class csSkeletonConnectionState : public csSkeletonLimbState A connection (state version, see csSkeletonState for more information)
A connection (state version, see csSkeletonState for more information). This is basicly a transformation with a limb that is controlled by the transformation.
csSkeletonConnectionState()
virtual ~csSkeletonConnectionState()
virtual void Transform(const csTransform& tr, csFrame* source, csVector3* dest)
virtual void ComputeBoundingBox(const csTransform& tr, csVector3& bbox_min, csVector3& bbox_max)
void SetTransformation(csTransform& tr)
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