In file No file:

#define __CSMOUSE_H__

Just a small example how menus can be defined and used:
csComponent *window = new csWindow (app, "Window title");
csMenu *menu = (csMenu *)window->GetChild (CSWID_MENUBAR);
if (menu)
{
submenu = new csMenu (NULL);
(void)new csMenuItem (menu, "~File", submenu);
(void)new csMenuItem (submenu, "~Open\tCtrl+O", cscmdNothing);
(void)new csMenuItem (submenu, "~Save\tCtrl+S", cscmdNothing);
(void)new csMenuItem (submenu, "~Close", cscmdNothing);
(void)new csMenuItem (submenu);
(void)new csMenuItem (submenu, "~Quit\tCtrl+Q", cscmdQuit);
[

Documentation

Just a small example how menus can be defined and used:
csComponent *window = new csWindow (app, "Window title");
csMenu *menu = (csMenu *)window->GetChild (CSWID_MENUBAR);
if (menu)
{
submenu = new csMenu (NULL);
(void)new csMenuItem (menu, "~File", submenu);
(void)new csMenuItem (submenu, "~Open\tCtrl+O", cscmdNothing);
(void)new csMenuItem (submenu, "~Save\tCtrl+S", cscmdNothing);
(void)new csMenuItem (submenu, "~Close", cscmdNothing);
(void)new csMenuItem (submenu);
(void)new csMenuItem (submenu, "~Quit\tCtrl+Q", cscmdQuit);
[...]
menu->PlaceItems ();
}

alphabetic index hierarchy of classes


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