In file libs/cs3d/direct3d6/g3d_d3d.h:

class csGraphics3DDirect3DDx6 : public IGraphics3D

the Direct3D implementation of the Graphics3D class.

Inheritance:


Public Methods

STDMETHODIMP BeginDraw(int DrawFlags)
Start a new frame.
STDMETHODIMP CacheTexture(IPolygonTexture* texture)
Give a texture to Graphics3D to cache it.
STDMETHODIMP ClearCache(void)
Clear the texture cache.
STDMETHODIMP Close()
closes Direct3D.
csGraphics3DDirect3DDx6(ISystem*)
The constructor. It is passed an interface to the system using it.
STDMETHODIMP DrawFltLight(G3DFltLight& light)
Draw a projected floating light on the screen.
STDMETHODIMP DrawLine(csVector3& v1, csVector3& v2, int color)
Draw a Line.
STDMETHODIMP DrawPolygon(G3DPolygonDP& poly)
Draw the projected polygon with light and texture.
STDMETHODIMP DrawPolygonDebug(G3DPolygonDP& poly)
Draw debug poly
STDMETHODIMP DrawPolygonQuick(G3DPolygonDPQ& poly)
Draw a projected (non-perspective correct) polygon.
STDMETHODIMP DumpCache(void)
Dump the texture cache.
STDMETHODIMP FinishDraw()
End the frame and do a page swap.
STDMETHODIMP Get2dDriver(IGraphics2D** pG2D)
STDMETHODIMP GetCaps(G3D_CAPS *caps)
Get the capabilities of this driver: NOT IMPLEMENTED.
STDMETHODIMP GetColormapFormat( G3D_COLORMAPFORMAT& g3dFormat )
STDMETHODIMP GetHeight(int& nHeight)
STDMETHODIMP GetMaximumAspectRatio(int& ratio)
STDMETHODIMP GetRenderState(G3D_RENDERSTATEOPTION, long& nValue)
Get a render state
STDMETHODIMP GetStringError( HRESULT hRes, char* szErrorString )
STDMETHODIMP GetWidth(int& nWidth)
Get the width
STDMETHODIMP GetZBufPoint(int, int, unsigned long** retval)
Get a z-buffer point
STDMETHODIMP NeedsPO2Maps(void)
STDMETHODIMP Open(char* Title)
opens Direct3D.
STDMETHODIMP Print(csRect* rect)
Print the screen.
STDMETHODIMP SetCamera( ICamera* pCamera )
Set the camera object.
STDMETHODIMP SetDimensions(int width, int height)
Change the dimensions of the display.
STDMETHODIMP SetRenderState(G3D_RENDERSTATEOPTION, long value)
Set a render state
STDMETHODIMP SetWorld(IWorld* piWorld)
STDMETHODIMP SetZBufMode(G3DZBufMode mode)
Set the mode for the Z buffer (functionality also exists in SetRenderState).
STDMETHODIMP UncacheTexture(IPolygonTexture* texture)
Release a texture from the cache.
~csGraphics3DDirect3DDx6()
the destructor.

Private Fields

bool m_bIsHardware
whether this is a hardware device.
bool m_bIsLocked
whether the device is locked or not.
G3D_CAPS m_Caps
Capabilities of the renderer.
DWORD m_dwDeviceBitDepth
the bit-depth of this device.
GUID m_Guid
the globally unique identifier for this device.
D3DMATERIALHANDLE m_hd3dBackMat
D3D handle to the background material.
int m_iTypeLightmap
supported lightmap type
IDirect3D3* m_lpD3D
Direct3D class
IDirect3DMaterial3* m_lpd3dBackMat
D3d Background material.
IDirect3DDevice3* m_lpd3dDevice
D3D Device
IDirect3DViewport3* m_lpd3dViewport
D3d Viewport
IDirectDraw4* m_lpDD
Pointer to DirectDraw class
IDirectDrawSurface4* m_lpddDevice
Offscreen Surface
IDirectDrawSurface4* m_lpddPrimary
Primary Surface
IDirectDrawSurface4* m_lpddZBuffer
ZBuffer surface
int m_nDrawMode
The current drawing mode (2D/3D)
int m_nHalfWidth
Half-dimensions of viewport.
int m_nWidth
Dimensions of viewport.
ICamera* m_pCamera
The camera object.
IDirectDetectionInternal* m_pDirectDevice
The directdraw device description
IGraphics2D* m_piG2D
the 2d graphics driver.
ISystem* m_piSystem
The system driver
D3DLightMapCache* m_pLightmapCache
the lightmap cache.
D3DTextureCache* m_pTextureCache
the texture cache.
G3DZBufMode m_ZBufMode
The current read/write settings for the Z-buffer.
bool rstate_dither
DAN: render-states these override any other variable settings
bool use16BitTexture
use 16 bit texture else 8 bit

Private Methods

bool EnumDevices(void)
used to get the appropriate device.
inline void SetupPolygon( G3DPolygonDP& poly, float& J1, float& J2, float& J3, float& K1, float& K2, float& K3, float& M, float& N, float& O )
used to set up polygon geometry before rasterization.

