class csLightPatch A light patch
A light patch. This is a 3D polygon which fits on a world level 3D polygon and defines where the light hits the polygon. There is a list of light patches in every polygon (all dynamic lights hitting a polygon will give rise to a seperate light patch) and there is a list of light patches in every dynamic light (representing all polygons that are hit by that particular light).
int num_vertices
int max_vertices
csPolygon3D* polygon
csDynLight* light
csFrustrumList shadows
csLightPatch()
~csLightPatch()
void Initialize(int n)
void RemovePatch()
csPolygon3D* GetPolygon()
csDynLight* GetLight()
csLightPatch* GetNextPoly()
csLightPatch* GetNextLight()
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