In file include/csws/csscrbar.h:

class csScrollBar : public csComponent

The ScrollBar component class is used to scroll left/right or up/down windows whose content does not fit into their size

Inheritance:


Public Methods

csScrollBar(csComponent *iParent, csScrollBarFrameStyle iFrameStyle = cssfsThickRect)
Create static component object (by default - a label) linked to another
virtual void Draw()
Draw the scrollbar
virtual bool HandleEvent(csEvent &Event)
Handle scroll button notifications
virtual bool SetRect(int xmin, int ymin, int xmax, int ymax)
Set scroll button positions on resize
~csScrollBar()
Destroy the scroll bar

Protected Methods

void SetValue(int iValue)
Set scroll bar value

Private Fields

int active_button
Active button ID
int activepixlen
Length of active portion of scrollbar
csScrollBarFrameStyle FrameStyle
Scroll bar frame style
bool IsHorizontal
true if scroll bar is horizontal
int scrollerdx
Scroller tracking initial position
static csSprite2D* sprarrows[12]
Images of arrows
static csSprite2D* sprscroller[2]
Image of scroller
csScrollBarStatus status
Current scroll bar status
csTimer* timer
The repeat timer
csButton* topleft
The scroll buttons and the scroller
bool TrackScroller
true if tracking scroller

Inherited from csComponent:

Public Fields

csApp* app
csRect bound
csVector clipchildren
csComponent* focused
unsigned int id
csComponent* next
csComponent* parent
csComponent* top

Public Methods

void Box(int xmin, int ymin, int xmax, int ymax, int colindx)
void Center(bool iHoriz = true, bool iVert = true)
virtual void Close()
virtual void Delete(csComponent *comp)
void DeleteAll()
void DeleteClipChild(csComponent *clipchild)
void Drag(int x, int y, int DragMode)
void FindMaxFreeRect(csRect &area)
virtual void FixPosition(int &newX, int &newY)
virtual void FixSize(int &newW, int &newH)
csComponent* ForEach(bool (*func) (csComponent *child, void *param), void *param = NULL, bool Zorder = false)
csComponent* GetChild(int find_id)
csComponent* GetClipParent()
int GetColor(int Index)
csComponent* GetDefault()
int GetDragStyle()
csComponent* GetFocused()
int GetFont()
int GetState(int mask)
virtual char* GetText()
virtual void GetText(char *oText, int iTextSize)
csComponent* GetTop()
void GlobalToLocal(int &x, int &y)
bool HandleDragEvent(csEvent &Event, int BorderW, int BorderH)
virtual void Hide()
virtual void Insert(csComponent *comp)
void InsertClipChild(csComponent *clipchild)
void Invalidate(csRect &area, bool IncludeChildren = false)
void Invalidate(bool IncludeChildren = false)
void Invalidate(int xmin, int ymin, int xmax, int ymax, bool IncludeChildren = false)
void Line(float x1, float y1, float x2, float y2, int colindx)
void LocalToGlobal(int &x, int &y)
virtual bool Maximize()
virtual csComponent* NextChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* NextControl(csComponent *start = NULL)
virtual csComponent* NextGroup(csComponent *start = NULL)
void ObliqueRect3D(int xmin, int ymin, int xmax, int ymax, int cornersize, int darkindx, int lightindx)
void Pixel(int x, int y, int colindx)
virtual bool PostHandleEvent(csEvent &Event)
virtual bool PreHandleEvent(csEvent &Event)
virtual csComponent* PrevChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* PrevControl(csComponent *start = NULL)
virtual csComponent* PrevGroup(csComponent *start = NULL)
void Rect3D(int xmin, int ymin, int xmax, int ymax, int darkindx, int lightindx)
void Redraw()
virtual bool Restore()
bool Select()
void* SendCommand(int CommandCode, void *Info = NULL)
void SetApp(csApp *newapp)
void SetClipRect()
void SetClipRect(int xmin, int ymin, int xmax, int ymax)
void SetColor(int Index, int Color)
bool SetDragRect(int xmin, int ymin, int xmax, int ymax)
void SetDragStyle(int iDragStyle)
bool SetFocused(csComponent *comp)
void SetFont(int iFont, bool IncludeChildren = false)
void SetMouse(csMouseCursorID Cursor)
void SetPalette(int *iPalette, int iPaletteSize)
void SetPalette(int iPaletteID)
void SetPos(int x, int y)
void SetSize(int w, int h)
void SetSizingCursor(int dragtype)
virtual void SetState(int mask, bool enable)
virtual void SetSuggestedSize(int dw, int dh)
virtual void SetText(char *iText)
bool SetZorder(csComponent *comp, csComponent *below)
virtual void Show(bool focused = false)
void Sprite2D(csSprite2D *s2d, int x, int y)
void Sprite2D(csSprite2D *s2d, int x, int y, int w, int h)
virtual void SuggestSize(int &w, int &h)
void Text(int x, int y, int fgindx, int bgindx, char *s)
int TextHeight()
int TextWidth(char *text)

Public

Protected Fields

csRect clip
csComponent* clipparent
csRect dirty
static csRect dragBound
int DragStyle
static int dragX
int Font
bool Maximized
csRect OrgBound
bool originalpalette
int* palette
int state
char* text

Protected Methods

void Clip(csObjVector &rect, csComponent *last)
void ClipAlienChildren(csObjVector &rect, csComponent *child)
void DrawUnderline(int iX, int iY, char *iText, int iUnderlinePos, int iColor)
static void PrepareLabel(char *iLabel, char * &oLabel, int &oUnderlinePos)
static int WordLeft(char *iText, int StartPos)
static int WordRight(char *iText, int StartPos)

Inherited from csBase:


Documentation

The ScrollBar component class is used to scroll left/right or up/down windows whose content does not fit into their size. If scroll bar's width is bigger than its height, it becomes a horizontal scroll bar, otherwise it is a vertical scroll bar. A scroll bar notifies its parent with a command event when user requests (using mouse) to scroll window contents. Parent can set scroll bar's position/range using command messages.
csScrollBarFrameStyle FrameStyle
Scroll bar frame style

csButton* topleft
The scroll buttons and the scroller

csTimer* timer
The repeat timer

int active_button
Active button ID

bool IsHorizontal
true if scroll bar is horizontal

bool TrackScroller
true if tracking scroller

int scrollerdx
Scroller tracking initial position

int activepixlen
Length of active portion of scrollbar

static csSprite2D* sprarrows[12]
Images of arrows

static csSprite2D* sprscroller[2]
Image of scroller

csScrollBarStatus status
Current scroll bar status

csScrollBar(csComponent *iParent, csScrollBarFrameStyle iFrameStyle = cssfsThickRect)
Create static component object (by default - a label) linked to another

~csScrollBar()
Destroy the scroll bar

virtual void Draw()
Draw the scrollbar

virtual bool HandleEvent(csEvent &Event)
Handle scroll button notifications

virtual bool SetRect(int xmin, int ymin, int xmax, int ymax)
Set scroll button positions on resize

void SetValue(int iValue)
Set scroll bar value


This class has no child classes.

alphabetic index hierarchy of classes


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