class MazeEditor : public csApp MazeEditor is a subclass of csApp and implements all top-level functionality of Maze Editor such as manipulating windows, loading/saving models etc
MazeEditor is a subclass of csApp and implements all top-level functionality of Maze Editor such as manipulating windows, loading/saving models etc
static bool fDraftAxis
static bool fDraftGrid
static bool fSnapToGrid
static float DraftGridSpacing
static bool fCrossVertices
static float DraftPickDist
mzModificationAxis Axis
static bool fDraftModificationAxis
static bool fDraftShowInactiveRooms
static int NgonSides
static int PrismSides
static int PyramidSides
static int TorusRadialDetail
static int TorusCrossSectionDetail
static int SphereDetail
csObjVector Models
int CurrentModel
mz3DModel* Model
csWorld* new_world
MazeEditor(int argc, char *argv[])
~MazeEditor()
virtual bool InitialSetup()
virtual bool HandleEvent(csEvent &Event)
void SetMode(int iMode, bool Quiet)
int GetMode()
void SetOpDescription(char *iText, ...)
void SetInfo(int id, char *val)
void SetInfo(int id, float val)
void SetInfo(int id, int val)
void ModelInfo()
inline UInt GetEditMode()
inline UInt GetWindowLayout()
inline UInt GetVertexMode()
inline UInt GetCreate2Dmode()
inline UInt GetCreate3Dmode()
inline UInt GetCreatePolyMode()
inline UInt GetSelectMode()
inline UInt GetModifyMode()
void CreateModel(csModelType Type)
void SelectModel(int iNum)
void DeleteModel(int iIndex)
void EnsureFullyVisible(csComponent *comp)
virtual void LoadConfig()
void BarSetupDialog(csButton *Source)
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