class csSkeletonLimb A limb in a skeletal system
A limb in a skeletal system. The Crystal Space skeletal system works by controlling the vertices in a frame. So we combine frame based sprites and skeletal sprites.
int* vertices
int num_vertices
csSkeletonLimb* children
csVector3 box_min
void UpdateState(csSkeletonLimbState* limb)
csSkeletonLimb()
virtual ~csSkeletonLimb()
void AddVertex(int v)
int* GetVertices()
int GetNumVertices()
void GetBoundingBox(csVector3& b_min, csVector3& b_max)
void AddChild(csSkeletonLimb* child)
void SetNext(csSkeletonLimb* n)
csSkeletonLimb* GetNext()
virtual csSkeletonLimbState* CreateState()
void RemapVertices(int* mapping)
void ComputeBoundingBox(csFrame* source)
this page has been generated automatically by doc++
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de