In file libs/cs2d/dosraw/djvidsys.h:

class VideoSystem

Auxiliary helper class for SysGraphics2D when not using Allegro

This video driver can use back buffers if enough video RAM is available: this allows us to use page flip instead of copy operation which is substantialy faster


Public Methods

unsigned char* BackBuffer()
Return address of back buffer
void Clear(int Color)
Clear current buffer
void Close()
Close graphics screen
bool DoubleBuffer()
Return double buffering state
bool DoubleBuffer(bool Enable)
Enable or disable double buffering
bool FindMode(int Width, int Height, int Depth, int &PaletteSize, long &RedMask, long &GreenMask, long &BlueMask)
Find closest vide mode; return false if failed; maybe set W & H to closest
void Flush(int x, int y, int w, int h)
Flushes double buffer out to VRAM
inline int GetPage()
Return active video page
void GetPalette(RGBpaletteEntry *Palette, int iColors)
Puts current pal in Palette
int Open()
Open graphics screen; return error code
void SetPalette(RGBpaletteEntry *Palette, int iColors)
Writes out Palette
VideoSystem()
Video susbsystem constructor: fix up Width and Height to closest possible
inline void WaitVRetrace(bool Enable)
Enable/disabling wait for vertical retrace
~VideoSystem()
Video susbsystem destructor

Private Fields

unsigned int BytesPerPixel
Bytes per pixel
unsigned int BytesPerScanLine
Bytes per scan line
bool IsBanked
Is selected video mode banked?
bool IsXmode
Is selected video mode a X-mode?
int PageSize
Size of one videopage
unsigned int ScanLinesPerPage
Scan lines per page
int ScreenSize
Screen image size
bool UseDoubleBuffering
Use two videopages if available?
int VESAversion
VESA BIOS extensions version number
int VideoMode
Selected video mode number
unsigned int VideoPage
Current video page we are writing to
int VideoPages
How many linearly addressable video pages fits in video RAM?
unsigned int VideoRAM
Total amount of video RAM on board
unsigned char* VRAM
A pointer to linearly mapped video RAM
unsigned char* VRAMBuffer
Second buffer if it is not available in video RAM
unsigned short VRAMSelector
Selector of video RAM if linear address unavailable
bool WaitVR
Wait for vertical retrace when switching pages?
unsigned int WindowGranularity
VESA SVGA window granularity
unsigned int WindowSize
VESA SVGA window size

Documentation

Auxiliary helper class for SysGraphics2D when not using Allegro

This video driver can use back buffers if enough video RAM is available: this allows us to use page flip instead of copy operation which is substantialy faster

VideoSystem()
Video susbsystem constructor: fix up Width and Height to closest possible

~VideoSystem()
Video susbsystem destructor

bool FindMode(int Width, int Height, int Depth, int &PaletteSize, long &RedMask, long &GreenMask, long &BlueMask)
Find closest vide mode; return false if failed; maybe set W & H to closest

void Flush(int x, int y, int w, int h)
Flushes double buffer out to VRAM

void GetPalette(RGBpaletteEntry *Palette, int iColors)
Puts current pal in Palette

void SetPalette(RGBpaletteEntry *Palette, int iColors)
Writes out Palette

void Clear(int Color)
Clear current buffer

int Open()
Open graphics screen; return error code

void Close()
Close graphics screen

unsigned char* BackBuffer()
Return address of back buffer

bool DoubleBuffer(bool Enable)
Enable or disable double buffering

bool DoubleBuffer()
Return double buffering state

inline int GetPage()
Return active video page

inline void WaitVRetrace(bool Enable)
Enable/disabling wait for vertical retrace

unsigned char* VRAM
A pointer to linearly mapped video RAM

unsigned char* VRAMBuffer
Second buffer if it is not available in video RAM

unsigned short VRAMSelector
Selector of video RAM if linear address unavailable

int VESAversion
VESA BIOS extensions version number

int VideoMode
Selected video mode number

bool IsXmode
Is selected video mode a X-mode?

bool IsBanked
Is selected video mode banked?

int VideoPages
How many linearly addressable video pages fits in video RAM?

unsigned int BytesPerScanLine
Bytes per scan line

unsigned int BytesPerPixel
Bytes per pixel

unsigned int WindowGranularity
VESA SVGA window granularity

unsigned int WindowSize
VESA SVGA window size

unsigned int ScanLinesPerPage
Scan lines per page

unsigned int VideoPage
Current video page we are writing to

int ScreenSize
Screen image size

int PageSize
Size of one videopage

unsigned int VideoRAM
Total amount of video RAM on board

bool WaitVR
Wait for vertical retrace when switching pages?

bool UseDoubleBuffering
Use two videopages if available?


This class has no child classes.

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