In file include/csws/csradbut.h:

class csRadioButton : public csButton

The csRadioButton class is a close child of csButton class

Inheritance:


Public Fields

bool RadioButtonState
Radio button state

Public Methods

csRadioButton(csComponent *iParent, int iButtonID, int iButtonStyle = CSBS_DEFAULTRADIOBUTTON)
Create a radio button object
virtual bool HandleEvent(csEvent &Event)
Handle external events

Protected Methods

virtual void Press()
Emulate a button press (generate command)
void SetButtBitmap(char *id_n, char *id_p)
Change bitmaps used for displaying normal/pressed states
void SetRadioButtonState(bool iNewState)
Set radio button state

Private Fields

cscmdRadioButtonQuery
Query the state of a radio button
OUT: (bool)state
cscmdRadioButtonSet
Send to a radio button to set its state
IN: (bool)newstate

Private

cscmdRadioButtonSelected
Notify parent that radio button has been selected
IN: (csRadioButton *)source

Inherited from csButton:

Public Fields

bool Pressed

Public Methods

virtual void Draw()
void FreeBitmaps()
void GetBitmap(csSprite2D **iNormal, csSprite2D **iPressed)
int GetCommandCode()
virtual bool PostHandleEvent(csEvent &Event)
void SetBitmap(csSprite2D *iNormal, csSprite2D *iPressed, bool iDelete = true)
virtual void SetPressed(bool state)
virtual void SetState(int mask, bool enable)
virtual void SetText(char *iText)
virtual void SuggestSize(int &w, int &h)

Protected Fields

int ButtonStyle

Protected Methods

void DeselectNeighbours()
bool HandleKeyPress(csEvent &Event)

Inherited from csComponent:

Public Fields

csApp* app
csRect bound
csVector clipchildren
csComponent* focused
unsigned int id
csComponent* next
csComponent* parent
csComponent* top

Public Methods

void Box(int xmin, int ymin, int xmax, int ymax, int colindx)
void Center(bool iHoriz = true, bool iVert = true)
virtual void Close()
virtual void Delete(csComponent *comp)
void DeleteAll()
void DeleteClipChild(csComponent *clipchild)
void Drag(int x, int y, int DragMode)
void FindMaxFreeRect(csRect &area)
virtual void FixPosition(int &newX, int &newY)
virtual void FixSize(int &newW, int &newH)
csComponent* ForEach(bool (*func) (csComponent *child, void *param), void *param = NULL, bool Zorder = false)
csComponent* GetChild(int find_id)
csComponent* GetClipParent()
int GetColor(int Index)
csComponent* GetDefault()
int GetDragStyle()
csComponent* GetFocused()
int GetFont()
int GetState(int mask)
virtual void GetText(char *oText, int iTextSize)
virtual char* GetText()
csComponent* GetTop()
void GlobalToLocal(int &x, int &y)
bool HandleDragEvent(csEvent &Event, int BorderW, int BorderH)
virtual void Hide()
virtual void Insert(csComponent *comp)
void InsertClipChild(csComponent *clipchild)
void Invalidate(csRect &area, bool IncludeChildren = false)
void Invalidate(int xmin, int ymin, int xmax, int ymax, bool IncludeChildren = false)
void Invalidate(bool IncludeChildren = false)
void Line(float x1, float y1, float x2, float y2, int colindx)
void LocalToGlobal(int &x, int &y)
virtual bool Maximize()
virtual csComponent* NextChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* NextControl(csComponent *start = NULL)
virtual csComponent* NextGroup(csComponent *start = NULL)
void ObliqueRect3D(int xmin, int ymin, int xmax, int ymax, int cornersize, int darkindx, int lightindx)
void Pixel(int x, int y, int colindx)
virtual bool PreHandleEvent(csEvent &Event)
virtual csComponent* PrevChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* PrevControl(csComponent *start = NULL)
virtual csComponent* PrevGroup(csComponent *start = NULL)
void Rect3D(int xmin, int ymin, int xmax, int ymax, int darkindx, int lightindx)
void Redraw()
virtual bool Restore()
bool Select()
void* SendCommand(int CommandCode, void *Info = NULL)
void SetApp(csApp *newapp)
void SetClipRect()
void SetClipRect(int xmin, int ymin, int xmax, int ymax)
void SetColor(int Index, int Color)
bool SetDragRect(int xmin, int ymin, int xmax, int ymax)
void SetDragStyle(int iDragStyle)
bool SetFocused(csComponent *comp)
void SetFont(int iFont, bool IncludeChildren = false)
void SetMouse(csMouseCursorID Cursor)
void SetPalette(int iPaletteID)
void SetPalette(int *iPalette, int iPaletteSize)
void SetPos(int x, int y)
bool SetRect(csRect &rect)
virtual bool SetRect(int xmin, int ymin, int xmax, int ymax)
void SetSize(int w, int h)
void SetSizingCursor(int dragtype)
virtual void SetSuggestedSize(int dw, int dh)
bool SetZorder(csComponent *comp, csComponent *below)
virtual void Show(bool focused = false)
void Sprite2D(csSprite2D *s2d, int x, int y, int w, int h)
void Sprite2D(csSprite2D *s2d, int x, int y)
void Text(int x, int y, int fgindx, int bgindx, char *s)
int TextHeight()
int TextWidth(char *text)

Public

Protected Fields

csRect clip
csComponent* clipparent
csRect dirty
static csRect dragBound
int DragStyle
static int dragX
int Font
bool Maximized
csRect OrgBound
bool originalpalette
int* palette
int state
char* text

Protected Methods

void Clip(csObjVector &rect, csComponent *last)
void ClipAlienChildren(csObjVector &rect, csComponent *child)
void DrawUnderline(int iX, int iY, char *iText, int iUnderlinePos, int iColor)
static void PrepareLabel(char *iLabel, char * &oLabel, int &oUnderlinePos)
static int WordLeft(char *iText, int StartPos)
static int WordRight(char *iText, int StartPos)

Inherited from csBase:


Documentation

The csRadioButton class is a close child of csButton class. The radio button contains a fixed bitmap which changes depending on its state (selected/unselected) and no text. Radio buttons are usualy tied in groups of which only one can be selected, and when user selects one previous selection automatically deselects. The first radio button in group should have the CSS_GROUP flag set.
cscmdRadioButtonSet
Send to a radio button to set its state
IN: (bool)newstate

cscmdRadioButtonQuery
Query the state of a radio button
OUT: (bool)state

cscmdRadioButtonSelected
Notify parent that radio button has been selected
IN: (csRadioButton *)source

bool RadioButtonState
Radio button state

csRadioButton(csComponent *iParent, int iButtonID, int iButtonStyle = CSBS_DEFAULTRADIOBUTTON)
Create a radio button object

virtual bool HandleEvent(csEvent &Event)
Handle external events

virtual void Press()
Emulate a button press (generate command)

void SetButtBitmap(char *id_n, char *id_p)
Change bitmaps used for displaying normal/pressed states

void SetRadioButtonState(bool iNewState)
Set radio button state


This class has no child classes.

alphabetic index hierarchy of classes


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