class csCollection : public csObject A collection object is for conveniance of the script language
A collection object is for conveniance of the script language. Objects are (currently) not really hierarchical in Crystal Space. A collection simulates a hierarchy. The script can then perform operations like 'move' and 'transform' on all the objects in the collection together.
csCollection()
virtual ~csCollection()
void SetMove(csSector* home, const csVector3& v)
void SetMove(csSector* home, float x, float y, float z)
void SetTransform(const csMatrix3& matrix)
void Move(float dx, float dy, float dz)
void Move(const csVector3& v)
void Transform(csMatrix3& matrix)
void Transform()
csObject* FindObject(char* name)
int GetNumObjects()
void AddObject(csObject* obj)
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