enum csModelType Model type: room, thing or sprite
Model type: room, thing or sprite
bool selected
mz3DModel* parent
csColor Color
csVector3 Position
float Radius
int Cso_type
int Dynamic
mz3DLight(mz3DModel *iParent)
mz3DLight(mz3DLight &iCopy)
virtual ~mz3DLight()
void SetName(const char *iName)
bool operator == (const mz3DLight &p)
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