class csSkeletonLimbState : public csObject A limb in a skeletal system (state version, see csSkeletonState for more information)
A limb in a skeletal system (state version, see csSkeletonState for more information)
csSkeletonLimb* tmpl
int* vertices
int num_vertices
csSkeletonLimbState* children
void AddChild(csSkeletonLimbState* child)
void SetNext(csSkeletonLimbState* n)
csSkeletonLimbState()
virtual ~csSkeletonLimbState()
virtual void Transform(const csTransform& tr, csFrame* source, csVector3* dest)
virtual void ComputeBoundingBox(const csTransform& tr, csVector3& bbox_min, csVector3& bbox_max)
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