Documentation

the Direct3D implementation of the Graphics3D class.
IDirectDraw4* m_lpDD
Pointer to DirectDraw class

IDirectDrawSurface4* m_lpddPrimary
Primary Surface

IDirectDrawSurface4* m_lpddDevice
Offscreen Surface

IDirect3D3* m_lpD3D
Direct3D class

IDirectDrawSurface4* m_lpddZBuffer
ZBuffer surface

IDirect3DDevice3* m_lpd3dDevice
D3D Device

IDirect3DViewport3* m_lpd3dViewport
D3d Viewport

IDirect3DMaterial3* m_lpd3dBackMat
D3d Background material.

D3DMATERIALHANDLE m_hd3dBackMat
D3D handle to the background material.

bool m_bIsHardware
whether this is a hardware device.

DWORD m_dwDeviceBitDepth
the bit-depth of this device.

GUID m_Guid
the globally unique identifier for this device.

D3DTextureCache* m_pTextureCache
the texture cache.

D3DLightMapCache* m_pLightmapCache
the lightmap cache.

int m_iTypeLightmap
supported lightmap type

int m_nWidth
Dimensions of viewport.

int m_nHalfWidth
Half-dimensions of viewport.

G3DZBufMode m_ZBufMode
The current read/write settings for the Z-buffer.

int m_nDrawMode
The current drawing mode (2D/3D)

bool rstate_dither
DAN: render-states these override any other variable settings

G3D_CAPS m_Caps
Capabilities of the renderer.

ICamera* m_pCamera
The camera object.

IGraphics2D* m_piG2D
the 2d graphics driver.

IDirectDetectionInternal* m_pDirectDevice
The directdraw device description

ISystem* m_piSystem
The system driver

bool use16BitTexture
use 16 bit texture else 8 bit

csGraphics3DDirect3DDx6(ISystem*)
The constructor. It is passed an interface to the system using it.

~csGraphics3DDirect3DDx6()
the destructor.

STDMETHODIMP Open(char* Title)
opens Direct3D.

STDMETHODIMP Close()
closes Direct3D.

STDMETHODIMP SetDimensions(int width, int height)
Change the dimensions of the display.

STDMETHODIMP BeginDraw(int DrawFlags)
Start a new frame.

STDMETHODIMP FinishDraw()
End the frame and do a page swap.

STDMETHODIMP SetZBufMode(G3DZBufMode mode)
Set the mode for the Z buffer (functionality also exists in SetRenderState).

STDMETHODIMP DrawPolygon(G3DPolygonDP& poly)
Draw the projected polygon with light and texture.

STDMETHODIMP DrawPolygonDebug(G3DPolygonDP& poly)
Draw debug poly

STDMETHODIMP DrawLine(csVector3& v1, csVector3& v2, int color)
Draw a Line.

STDMETHODIMP DrawPolygonQuick(G3DPolygonDPQ& poly)
Draw a projected (non-perspective correct) polygon.

STDMETHODIMP DrawFltLight(G3DFltLight& light)
Draw a projected floating light on the screen.

STDMETHODIMP CacheTexture(IPolygonTexture* texture)
Give a texture to Graphics3D to cache it.

STDMETHODIMP UncacheTexture(IPolygonTexture* texture)
Release a texture from the cache.

STDMETHODIMP GetCaps(G3D_CAPS *caps)
Get the capabilities of this driver: NOT IMPLEMENTED.

STDMETHODIMP DumpCache(void)
Dump the texture cache.

STDMETHODIMP ClearCache(void)
Clear the texture cache.

STDMETHODIMP GetColormapFormat( G3D_COLORMAPFORMAT& g3dFormat )

STDMETHODIMP GetStringError( HRESULT hRes, char* szErrorString )

STDMETHODIMP SetCamera( ICamera* pCamera )
Set the camera object.

STDMETHODIMP Print(csRect* rect)
Print the screen.

STDMETHODIMP SetRenderState(G3D_RENDERSTATEOPTION, long value)
Set a render state

STDMETHODIMP GetRenderState(G3D_RENDERSTATEOPTION, long& nValue)
Get a render state

STDMETHODIMP GetZBufPoint(int, int, unsigned long** retval)
Get a z-buffer point

STDMETHODIMP GetWidth(int& nWidth)
Get the width

STDMETHODIMP GetHeight(int& nHeight)

STDMETHODIMP SetWorld(IWorld* piWorld)

STDMETHODIMP NeedsPO2Maps(void)

STDMETHODIMP GetMaximumAspectRatio(int& ratio)

STDMETHODIMP Get2dDriver(IGraphics2D** pG2D)

bool EnumDevices(void)
used to get the appropriate device.

bool m_bIsLocked
whether the device is locked or not.

inline void SetupPolygon( G3DPolygonDP& poly, float& J1, float& J2, float& J3, float& K1, float& K2, float& K3, float& M, float& N, float& O )
used to set up polygon geometry before rasterization.


This class has no child classes.

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