded_correctly()
csTexture* get_texture(int lev)
void set_transparent(int red, int green, int blue)
bool get_transparent()
void get_transparent(int &red, int &green, int &blue)
int get_mean_color_idx()
const csColor& get_mean_color()
int get_num_colors()
void compute_color_usage()
virtual void remap_texture(csTextureManager* new_palette)
virtual void remap_palette_24bit(csTextureManager* new_palette)
virtual void remap_texture_16(csTextureManager* new_palette)
virtual void remap_texture_32(csTextureManager* new_palette)
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