class csShadowMap This is a shadow-map for a pseudo-dynamic light
This is a shadow-map for a pseudo-dynamic light
friend class csPolyTexture
csLight* light
csShadowMap()
virtual ~csShadowMap()
unsigned char* GetShadowMap()
void Alloc(csLight* light, int w, int h, int lms)
void MipmapLightMap(int w, int h, int lms, csShadowMap* source, int w2, int h2, int lms2)
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