In file apps/mazed/me_model.h:

enum csModelType

Model type: room, thing or sprite

csColor Color
Light color;
int Cso_type
Light Halo (Don't quite know what it does, but it's
int Dynamic
Is this light dynamic?
mz3DLight(mz3DModel *iParent)
Initialize the light object
mz3DLight(mz3DLight &iCopy)
Copy constructor
char* Name
Light name (initially automatically generated)
bool operator == (const mz3DLight &p)
Compare two lights for equality
mz3DModel* parent
Parent model
csVector3 Position
Light position
float Radius
Light Radius
bool selected
Light is selected?
void SetName(const char *iName)
Set the light's name
virtual ~mz3DLight()
Kill light

Documentation

Model type: room, thing or sprite
char* Name
Light name (initially automatically generated)

bool selected
Light is selected?

mz3DModel* parent
Parent model

csColor Color
Light color;

csVector3 Position
Light position

float Radius
Light Radius

int Cso_type
Light Halo (Don't quite know what it does, but it's

int Dynamic
Is this light dynamic?

mz3DLight(mz3DModel *iParent)
Initialize the light object

mz3DLight(mz3DLight &iCopy)
Copy constructor

virtual ~mz3DLight()
Kill light

void SetName(const char *iName)
Set the light's name

bool operator == (const mz3DLight &p)
Compare two lights for equality

alphabetic index hierarchy of classes


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