csKeyboardAccelerator
In file include/csws/cskeyacc.h:
class csKeyboardAccelerator : public csComponent
Inheritance:
Public Methods
-
void Broadcast(int iKey, int iShifts, int iCommand, void *iInfo = NULL)
- Insert a key->broadcast event conversion table element
-
void Command(int iKey, int iShifts, int iCommand, void *iInfo = NULL)
- Insert a key->command event conversion table element
-
csKeyboardAccelerator(csComponent *iParent)
- Create keyboard accelerator object
-
void Event(int iKey, int iShifts, csEvent &iEvent)
- Insert a key->event conversion table element
-
virtual bool PostHandleEvent(csEvent &Event)
- The "core" function
-
virtual ~csKeyboardAccelerator()
- Destroy keyboard accelerator object
Private Fields
-
csAccVector Accelerators
- The table that contains keyboard event->generated event conversion table
-
csAccVector()
- Initialize object
-
virtual ~csAccVector()
- Destroy the object
-
virtual bool FreeItem(csSome Item)
- Virtual function which frees a vector element
Public Fields
csApp* app
csRect bound
csVector clipchildren
csComponent* focused
unsigned int id
csComponent* next
csComponent* parent
csComponent* top
Public Methods
void Box(int xmin, int ymin, int xmax, int ymax, int colindx)
void Center(bool iHoriz = true, bool iVert = true)
virtual void Close()
virtual void Delete(csComponent *comp)
void DeleteAll()
void DeleteClipChild(csComponent *clipchild)
void Drag(int x, int y, int DragMode)
virtual void Draw()
void FindMaxFreeRect(csRect &area)
virtual void FixPosition(int &newX, int &newY)
virtual void FixSize(int &newW, int &newH)
csComponent* ForEach(bool (*func) (csComponent *child, void *param), void *param = NULL, bool Zorder = false)
csComponent* GetChild(int find_id)
csComponent* GetClipParent()
int GetColor(int Index)
csComponent* GetDefault()
int GetDragStyle()
csComponent* GetFocused()
int GetFont()
int GetState(int mask)
virtual void GetText(char *oText, int iTextSize)
virtual char* GetText()
csComponent* GetTop()
void GlobalToLocal(int &x, int &y)
bool HandleDragEvent(csEvent &Event, int BorderW, int BorderH)
virtual bool HandleEvent(csEvent &Event)
virtual void Hide()
virtual void Insert(csComponent *comp)
void InsertClipChild(csComponent *clipchild)
void Invalidate(int xmin, int ymin, int xmax, int ymax, bool IncludeChildren = false)
void Invalidate(bool IncludeChildren = false)
void Invalidate(csRect &area, bool IncludeChildren = false)
void Line(float x1, float y1, float x2, float y2, int colindx)
void LocalToGlobal(int &x, int &y)
virtual bool Maximize()
virtual csComponent* NextChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* NextControl(csComponent *start = NULL)
virtual csComponent* NextGroup(csComponent *start = NULL)
void ObliqueRect3D(int xmin, int ymin, int xmax, int ymax, int cornersize, int darkindx, int lightindx)
void Pixel(int x, int y, int colindx)
virtual bool PreHandleEvent(csEvent &Event)
virtual csComponent* PrevChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* PrevControl(csComponent *start = NULL)
virtual csComponent* PrevGroup(csComponent *start = NULL)
void Rect3D(int xmin, int ymin, int xmax, int ymax, int darkindx, int lightindx)
void Redraw()
virtual bool Restore()
bool Select()
void* SendCommand(int CommandCode, void *Info = NULL)
void SetApp(csApp *newapp)
void SetClipRect()
void SetClipRect(int xmin, int ymin, int xmax, int ymax)
void SetColor(int Index, int Color)
bool SetDragRect(int xmin, int ymin, int xmax, int ymax)
void SetDragStyle(int iDragStyle)
bool SetFocused(csComponent *comp)
void SetFont(int iFont, bool IncludeChildren = false)
void SetMouse(csMouseCursorID Cursor)
void SetPalette(int *iPalette, int iPaletteSize)
void SetPalette(int iPaletteID)
void SetPos(int x, int y)
bool SetRect(csRect &rect)
virtual bool SetRect(int xmin, int ymin, int xmax, int ymax)
void SetSize(int w, int h)
void SetSizingCursor(int dragtype)
virtual void SetState(int mask, bool enable)
virtual void SetSuggestedSize(int dw, int dh)
virtual void SetText(char *iText)
bool SetZorder(csComponent *comp, csComponent *below)
virtual void Show(bool focused = false)
void Sprite2D(csSprite2D *s2d, int x, int y)
void Sprite2D(csSprite2D *s2d, int x, int y, int w, int h)
virtual void SuggestSize(int &w, int &h)
void Text(int x, int y, int fgindx, int bgindx, char *s)
int TextHeight()
int TextWidth(char *text)
Public
Protected Fields
csRect clip
csComponent* clipparent
csRect dirty
static csRect dragBound
int DragStyle
static int dragX
int Font
bool Maximized
csRect OrgBound
bool originalpalette
int* palette
int state
char* text
Protected Methods
void Clip(csObjVector &rect, csComponent *last)
void ClipAlienChildren(csObjVector &rect, csComponent *child)
void DrawUnderline(int iX, int iY, char *iText, int iUnderlinePos, int iColor)
static void PrepareLabel(char *iLabel, char * &oLabel, int &oUnderlinePos)
static int WordLeft(char *iText, int StartPos)
static int WordRight(char *iText, int StartPos)
Inherited from csBase:
Documentation
csAccVector Accelerators
- The table that contains keyboard event->generated event conversion table
csAccVector()
- Initialize object
virtual ~csAccVector()
- Destroy the object
virtual bool FreeItem(csSome Item)
- Virtual function which frees a vector element
csKeyboardAccelerator(csComponent *iParent)
- Create keyboard accelerator object
virtual ~csKeyboardAccelerator()
- Destroy keyboard accelerator object
void Event(int iKey, int iShifts, csEvent &iEvent)
- Insert a key->event conversion table element
void Command(int iKey, int iShifts, int iCommand, void *iInfo = NULL)
- Insert a key->command event conversion table element
void Broadcast(int iKey, int iShifts, int iCommand, void *iInfo = NULL)
- Insert a key->broadcast event conversion table element
virtual bool PostHandleEvent(csEvent &Event)
- The "core" function
- This class has no child classes.
alphabetic index hierarchy of classes
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