class csFrame : public csBase A frame for 3D sprite animation
A frame for 3D sprite animation
csFrame(int max_vertices)
virtual ~csFrame()
void SetVertex(int i, float x, float y, float z)
void SetVertex(int i, const csVector3& v)
void SetTexel(int i, float u, float v)
void SetName(char * n)
char* GetName()
csVector3& GetVertex(int i)
csVector3* GetVertices()
csVector2& GetTexel(int i)
csVector3& GetNormal(int i)
bool HasNormals()
void AddVertex(int num_vertices)
int GetMaxVertices()
void RemapVertices(int* mapping, int num_vertices)
void ComputeNormals(csTriangleMesh* mesh, csVector3* object_verts, int num_vertices)
void ComputeBoundingBox(int num_vertices)
void GetBoundingBox(csVector3& bbox_min, csVector3& bbox_max)
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