class csCollider
int AddTriangle(int id, const csVector3 &p1, const csVector3 &p2, const csVector3 &p3)
int _cd_state
CD_model* _rm
static csMatrix3 mR
static int trianglesTested
static int boxesTested
static float minBBoxDiam
static int testLevel
static bool firstHit
static int numHits
csCollider(csPolygonSet *ps)
csCollider(csSprite3D *sp)
virtual ~csCollider()
void Activate(bool on)
const char* GetName()
void DestroyBbox()
static int CollideRecursive(BBox *b1, BBox *b2, csMatrix3 R, csVector3 T)
static void CollideReset()
static int CollidePair(csCollider *c1, csCollider *c2, csTransform *t1 =0, csTransform *t2 = 0)
static int Report(csCollider **id1, csCollider **id2)
csCollider* FindCollision(CDTriangle **tr1 = 0, CDTriangle **tr2 = 0)
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